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Messages - Korumak

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46
PlaneShift Mods / Re: My Plaza loading screen
« on: December 22, 2011, 10:23:03 am »
Just a quick question but how do you "Add in" the custom load screens?

47
Newbie Help (Start Here) / Spell Failure
« on: December 22, 2011, 10:09:14 am »
Heres my situation.  Originally I made a character with the Quick fighter kit.  because of thus it sent my three other stats into overdrive, and dropped my Int, Cha, Will to the low 60's.  Frankly me and the melee combat system simply don't agree with each other so the character selected a 'various' job and worked on his levels at.
So recently he has begun to follow magic, (ok temptation was to great to play with it). (plus i needed the PP) So like in D&D low int, means spells blow up on you. I also get that the spells don't do much damage, after all the spell levels are level one, untill I get issue resolved.
So I been working on beefing his stats till they get around 80, figuring at least that should cure the spell failure issue.

Is my reasoning flawed, or is there some other mechanic at play?  I'm still blowing 2/3 spells.

My other Question is or perhaps a suggestion of the wish list, is with the current number system, I don't know what "Average is" my only guess was to create an alt, with no particular skill set, and ended up with roughly 80's.  So perhaps some kind of list showing what the limits are point wise, whats "Average" and when "Big jumps" are going to occur.
I don't want to have a "Maxed out" character, just one that isn't suffering drawbacks.
[Talking Game play wise not RP wise thats a different subject]

48
Wish list / Re: Extensible label on top of char
« on: December 20, 2011, 04:01:54 am »
Just a thought, something that might be a bit more easier for the dev's. We ran into the situation IC with the loss of a tail, and well brutal punishment for it happening.  ::) Something a simple as a "I have read yours, check to see if its new", like some kind of version system.  This way we don't have "Custom text mis-use".  I don't read every description that passes by me, just the characters my character knows.  Even then once I glanced at it the first time, I only scan for certain bits of information and get to it.

This could be something as simple as a highlighted different name, corresponding to say a buddy list.  Everyone is Green right, NPC's are blue.  Dark green could meed that the description field has changed since we last saw it from someone on our buddy list.  This only appears above the character's head.

After all, we got two lines to glance at to start with... let alone add a third.
Just a thought.

49
Guides and Tutorials / Tips the bard (or the Bard's Guide)
« on: December 18, 2011, 12:30:07 pm »
Korumak The Bard's Guide to becoming a bard
(with some editing from his PC)
[Tips the bard is a pun, hence "<character> tips the bard"]

From Koru:
So you want to be a bard do ye? Well lad/lass Being a bard isn't as glamorous as ye might think.  First, it is an expensive Career goal, so don't think ye will be standing in the Tavern playing away, and the Fenki's will be tossing money at your feet to pay for your lessons.  Aye your lessons, you think to be as good as me on your first day, your first week... dare I say your first month.
Being a bard also means suffering through your art.  Any fool can sit and listen to a bard, and every one believes themselves to be a critic and the musical expert, and stand fit to judge you on your art.  If you got the thick skin for that, well then I Korumak the Bard, will try and teach you how to first start out in the path of scaring rats, as I call it.

First, ye be needing a musical installment, a few.  Each one carries a few gotcha's.

Drum:
The drum only does certain "Notes" its the easiest to play.  Two types of hard edge hit and a tambourine on "C".  Your beats are your notes. (no sharps or flats)

Lira:
Lower pitch more muted, has trouble above high C
Allows Chords

Lute:
Best out of the others
Allows Chords

Tambourine:
Makes the same sound as the drums currently (no sharps or flats)

Pan Flute:
(currently has a system bug) plays High C as Low C, only plays whole notes, and only goes up to its High C.  So for now keep any music you write with a " Flute" at the end to keep it strait. No sharps or flats

Got an instrument... well need to go find the trainer and get some training in.

Ok so by now ye have found the trainer, and your ready to make some noise and scare some rats.  But not yet.  Ye need to get some sheet music first, a blank score.  Its only when you have an instrument, Training, and a score can you start on your path to scaring rats.

