Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ouch

Pages: 1 [2]
16
Wish list / Re: Doing more damage with two weapons
« on: February 01, 2008, 04:05:36 pm »
I just forged myself 2 claymores and while huge for a dwarf, they actually fit in my krans giant hands quite well and look like they should be 1 handed for krans. When wielding daggers they look like a couple of short icepicks or screwdrivers...

The point is the limitation shouldn't be placed in the weapons profile but placed in the species of the character's.

this will really apply later when you go to impliment things like bows and crossbows. I really can't see a kran haveing the dextierity to pick up an arrow and knock it with those giant fingers they have. Well if they had thier own oversized bow and arrows maybe...

Simularilly a dwarf might be strong enough to handle a claymore but thier hands might be too small to actually control it.

So yeah, don't characterize the weapons, characterize the characters...

17
Who's up for a crystal hunt?  :detective:

Gems and emeralds sell for practically nothing... Diamonds are not bad though at 80 tria.

18
General Discussion / Re: Think NPCs are dumb? Click here!
« on: January 30, 2008, 04:15:39 pm »
can I just say something here... While I can admire the efforts of what your trying to do here, I think you guys can already see that makeing a response for  the some quajillion-billion combination of words is impossible in your lifetime. Why not integrate an freeware NLP (natural language processor: http://en.wikipedia.org/wiki/Natural_language_processing) library into the game for use by NPC's? Combine that with some text to speech and speech to text conversion libraries and you will have the most advanced NPC's ever where people can just plug in thier mics and actually talk to the NPC's like the way it should be.

as a bonus you could also keep the sentence reconizing for quests and such too.

19
Complaint Department / Re: Idle animations...
« on: January 30, 2008, 03:40:02 pm »
I would like to mention that I don't mind the idle animations myself. But I do mind the fact that they all kick in at the exact same moment in time.

So you can come across a large group of 10 or more people talking to each other and then they all sneeze, itch, stretch, and look around at the EXACT same moment. I hate that...

20
yes, one thing to keep in mind is that someone, at some point in time, came up with the skills/techniques to make that craft all by them selfs.

21
well in my opinion haveing to pay for training courses in order to learn something is complete BS anyway. I know plenty of people that do what they do just based on them doing it most of thier life. And they still havn't entered a classroom for training on that task, and they usually know all the tricks that the ones fresh out of a school don't even know.

in short, to me it's like your paying someone to turn your brain on which doesn't even seem right in a magic fantasy setting...

22
it's good to know those bugs are fixed, thanks.

But I think the economy problems might be as easy to fix as cutting gold and training prices. I mean think about it, what drives us to need 10's of thousands of tria? Training. What is the only way to get 10's of thousands of tria? Gold.

Unless I'm overlooking something that is.

23
Complaint Department / well I'm level 5 now and have a few complaints...
« on: January 29, 2008, 05:57:39 pm »
well first things first, some anoying bugs that need to be addressed:

1. clicking through the menu system to the ground is highly anoying. you know your trying to eat all those apples and then are off by one pixel and click the ground causeing your guy to run off a cliff and die is not amuseing...

2. while mineing, if there is lag and the animation finishes and you sit down, if you happen to get an ore then your guy will stand back up. The actual status of your character is in limbo then as "z" will no longer make him stand or sit as he is already doing both according to the game... the only fix seems to be /stand forcing him to re-stand.

The economy is another problem. Seeing all the hatred for gold, I stayed away from it untill I hit level 5. why now? quite simply you need trias in bulk once you hit 5. Everyone blames gold, but I think the problem is that leveling is FAR too expensive. you have absolutely 0 alternative for getting that kind of cash before you die of old age in real life... Take crafting a sword... to go through the effort of createing a longsword you know, battleing your way to get too an iron mine, mining 36 iron and 4 coal. (which you likely have to make 2-3 trips for) smelting the ores creating 10 steel ingots for handles, 3 steel stock and then heating the stock and pounding on them to shape them 3 times, heating again, cooling, heating once more, cooling again, then finially sharpening the blade. and then heating 2 ingots, pound on them at an anvil, then, finally assembling the 2 at an table to create a sword worth... wait for it.... under 300 tria to npc's... Yes the player just spent all afternoon (3-4 hours) obtaining a little under 300 tria.

now how many levels can you buy with for under 300 tria? pretty much 0... maybe a couple un-implimented level 0 skills perhaps... you need 1000's to make 1 level at level 4. I can't even imagine leveling to 20 this way which I hear you need around 20k per level.

As a result the only choice a player has is too obtain money through the way that returns the most, we know it as Gold. I spent those same 3-4 hours mining gold and now have 15k in the same amount of time. So now we are faced with the extremely difficult decision... do we spend our 4 hours of work on 300 tria, or do we spend it on 15,000 tria... Hmm... decisions, decisions...

what makes all this worse is that there are usually more people in one gold mine than all the taverns in the game at all times... But what choice do we have? how can we develop our characters and help out the newbs on a budget of under 2k-4k a week? At the current prices for training that's impossible.

how do we fix this though? well I'm not entirely sure but what I am sure of is makeing people huddle at gold mines longer isn't the answer. without a doubt gold needs a serious price cut, in half or more at least. the returns for gold is quite ridiculous. I mean seriously, put all the worths of the ores (and then thier stock equivlents) in the game on a line graph and the point on the gold one will be so pointy it will hurt your eyes just to look at it. Next up, the cost of leveling needs to be sliced severely, again by half or more. Or make it so that training is completely optional and only boosts the experience gained for that skill when doing it physicly.

anyway just my 2 tria...

actually.. no, I need those 2 tria train with...

24
Newbie Help (Start Here) /
« on: May 06, 2004, 02:44:35 pm »
Mogura:
I realize the game is in a very early alpha stage right now. that\'s one of the reasons why I spoke up. the reason for unreal tournament\'s success is it\'s wide range of apeal. and I would imagine that an mmo game will need as many people as it can grab a hold of to be successfull. and as of the features they talk about on the site it looks quite boreing from my perspective. I wouldn\'t even of bothered posting if I didn\'t see that this mmorpg game was free to play. I support anything that goes against all the pay to play mmo\'s out there.

Altharion:
how can you LIKE swords, magic AND EVEN ORCS??? :)

25
I hate swords, magic, orcs, and all that other nonsense.

So I was wondering is there anything here for me? I mean is there (or going to be) an exellent buisness model? like can you open up buisnesses and sell mined mineralls or other items?

can you hire NPC\'s to do your bidding?

can your character breakdance or something?

just something besides a random number generator like most every other rpg ever made. I can\'t stand swinging my weapon through a guys head and not have it do anything because the computer thinks I don\'t have enough experience to swing my weapon through a guys head, even though I just did it.

Pages: 1 [2]