First off, I love the look, I think the look is probably the best one of the cities to date. I went exploring there today to see what the fuss was about.
First, loved the amphitheater, might be great for a Bard/Music Concert.
My complaint stems from my exploration of the city, especially the Tavern. I know you guys have heard me complain about characters sitting and chairs. It seems to have gotten worse in the tavern. The only way i managed to successfully sit, I literally had to turn sideways, or I would be 'levitating over the chair'. I don't know if this can be a quick fix but moving the chairs out from the tables or, simply improving character seating abilities, but its going to make the Tavern there more difficult or rather look oddly even more so.
Also the 'raised section' was an interesting idea, but my character kept clonking his heads into struts and nearly fell off to get around one just to move to the dining area.
So far as my suggestion for fixes:
Quick fix 1: would be to raise the roof a little on the first floor so we don't knock into struts and almost fall over.
Quick Fix 2: put the chairs a little more out, so we can sit facing the person across the table with out levitating.
Longer term
Create a /sit (select chair) and implement a animation/position for sitting in the chairs that may look right. So chests aren't part of the chair, or your levitating on top of a chair, or standing only.