Now this guide wont teach you to play music, or how to read sheet music.  Thats way out of the space allowed per post.  Its here to help you get your feet wet, and help you avoid a few gotcha's.
The Sheet editor is... buggy, expect some fighting with it, and some crashes after all it is  :beta:

First open your inventory.
then instrument in your right hand.
Right click opens the sheet of music, then you have...
Edit, Play, Load, Save
Hit the edit, and the editor will come up.
The icons you see across the top, will help you enter things in. Some are 'Selectable' others are 'Toggle on/off' and others have a pop up dialog.  They are pretty tiny icons, and its easy to loose track whats turned on and off on your selected one and the end.
The red line is where your 'entering in or modifying', the long black line is 'where the work ends'
My advice, is to first, Change the name to the name of the song you want to enter.  Then change the Timing if you need to then the "Tonality".  Tonality is the number of # or flats by the "Treble Staff", -1 is a B flat, -2 has two flats etc.  To go sharp its a positive number. Then set your beats per minute. (this is a gotcha, see list at the bottom)  Avoid 100+ for now, leave it at 90.
Now save it.
Remember
  • C=Timing
  • Scrol wheel = Name
  • PBM
  • Tonalty
  • Save
A file will be saved (song name.xml) do not use numbers at the end.  It ignores them same with () and [].
Now work on your first measure.  Try a simple song, Twinkle twinkle little star, for example.  Soon as the first measure is completed, Save it, then on to the next one.  Stop around measure twenty (gotcha)

Now your thinking, I'll just hit that play button and see if it sounds right. (click) [your cat goes running for cover at the noise], thats right your level one and thats how your character plays it.  Sorry lad/lass afraid your going to have to just put up with it.  We do suffer for our art.  We suffer off keys, and crashes left and right. ( i was up to 10 crashes a day till i began to work out how the system liked it, now I'm down to 6)

When you play in either edit mode, or outside of edit mode, you will get "Practice Points in your musical instrument" so you do get something back for the pain.

Now you spent an hour working on 'The scariest rat song of them all' you called RATS.  Your client crashes, you load it, and the music is missing.  Go to load, type the name in, 'RATS.xml' and you got it back.  Closing the score, sends it to the server.  When you 'open it' it retrieves it from the server.
Once after its done, leave the edit mode off.  It is an added protection from an extra 'click' that screws up your score.

There is basically two kinds of music right now.  Simple (one note at a time) and With Chords (for the lute and the guitar).  The Drums, Tambourine, and Flute, play one note at a time.  The other two allow chords.  Entering in chords is very frustrating.  It takes patience, and by now you discovered you have to have deadly accuracy with the mouse to get that note in the right spot.  Song editing, in this bards humble opinion, is the must frustrating thing about being a bard.  it doesn't take much to put C to a D, just a pixel off will do it.  then you have to kill that chord, insert a new one and go at it again.

Just remember the following are toggles and it varies depending on whats selected as to what is on or off:
Rests
Note insert (will always insert a quarter note, to change it un-toggle note insert, select the note, then select its type)
Sharp (makes the note you add a sharp) [There are no Flat's, for an D flat, its an C sharp, unless its marked on the tonality)

When you save it, it will "Clean up the measures" so if you have a 4/4, and 5 quarter notes, the 5th gets chopped off.  Also if you have 4/4 and 3.5 (a dotted quarter note) it will drop in a rest.  It insert a eight note into a quarter note space.  Select that rest, and hit the quarter note.  Save, and it should pop up with two eighth rests, then do what you need to do.

You also can't have lingering notes.
Say you have a 4/4 whole note that lingers into the first two beats of the next measure.  To enter it in, put the whole note, and rests for two beats in the next measure.  Putting in the second note will sound odd.

Chords
As of this moment, the implementation is only for "Treble", thats the tech speech.  For you, your chords are read as a NOTE attached to that note.  Everything is counted off the melody line.  So you cant have a "C major" chord that lasts the whole measure and quarter notes in the staff.  It will play that chord as a quarter note.

To my knowledge atm, the only written songs, are those by other characters. The files are saved in MusicXML 2.0 format, but only use the Melody/treble.  All of the editors we have found use the treble and base sections to save their work, so you cant, at this moment use an external editor, to know you at least got the score right.  There are a few people working on trying to make it so you could use an external editor, to at least compose it, then simply load it.  But for now your stuck with the editor.

Gotchas

The Loop glitch
Some times a bard plays, and the song loops forever, even after he pops off line, and back.  to fix, walk out of the sounds area, wait a second or two and go back.  If it is still there, go out farther.

The 20th Measure
The Dev's know about it and are working on it.  when you write and get out to the 20th measure, the editor starts acting very funky. (I'm a system administrator, not a programmer, or a developer sorry) so for now keep your songs less than 20 measures.)

Base Display
Some times the display will make the notes look like they fallen off the face of the earth, especially in the base staff, below low c.  It will play right though, just doesn't look pretty.  Nothing you can do about it.

