Hi. My suggestion: when you projecting a location try at first stage divide whole location to zones (working zone, cultural zone, trade zone, residental zone, etc), cause, every settlement has different kinds of buildings (stores, shops, common houses, richman houses, etc) - it will make your loc. more "alive"
Zone must be . Make simple plan of the location based on this zone-concept, and this plan must be clear for players. Then, every loc. has a Center - (big building, temple, administration, square)- i think it's important. To make location more interesting -->use "leveling" - parts of whole loc. have different heights or, if you have (in the main) buliding with the same height, you MUST build one higher (than others) object (High Temple, Tower, Obelisk, etc).... Any comments?
We have 2 "water" races: klyros, nolthrir. This village, i think, can be built by klyros, but... it got to beign modified than. Or it can be built by dermorians-fishermans?
Anyway, Rast, respect for your creation.