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Messages - Phantomboy86

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1
PlaneShift Mods / Re: is this an Illegal system modification
« on: February 05, 2016, 07:17:13 pm »
Lots of people remove the graphics folders for magic entirely because it runs so poorly, you're in the clear. Ain't like they'd be able to tell anyways lol.

2
In-Game Roleplay Events / Re: [GM] The Future of the RCD
« on: January 12, 2016, 03:06:02 am »
Permanently locked doors of some random building off a side street sure do help those poor sweet new players.

Solid decision GM team, can't wait to get some use out of the new renovations when you're done.

3
Guilds Forum / Re: [Thieves Guild] Poisoned Blood
« on: January 23, 2014, 08:25:19 pm »
You're all welcome for me not allowing her to get everyone exposed at one point or another.

4
Fan Art / Re: Art by Rene
« on: November 17, 2013, 07:27:58 pm »
Picked the right race to do. Great work!

5
General Discussion / Re: [COMMUNITY] Version name for 0.6
« on: November 03, 2013, 07:17:02 pm »
Ion/Compound Blue cuz science

6
Complaint Department / Re: (Others) throwing in the towel
« on: October 30, 2013, 09:35:55 pm »
Is that just a toxic personality trait


Yes, incredibly so. Everything else is however you want to put 'try until it works' except that. Getting murdered still hurts a helluva lot and the Death realm, though not conveyed well, is supposed to be a pretty hellish place. It also rips out some of your life force. What can probably be amounted to taking cycles off your life. Besides some hardcore Dakkruists, who may even have a way to enter the Realm without actually committing suicide, nobody has a viable reason to find the Realm anything less than 'absolutely to be avoided' outside legitimate insanity. Most living creatures are hardwired not to die.

7
Wish list / Re: Some learn by doing...
« on: October 17, 2013, 05:00:27 pm »
You need to kill (lets face it, hunting is the only reliable way to get PP. See above plateau)

No, this is no more true. Since the last update every skill now provide at least the necessary experience (and PPs) to advance to the next skill level once done with practice.

Remind me to go ask a noob if they currently need PP. And if you eventually make it so that doing the skill (while presumably leveling it.) gives you exactly the amount to get the points to level it... WHY DO WE HAVE PP TO BEGIN WITH?

8
Wish list / Re: Some learn by doing...
« on: October 17, 2013, 03:12:31 pm »
There is a reason nearly every single successful MMORPG does NOT use a 'pay for skills' system. Because its idiotic and counter-intuitive. Grinding in planeshift is pointless enough as it is without adding yet another layer of hardship to it. It creates a plateau at of all the stupid places, the fresh off the tutorial noobs. You need money to train skills. In order to get money, you need a skill. Catch 22 of awfulness. The successful MMORPG's I'm referring to are the likes of Runescape, World of Warcraft, I suppose you could say Diablo. The only successful pay-for-skilling MMO I can think of off the top of my head is EVE Online, which has long been referred to as 'accounting in space'.

But here the extra mile of ridiculous is taken, a THIRD layer of completely unnecessary hardship, the PP system. I've played quite a few MMO type games, and while a few (immensely unsuccessful, the big name ones use learn by doing for a reason. IT WORKS. Just because your system is unique, doesn't mean it's any good.) used the pay for skills system, they kept it at that and hell even used it as a basis for a real money shop, which players might hate but is a solid business strategy.

Having three layers of mind wrenching toil to get 1 measly level is just wrong. Either strip away the proven terrible systems and go full learn by doing, or stick with either the PP or monetary systems alone. It'l still be a poison in the well and continue to drive off players, but will probably do so at a much slower rate.

At least the monetary system makes a modicum of sense, you're paying for a trainer to teach you things. While for simpler skills that don't actually need any sort of formal trainer to pick up (Mining, Body Dev, Strength, ect) it's a little silly, it still has that basis in reality you can argue for. PP doesn't make any goddamn sense at all. You need to kill (lets face it, hunting is the only reliable way to get PP. See above plateau) things to acquire a metaphysical concept and somehow channel that mystical force into a 2nd layer of purchase required for training? What? I'm sorry but what? Can someone (preferably someone actually playing the game atm.) explain that to me?

/rant. TL;DR nova's right but we all know it will never be changed because the idea has somehow sprung up that being different is a substitute for actually functioning.