BPM
Right now, 90-95 is the safe area.  When you go above 100, only the faster systems will play it.  All the slower system gets is a ton of static.  Yes I know most songs are written in the 120-180 bpm's.  Just deal with it.  If another player is complaining about hearing noise, then their system isn't fast enough, and the solution is to slow the bpm (beats per minute down)

Simple Vs. Chords
Simple music is one note at a time.  This is pretty easy to enter in, and you should work on those songs first, to get a hang of the editor.  In game they tend to be the cheapest, because of how easy they are to enter.  Chorded songs take knowledge of the Bard "Transposing" or copying it from sheet music.  These are generally more expensive, because mostly of the high frustration in getting them in there.  The upside, is that the character seems to do better with chords and it makes it more reconcilable what song their playing.

Public Domain/Traditional vs Copyrighted music.
This is a sticky one.  Public domain and traditional music are free of copyright issues, so you can play them at home or at work, etc to your hearts content.  Copyrighted music is much more sticker.  The sheet music for it is even more difficult to locate, and its a legal gray area.  Me personally, if your going to put in that, don't trade those.  Just trade the public Domain, traditional ones, and if you wrote music and want to trade it, thats your choice as the composer.

Religious Music
I'll do my best to try and not offend.  There is a ton of gospel sheet music out there.  Christianity does not exist in Ylikam, so 'the old rugged cross'/'Onward Christian solders'/'amazing grace' simply don't fit the era, let alone the world.  Try to avoid it.  I tend to use old Irish traditional songs, and change the words up.  It fits, isn't overly religious, and least likely to offend someone with delicate sensibilities.
Renaissance music is great as long as its not a 'religious' song, things like 'Wild Rover','Young maiden','Scottsman' and 'old chariot' work well.

Practicing
So you got your first song in there.  Find a spot, your going to be there for a while.  When your character plays, he can't move.  He can talk, actions etc, but he cant move, cant turn and cant sit.  You can practice around other bards and chat, my recommendation is if one person plays the Lute, another plays the drums.  Ask the drummer to change his bpm to match your song.  So it doesn't generate too much noise.
I keep a sheet thats nothing but quarter note C's, (its the tambourine sound) so Korumak can play drum beats on request, and can play along with another bard.  Just have to change the BPM on the fly.  If you get two bards playing the lute, next to each other, it sounds a mess all right.  Also everyone can switch to drums and well you got a drumming circle.
You most likely want to favor certain spots.  Korumak favors Harnquist's place, mostly so I watch people coming by etc.  being stuck in one spot, is a bit of a limitation.  After all, at 30 I'm still hitting lots of off keys.  I'm leveling up to where I can play what is written.  its a pet peeve of mine.  :D
My advice, if your going to solo practice, pick a spot, where you can see something other than the court yard, and if your going to practice hard, stick close to where you can get to your trainer with in 10 minutes or so.  When you get tired of seeing the courtyard, change spots.
Its a catch 22, no one wants to be around someone playing 'bad music' in real life people just fly on by you not making eye contact.  Yet you have to 'practice' to get good.  Also you don't want to sit in a dark corner and hit "play" all day when you practice either, or sit and suffer through bad notes.  This is an MMORPG, we want to role play too.  So find a spot thats being trafficked a lot, so some times other players will stop sit and listen and you can role play with them to break up the monotony. (hopefully they will tip... Koru has seen it happen before)

Trading music
This is where the bards separate.  Each have different idea's none of us is sure which is going to pan out for our characters.  Korumak, trades music, he doesn't buy it.  He does sell it to those who want to buy it, and the PC simply lack the musical knowledge to transpose, or doesn't want the pain and effort of doing so.  The reason he trades is simply put to get the most variety of music out there.  So we all aren't playing simple songs, twinkle twinkle etc.  The more music out there, the more variety the better.

Selling music
Some bards are selling their works.  Either there transposing from sheet music, and selling it to other up and coming bards or selling copies of what they have.
Dhara came up with a great concept, that she uses a "book" to keep her list of songs to show her customers.
Also note while you can look at another persons sheet music (if they dropped it on the ground), you cant play it.  You have to have it in your inventory.
Yes there is a way to 'cheat that' See my part on the PC honor system.

