Ok, speaking on a preference? ?If I was given 50 million dollars to develop a MMORPG as I wished? other then the setting being a Hodge-podgy Sci-Fi setting and a billion other things, that are not Planeshift cause I?m a freak. When it came to Character Conning?all you would get would be your general feel of how the person carries themselves?the closer they are to you in expertise?the better you can judge their level, the further away?the broader range they could be. And there would be skills in impersonation.
Now as far as my thoughts on Planeshift?this is a player knowledge Vs. Character Knowledge issue, what do we want other players to know about others and such. There are good reasons to allow people to know who they are grouping with, at the same time if they group with a moron that is there own fault, and if they want to dual?knowing your opponents abilities is a powerful advantage. If one player (Power Gamer Type) Duals another player (casual gamer type) and upon conning character A (power gamers character) sees character B (casual Gamers character) ?has attained at least 43rd circle in Blue Way, 103rd focus of Dodging, 92nd Circle of the Crystal Way, and 98th discipline of unarmed combat.
From experience of hundreds and hundreds of hours of gaming and reading websites on game stats the Power Gamer has a huge advantage as he has a better understanding of what he is getting into and what character B will most likely do.
Mean while the Casual Player has no real good idea of what to make out of Shield skill 150, magic?s all over 40 and under 60, staff skill 75.
And here lies the issue, while in real life both characters would be able to size each other up and get some ideas from that (be them right or wrong) here the characters get nothing the Players get the information, and the information means more to the person who plays more and thus allows him to make a better judgment on his chances of winning this outcome.
If we had a less informative system?that didn?t select stats to show, but did a number of calculations and arrived at the EQ type conning system?we would have to make the even area very broad. Or we could have 30 questions?offensive magic Vs. Magic Defenses, Offensive Melee Vs Defensive Melee?and that should give the player a concept of where he stands?but I really don?t think we should give away peoples skill levels, simply telling the player to heal them with their most powerful heal will answer the ?how good are you at healing?? question.
I?m really torn on this, so many options and no right answers.