9
Roleplaying (Communitive Storywriting) / Re: The Arena
« on: October 08, 2013, 01:57:17 pm »
As the rapier is withdrawn from her carcass and the lattice evaporates into the aether, he gently flicked off some of the blood, mumbling about needing to clean later. Their duel concluded, Droog gave himself the luxury of surveying the arena. Almost entirely empty. Strange, though, a small cloud of debris had erupted from where the lemur might have sworn box seats once stood.

<><><><><><><><><>

Michkel had not felt so angry in cycles. It was always present within him, the magic of rage and chaos sewn and branded into his flesh until time had fused it into his being. But time had also shown him violence and death enough for anyone sane, and the anger was locked away, deemed insufficient and pointless. An offense to possess after bearing witness to the designs such negative emotions brought about.

But the behemoth felt it now, tempered. Righteous fury as he strode through the cloud of dust and splintered wood, eyes locked onto the last location of the pit boss. Rather than disperse the cloud, his movements only seemed to add to it. Thickening the air and souring it with the smell of burning. And if the boss were still able to look up, he would find the visage countless unwilling and forced opponents had seen last. A mountain of muscle, angry red lines burning to life out from his back, highlighting the cursed body structure.

Coarsely accented words dripped from his mouth like molten lava. Sluggish, but powerful.

"No? We do not say no. Off your throne you are of us, and you have yet to earn 'no'."

10
Roleplaying (Communitive Storywriting) / Re: The Arena
« on: September 17, 2013, 06:28:48 pm »
Droog stopped as the enki seemed to nearly pass out on her feet. Apraising the situation for a trap, but finding none. He shakes his head once, tutting. "Tired or not, our fight has not concluded."

He brings his blade up, holding it sideways in front of him. If any part of the fenki were conscious and able to see, her vision would be of a complex, circular pattern flaring to life at the palm of Droog's gloves. The duelist lightly runs his hand down the length of the blade, which begins to glow a light blue.

"Rapiers are already adept at piercing through armor. But I find a little extra is occasionally needed to really drive home the point."

An audible crackle splits the air between them, though the roar of fleeing patrons makes it harder to detect. It sounds like a snap-freeze. The light on the rapier twists and expands, becoming a spiked crystalline lattice. Droog surges forwards with his enchanted weapon, faster than his previous charges, intent to drive the cruel implement in, and up.

<><><><><><>

Michkel had waded through the crowd in time to see that there was no possible way he was going to be able to intervene for the fenki, the most he could offer was a sad prayer to Talad for her safety in the Realm. If he could not do her any favors immediately, he could certainly manage one for the long term. Quickly he scanned the slowly draining Arena, until he spotted the box seats. With practiced deftness, he carefully equipped his gargantuan caestus.

He took in a mighty breath, his immense chest expanding as he clasped metal hands and raised them above his head, before dropping them in a titanic blow at the stone ledge, shattering a small section of the steps into chunks. No time was wasted to register pain from such a foolhardy action, and he selected the biggest piece he could find, hefting it onto his shoulder and spinning once... twice... thrice... and shotputting the piece of masonry right at the support structure of the box.

11
Fan Art / Re: Art...sort of
« on: September 12, 2013, 03:14:42 pm »
Mage's robes, now in bellydancer cut. FEEL THE MAGIC FLOW THROUGH YOU. (especially your hips.)

12
Fan Art / Re: Art...sort of
« on: September 10, 2013, 09:34:24 pm »
Knowing the OP's inflated ego, I bet it is Evirea he drew. Which again might have been obvious to everyone else.

Jealousy detected.  As well as severe inability to read, as the uncolored one said who it was. And you want to be a guild leader? You don't start by going after one of the most respected and well liked roleplayers on the server. Don't know what the DE guys are thinking if they put you in charge. It'd be pitiful if I didn't hate idiots.

13
The Hydlaa Plaza / Re: The "I'm Bored" Conversation Thread
« on: September 03, 2013, 10:19:51 am »

14
Roleplaying (Communitive Storywriting) / Re: The Arena
« on: August 27, 2013, 07:23:56 pm »
Misjudging the speed of the fenki left him without a very graceful option, but an ungraceful one would work all the same, and so he unceremoniously tried to rise and dump her off of him.

15
Roleplaying (Communitive Storywriting) / Re: The Arena
« on: August 06, 2013, 10:50:41 pm »
Droog makes a rather surprising move, in that he makes a dead sprint directly towards her. In a hair splitting maneuver he drops to his knees, skidding like a baseball player as he reaches under the fenki in a plan to take her momentum and throw her over himself.

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