Transposing / making your own
Google is your friend, there are lots of great sites out there with free sheet music.  I tend to think of the name, and use Google images, and spot it that way, if its what I am looking for, go to the site.  Found one with markings saying Cm, F, G, say its written for the guitar? Well yes most of the time you can use it.  Just have to look up what the chords are on sheet music and match it up.  Personally I would not use the song editor in the system to compose.  I would use another composer program, work on it till i got it right, then copy it over by hand, note by note.
Me personally, I am horrible about composing.  Playing is a whole other story.  I had a weird child hood where the first serious musical instrument I learned to play was a electronic pipe organ (not a keyboard/piano). [I tell you chicks really dig organists <sarcasm>] I went on to dabble with the guitar, recorder, tin whistle, hand drums, keyboard and a few others.  It became clear, I could play, had a nack for it, but because i loved music, and listened to tons of it, every attempt at composing, came up with another tune.  Even now most pop/modern rock bores me.  So my taste in music is way out in left field.

The honor system
Here lets separate PC from character, and strictly talk PC to PC here.  Yes you can blatantly steal music just by looking at the sheet.  But we don't do that because we are good people, doesn't matter if your playing an evil bard.  I'm talking to you the person reading this guide.
We don't 'keep or steal' another persons tune because we can.  If your character wants to make a copy for himself... RP it.  If your getting handed a scroll to look at, return it.  nothing worse than spending 2 hours fighting the editor, and your character shows it off to another, and he grabs it, copies it, hands it back saying he's not interested, then you hear him playing the song the next day.

How to copy music:
Method one: Dropped music
Examine it.  Save it.  you will get a "Saved to Song Name.xml" blue text that vanishes.  Load up your generic score sheet, load the name plus .xml.  open editor, change the name, save, then close.

Method two: Traded
You put your song in the give, they put their song in their give, both accept.  open your new song, save it.  open your generic music, load, change the name, save.  Then you initiate transfer again, and send them their copy and they give you yours back.

Why? if you received a song outright, you cant edit it.  if you want to make any corrections you will have to buy another sheet, save the received song, load it into the new sheet, to make your corrections.

** tips, always keep 1-3 generic sheet music scores that you bought, these let you edit and give something to paste into.  I tend to keep about 1-4, mostly with me transposing songs on 1-3.  Remember you cant buy a generic score sheet and hand it to someone for them to copy to.  Only you can edit your score sheets.

Singing
Use the custom shortcuts, the button ones.
* Korumak clears his voice then begins singing in a deep voice
/say "Oh this is the first line of the scariest rat song, followed by the second line so softly off key...."
/bow

Good rule of thumb, no more than 4 lines.  We don't want to flood main, or any extra windows we opps into.  Singing is optional.  Personally I have about 4 songs that I put words to.  Play the song, then click the short cut.  If your going to play the song over and over again, just do the lyrics the first time.  If you want to say "/me sings it again" thats fine, saves on the flood.  Just remember to keep it in theme.
Now Koru tends to not sing, unless theres a Fenki around that he is trying to impress, or when he is playing his curse songs, and then just when someone new comes by and lingers.  The rest of the time its "Sings it again".
If your going to do a second verse, use a separate button.  Just try and keep the flooding to a minim.  If there is a way to 'pause' in between the "Say"'s I haven't found it yet.

Syncing....
Its very painful, but can be done.
First make sure, your both the same BPM, and same timing 4/4 etc, work out the math.  You can "Score" the same song about 20 different ways.  I have one thats 6/8 while another person had the same song at 3/4 and we still had trouble.
Once your mathematically in sync (bpm timing etc) Have a third character give a count down, 1, 2, 3, 4, and go.  When you see go, press play.  90% of the time your going to be off due to reaction time, and system lag. but every once in a while they will sync.
Best way is for one person to play, and the other to beat a rhythm.  Like I mentioned earlier I have one score thats 4/4 and i can change the BPM on, theres nothing but C notes, so the other person can click start at the right time and it appears Koru is tapping out to the beat of the music.


Character notes
The Evil Bard
Can it be done... oh yes.  Make sure to separate PC from character.  If you want your character to 'steal' music from another, talk to the other PC outright and check with them first.  Personally if I spent 2 hours working on a piece, and bob the evil bard grabs it, and splits, I'll be super pissed both in and out of character.  If you talk to them and they are for it, give them a chance to go get a blank sheet, load it in there, so they definitely have a 'pc backup' of it, that they wont have to worry about, and then RP the theft.
There are evil bardic things to do.  One is to sabotage another bards reputation.  Bards live off their reputations.  An evil bard tends to sing satires and parodies a lot usually hurtful to another character/race.  IE making fun of "Hard headed Krans" or "Flee infested Fenki's" etc.

