Wow That looks great, You may need to watch the polycount though??
I am sure you will get the devs attention, maybe just post stuff here, Also check out
Laanx Wheel of Wishes for more info on submitting stuff before you become a dev. Maybe they are a bit busy right now or something & didn?t see your email? That looks like excellent stuff?.
If it?s a NURBS model, convert it to mesh or poly & reduce the polycount, I think the total poly should be about 1000 to 2000 I think, but I am not sure?
Textures such as marble/planet in 3Ds Max cannot be exported, try using ether single color textures or image textures, (.tga uncompressed is most used I think).
- Just some tips on stuff I know, sorry if you know any of this stuff already, Also you may be able to get the devs attention on this board better (but I am not sure):
Development Deliberation?Where people can discuss code contributions, build problems, CS/CEL/Cal3d problems for the latest cvs ONLY.?Or just post on the General with something like \"To The Developers\" or something in the title, that will get there attention...
I like the Crocosentaurus the Best!