Heres my situation. Originally I made a character with the Quick fighter kit. because of thus it sent my three other stats into overdrive, and dropped my Int, Cha, Will to the low 60's. Frankly me and the melee combat system simply don't agree with each other so the character selected a 'various' job and worked on his levels at.
So recently he has begun to follow magic, (ok temptation was to great to play with it). (plus i needed the PP) So like in D&D low int, means spells blow up on you. I also get that the spells don't do much damage, after all the spell levels are level one, untill I get issue resolved.
So I been working on beefing his stats till they get around 80, figuring at least that should cure the spell failure issue.
Is my reasoning flawed, or is there some other mechanic at play? I'm still blowing 2/3 spells.
My other Question is or perhaps a suggestion of the wish list, is with the current number system, I don't know what "Average is" my only guess was to create an alt, with no particular skill set, and ended up with roughly 80's. So perhaps some kind of list showing what the limits are point wise, whats "Average" and when "Big jumps" are going to occur.
I don't want to have a "Maxed out" character, just one that isn't suffering drawbacks.
[Talking Game play wise not RP wise thats a different subject]