The Bardic Curse
Right now theres no magic system evolved with being a bard.  But even in the old Irish days, the bards had one weapon available to them.  The curse.  The curse is a song story or parody, normally an insult, to harm the reputation, and social status of another person.  "The king farts when he gives orders", and sometimes our right lies, like "He slept with his sister and his mother, and looks forward to the family reunion"  Usually the sharper and more cutting the better.  But bear in mind the server and G-PG rules.

Last but not least... TIP THE BARDS! (the music lessons don't get cheaper)
Method 1: give them Tria, or other items, (Korumak is still obsessing about the fez, and hasn't found any hats yet)
Method 2: If you see a dropped helm, thats the 'sign' to tip the bard.
Method 3: The sack.  Drop coins in it, then remember to "/guard off" it. and tell the bard your tipping him  (so we know to pick it up and guard it again)
Remember when we are stuck in one spot and cant turn around when we play so don't be surprised if new users come up nose to nose to you trying to figure out if your an NPC or not.

* Korumak says "I have no quests for you"
-----
Now hopefully lad/lass ye are now more knowledgeable about getting yer feet wet to go scare some rats.  While there may be guilds for us as individuals, we bards belong to our own guild, much closer than "warrior to warrior" who may have shed blood on the battle field.  Our battle field, is the cities and taverns, and in peoples hearts and minds.  Our battlefield is day to day, practicing our art.  Only another bard will understand our trials and tribulations to get where we are, cause they have been there, facing friends and loved ones as they too suffered with our poorly played music in an attempt to make it sound wonderful.  The warriors get peace, to relax, but with us, the 'fight for hearts and minds' doesn't end.  Music will be the last thing heard in the universe.   In this we bards are different from the others.  We each share a love of music.  Remember that as the days grow long, yer fingers bleed, and your tail gets sore for beating the drum all day.

And remember, Those that tip the bards, when they get to heaven, they get to be first in line. ('corse for some of yah, that might not be a good thing  :P )

Korumak The Bard

50
In-Game Roleplay Events / Re: Hydlaa Message Board
« on: December 15, 2011, 05:23:41 am »
A white furred Enki walks up to the Message board and posts a note that reads:

Korumak The Bard

Known through out offers the following services

For music Music Trading:
Drunken Sailor
Fiddlers Green
Greensleeves
Spancil Hill
Johnny comes marching home
* more to come

Will trade even for music not have in possession
[Traditional/public domain works only]
If you want a copy of said works, and have no works of your own, then costs must cover current price of blank sheet music or a hat that I don't own yet. (Phez's get access to secret stash)

Will transcribe [meaning copy into the game] for commission
[only traditional music, no copyrighted stuff, must send me the sheet music via email]

Private performances inquiries welcome at price negotiated at time of request, no refunds.  Discounts to Fenki's of course.

See Korumak of Hydlaa for further information.


