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Messages - Skeletonbane

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Fan Art / Re: Fanart of the Divines
« on: April 16, 2015, 02:34:17 pm »
I like that you are managing to put the details of the background in there on a pretty good level also, particularly the Laanx one.

I didn't place any details in the background, they're just screenshots. Unless you mean how I positioned them and what I framed in the image.

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Fan Art / Re: Fanart of the Divines
« on: April 16, 2015, 11:30:35 am »


Literally my first character to have hair. Couldn't figure out how to make it curly, but I don't think it came out too bad.

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Fan Art / Re: Fanart of the Divines
« on: April 16, 2015, 10:24:30 am »
Based on a unanimous vote, Talad will be featured in the temple in Gugrontid. At least, I think that's what I took a screenshot of, it's hard to tell. The kran in there was a priest of Talad though, so hopefully I got it right.

Render soon to follow.

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Fan Art / Re: Fanart of the Divines
« on: April 14, 2015, 01:30:57 pm »
I'm working on Talad next, and am trying to figure out where to have him. Any suggestions for what location i should have a screenshot of in the background?

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Fan Art / Re: Fanart of the Divines
« on: April 14, 2015, 08:40:20 am »
I'm going to be posting some CG renders of the gods and goddesses of Yliakum. Note that I'm using makehuman for the body models, so these aren't an accurate representation of my skill.
Very nice, this still demonstrates some nice skill imo. Better than I can do even with makehuman.
Thank you. What I meant was it wasn't a very accurate representation of my modelling skill. I still needed to set up the lighting, tinker with the materials, run the cloth simulation, and texture the robes and mask. The only things I modeled were the robes, mask, and staff.

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Fan Art / Re: Fanart of the Divines
« on: April 13, 2015, 06:10:55 pm »


I'll give you three guesses who this is, and the first two don't count. :P

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Fan Art / Fanart of the Divines
« on: April 13, 2015, 06:08:29 pm »
I'm going to be posting some CG renders of the gods and goddesses of Yliakum. Note that I'm using makehuman for the body models, so these aren't an accurate representation of my skill.

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