Author Topic: One of My cal3d model's leg didn't move?  (Read 373 times)

Hilake

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One of My cal3d model's leg didn't move?
« on: July 27, 2005, 04:05:08 am »
hi all!
I\'m new guy here!

1 , I used 3dmax7.0 character studio skeletal for my model and use the cal3d example to test my character, it run very well. But in my program when I use it. It doesn\'t work well for there is one leg didn\'t move.
Why this happened?? I have checked the configure file many time but it still isn\'t work. How can I do?

2 , I add bone for a charactor\'s skirt make it swing when the charactor move .I use the cal3d example to test it ,it run very well.But in my program it doesn\'t move .why ? How can I do ?

Any comment will be welcome!

thanks
Hilake

arcus

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« Reply #1 on: July 27, 2005, 10:39:49 pm »
I meet the same problem too.
The cal3d model exported from 3dsmax works well, but when I put this model into the game, for example, I replace the cally.cal3d model with my model in the sample of celtest. The model can be displayed, but also one of the his leg cannot move. Is there any limitation for crystalspace to load the model compared to the cal3d\'s miniviewer?
Does anyone meet the problem?

thanks
Frank