51
Granted or negated Wishes / Re: Make Planeshift easier to play?
« on: December 13, 2011, 09:03:18 pm »
     Well since the servers being updated with mount quests, I'll toss in the 'old mans' 2 cents worth.
To give you an idea of where I'm coming from, lets just say I'm a casual gamer (computer games) and was an avid AD&D 2eder back when 2nd was the current edition.  I stayed away from the 'Pay to Play MMORPG, cause I couldn't/didn't like the concept.  You pay 60$ for a game and they want what a month??? that concept.
     I had toyed with MUD's cause a friend of mine who was into role playing, was into that, and I figured I could go old school.  The first evening was kill rat, kill rat, kill rat, then go get healed, repeat about 1,000 times... (8hrs later) oh your level 2...  Everyone seeming on the board was like level 200+
     It makes you wonder, just how long do these people play these games, how many hours, just to hang out on the same level as the experienced folks.... years.  And the funny thing is, they where complaining that "Monsters aren't tough enough".  There I was spending 8 hours killing rats just to make level two, and thats with out having to "Repair" any weapons or armor.
     This is the main factor mud's have a small following.  After you put in years into it... well old habbits.  The concept of hey 'spend the day RPing" ends up 'No ones on so lets kill something'.
     Granted, I don't expect to become "Conan the indestructible warrior" in an hour or a week.  But then I dont want to have to play a game for a year at 8 hours a day, just to get up there to hang out with the 'old timers' and adventure with them.
     Like I said, I'm a casual gamer, that just discovered Planeshift, and I like it despite the bugs.  There are a lot of really good things here.
     Planeshift seems to suffer from the MUD problem.  I seem to spend half the time trying to figure out "HOW" do do something than actually doing it.  The "You fist should do this... then this... then this." isn't very easy to grasp for the new comer.  Thankfully the folks in the gossip have been very helpful getting me started.  I now know where to mine for gold, how to cash it in, then go and train my "Music instrument" and practice practice.... repeat for the past 3 days, hey I got level 13.... out of who knows how many.  Having to play a song about 10 times to make a level.  And thats with about a total of 18 hrs of game play. (roughly)  Let alone editing music, then play it to check the notes... hehe good luck there. ( :beta: yeah i know [Just a suggestion, when it edit mode, play the notes correctly at least to the player, so if we transpose some 'public domain/traditional' music we can hear it to double check the work])
     Also, yes i can agree, the leveling system needs to be quicker. Perhaps a simple cap say 100, and measure it out from there, or some kind of bell curve.  Like if it was old D&D, 1-7 goes really quick. 8-12 twice as long, 13-15 three times as long and 16-18 10 times as long.  At least show the range of numbers so we know what the top level is. (lables... need lables.  60 [icon] 300 .... Im still not sure whats the price, whats the quality.
     As far as "Joining a guild" sounds all well and good, till you remember some important real life facts, not all of us are on the same schedule, interests very a lot, some stay for a short wile others long, let alone time zones etc.  Guilds should not be a necessity, but a 'bonus'. (my two cents)  not all of us are going to devote endless hours to it, or bother with joining a guild.
     As far as the repair goes... yeah I can agree with that.  I blew through my swords in 8 hours IRL, only to find no npc to 'fix' them, and the weapons kit... oh wait "Your skill isnt good enough for that" then I find out its only 75%?  The advice (which i got from the gossip channel) go train weapons repair, get a pair of clubs, go down and beat up some rats, oh and get some weapons repair kits.  kill rat... kill rat... kill ratt.. repair.  Don't pick on the diseased ones there tougher than the healthy ones (WTF with that).  Then I come up side to see a magical and combat fireworks display (which was pretty cool) then oh why don't i try music...  So now I got chores to do before I can play a simple melody with out error.  Then I'll go back to club rat, club rat club rat.  With hope by next year i can kill something other than a rat and a chicken wanna be.
     I don't mean to sound gruff, that isn't my intention, but to grab a 'casual gamers' attention, they/we need a lot of hand holding.  And to be able to do something other than kill rat for months.  So he's got a very valid point there.
     The REALLY big suggestion I have, instead of "Adding tons of more quests," cap some levels, rework the older ones, and do some changes so that it accommodates, both the casual player, and the die hard been here for years.

So my list of Suggestions
  • on quests, check to see if the character is capable of completing it. (has the right level in skills etc) *
  • Curve the "Training" so at the beginning you "Level up" to something decent that at least you can "RP a warrior who has seen some experience" as apposed to 'Kormak the rat slayer'  then make it tougher for those at the higher end to make their levels.  Thus allowing new folks time to catch up to them to at least adventure.
  • Fix sitting **
  • Make the road to Oja (road 1) a bit more ovbious ***
  • Get a spokesperson NPC rework to be the default 'go to' for us new folks.****
  • And I need a phez.... ok, well at least some kind of hat. I found found leather armor (no hat ovb), found chain (no chain helms or any other kind) but where the heck do you find hats/Helms?
* I ran the "Battle Token" quest, ok back and forth... oh wait you need a Gold Ingot... one wasn't offered nor a clue where I was supposed to find one, then I remembered the tutorial, Iron ore into the Iron Ingot... ok.  Managed to discover the 'gold field' picked up some gold ore.  Went to the furnace... poof.  Had to ask help of another player totaly to melt it into an ingot (cause apperently I wasnt skilled enough) to do so.  The NPC should have either supplied me with a gold nuget, or money to pay for the work to be done not just handed me a note with directions on what to make, or clued me in where to get one for him.  So there should be some kind of basic 'check' for each quest.  Does the character have the supplies or skills, or at least a clue to where to go and what to do next.  Thats just an example.  Ask around doesn't help at all with a bucket load of NPC's and 'I don't know about that'  high frustration factor.  The checks are OOC for game play, not in character.  I found other 'quests' like that.  Not to mention the music trainer over in Gug, says he can train me to play, and is willing, but its not a pop up option but he can sell me a lute...
** Fix sitting :beta:
Its a nag bit yes.  Hopefully this is getting worked on, but in my opinion, been one of the bigger priorities when the maps where first made.  something like.  If chair, sit in chair. a 'default size' chair would do it.  If no chair assume the normal sit position.  Seeing people spralled out over a table and chairs... Way odd.  This way you get to show your stuff for the RPers who just want to sit with a low level character and RP.
*** Road to Oja
The sign posts was a good idea, at least it points in the cardinal direction of where I need to be.  The road to Gug, good. I know where i want to go, and its obvious which way.  There is a realism, yes but theres also game-play/frustration.  Since so many of the 'beginning quests' are to the road to Oja, and we don't have mounts, and its going to be a long time before we get one. (I have yet to figure out how to 'travel' there via merchant, as its not obvious in the least bit. (see **** for a possible solution))  But perhaps a say sold color path from the spire to Hydlaa for us newbies hence a reference that wont 'vanish'.  I know theres lots to do on oja 1.  but starting players leave the city with a "I need to go to this place called Oja-whatever" then you go out a ways and the road well vanishes.  Seems like 99% of the quests I found so far have me running back and forth between oja and Hydlaa.  It took me about 8 trips before I worked out a solution to the 'not get turned around', and I'm RUNNING the whole way so its finger holding time, or "R" and corse correct.  and this is a long way, and if you get lost or turned around, it gets a lot longer.  I'm talking for game play purposes, not the "Well they wouldnt know" factors.
**** A spokes person NPC
This is a "Spokes person" for either the city, or the game. Newbies can go to this guy, and get help or advice when starting the game.  Advice like "So you want to be an adventurer eh?  What field do you want?" say 'A fighter', then "You need to get a pair of clubs, train your 'weapons repair' with (npc) get some weapons repair kits, and start off with the rats/chickens but stay away from the diseased ones.  Now your weapons will get dull, and the quality will go down quickly but that repair skill will bring it up to 75%.  Now if you need money, theres a few options... sub menu"
This way us Newbies who need the hand hold, don't have to go to the older guys to ask the basics.  Make this guy/girl BLATANTLY obvious.  IE point to him several times in the tutorial.  This way we get the, 'Do this for money' 'Do this to train' 'do this to level up' 'do this to fix your gear or buy new'
Its with this guy you can put the 'hey that storage feature!, it works great, doesn't cost a k, see X in hydlaa, see X in Oja etc.
And put him some place where there can be a crowd around him, a kind of reference for the casual player who may fire it up once a week or a month.

Thats my take after playing for a week.  Its not a complaint etc.  Kind of a take from it what you will leave the rest, and I do intend to stick around.  I've already told a few friends and one of them used to work at dream works doing CG animation.  Hopefully i can convince him to lend his skills to the project.  I'm also pretty good at making manuals to boot, I just have to fully understand the subject matter first (and its got to be stable).
PS, I love the feline race, especially the tail idol animation. \\o//  If I can figure out how to skin the Gui, then... well they need a revamped skin.  So many things so little time.

52
Linux Specific Issues / Re: Having trouble installing
« on: December 13, 2011, 06:05:05 pm »
Mogweh
I'm running Ubuntu 11.10 64 bit (unity [gnome/GTK3])
With ours theres a permissions gotcha, check permissions on psclient and pslaunch and the .bin of both of thoes, make sure there set to execute.

I'm also running the proprietary ati FGLRX drivers.

Mint 11 runs LXDE window manager not Gnome/gtk3 yet and aren't slated till mint 12.  It looks like if its not the permission thing, then its an LXDE thing.

I hope it helps.

53
Sorry for the "Dobule post" I rebooted "Korumak" went through the Tutorial, screenshoted the choices.  Something has changed.
https://plus.google.com/photos/113578433247573459752/albums/5684698787871693985
This is a Pisca/Google plus album shared to the public that shows the steps.  I commented on each one showing steps to repeat it.  This was done Dec 10, 10:02 PM.
Not complaining, since I was rebooting him anyways, I thight I might add some more info to what was previously said. :detective:

54
General Discussion / Re: Ode to a supermarket
« on: December 10, 2011, 08:36:03 pm »
Well Korumak was my first character, so theres a lot of "Oops shouldnt have done that", I spent a lot of his pp on Agility cause I didnt know the scale of the other stats.  Every one of the games I have played over the years, Armor factors where only "Do you have the Proficiency slot for that class of armor" and that was uasualy the only limitation.   So I didnt think Planeshift was going to be different on that count.  I'm way to old school AD&D 2nd edition.  So when I think RPG High Fantasy AD&D tends to be the fall back knolwedge base, and everything tends to compair to it.
I'm probably like most RPG'ers that well been fighting the transition to MMO because of the money barrier.  So thats how i tend to view things coming at it.

Though I may "Reboot" Korumak, now that i know the system better, and he's only done two quests so it shouldnt be that tough to rebuild him.

55
General Discussion / Ode to a supermarket
« on: December 10, 2011, 08:12:12 am »
Welp I'm playing. ;D I met some new friends to boot, and decided to go get 'Dressed' or get some armor.
Took me a while but I found a guy who sold chainmail.  So figured and Enki, in chain, cool, I could afford it.
I bout all the different parts, and due to the miriad of other games I played, didnt think of anything different, I then discovered, theres some kind of Str requirement to the chainmail armor.

"You need to have a lot more "STR" to equp this item."

Then you View that Item:
Catagory
Weight
Size Quality
Medium Armor
Stats
And description.
I'm all for realism here, and I'm guessing  when i bought it that First number was minum for str to use it when i bought it.  I'm thinking perhaps a "Requirement" for the armor should be listed in the description, so I know what I need, or need to work up to? Maby say STR, Red if you dont have it, Green if you do?
Anyways... I went ok... Trapse back beef up strenth.... not enough.  Ok how bout leathers, ok found the guy got the leathers, so at least my character is wearing "Something" and now I got this Chainmail out fit, that I dont know when I'll be able to wear it.
Its not a critique, just something that might want to be thought about when the next version comes out.

The funny thing is, in realy life chain mail is heavy to carry arround, and a lot easier to wear around :)  Oh well live and learn. ;)

56
I saw basicaly
* No i dont need any more hints
* Yes what hints.

That was it nothing that indicated anything need scrolling.  Select option 1, you get the high pitch voice sample bug, and the stuff.
Option 2 was the 'dont walk around with your sword hanging out'.  High pitched speech.  The end result spat out the same with a "Xenak opens the gate" and nothing else. 
Click on Xenak again Speach diallog and you get the speach and then the to options, repeat.  Also with 2 maps and a letter.  Nothing indicated a scroll and no other pop up dialog boxes.  If there was a "Third" option, I never saw it.  There also wherent any other 'dialog boxes' to be seen.  So it colaberates with what Venalan said.
Running the Default client, Ubuntu 11.10.  I didnt attempt to resieze the pop up, didnt know that could even be done. (nothing ovbious to show it could be).
I just went through both of thoes options and "Opens the gate" and nothing else.
When i Created the third, I skipped the tutorial, and the gate opened fine the 'script worked'.
I dont know what to tell you other than that.  Next time I run into one of thoes bugs, I'll screen shot the steps so you can see.

57
The only real bug is that you see the previous options of what you had to say in addition to the thanks response.
There wasnt any "options" that was easily seen, I clicked the radial on Xenak, hit the lips, and kept recieving 2 maps, one letter, and "I'll open the gate" despite chooseing "More hints" or "No more hints" and nothing happened.  If there where other options it wasnt ovbious to me (the user)  I ended up with 7 sets at one point trying to see if I went down the wrong text choice, got the same results.  I went to the other NPC's every one was "No more quests".

Now I did create a third character, and bypassed the tutorial, thats when it did work, I spotted what looked like a possible script saying thanks then poof i was in the city, thats what gave me the idea to go back and try the /tellnpc thanks.  So if theres a bug I think its there, at the end that somethings not trigering the /tellnpc thanks to send the person on their way.  Or it just could be my odd ball luck. :)

58
Please bear in mind, I'm a new user to all of this, and I don't play MMORPG's normally but decided to give this a go.
I run Ubuntu 11.10, 64bit and PS updated to 0.5.8-1
I created two characters, to play around with character gen, and then went through the tutorial.  I went through it with both characters and ended up back at the start with Xenak (the winged guy) who said he "Opened the Gate" yet nothing happens, no teleport, no open doors etc.  This happened with both characters.

I also noticed that the speech on the last character (the winged guy) was at twice speed. (scared the kitten right under the chair).

No GM's where online on the system (through the Help system), nor in the IRC chat channel to assist.  Is it a genuine bug, if so are there any work around's so I can get my characters out of there and into the main game?

Also the Jurnal says in "un completed quests"
List:
Xenak's Farewell
Description:
Completed Entire Tutorial

Every time he asks I keep getting two maps, and a letter.
Korumak

UPDATE

/tellnpc Thanks! (with Xenak highlighted) works as a work around

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