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Wish list / Re: Resurrect the PVP Zones
« on: March 13, 2016, 02:05:13 pm »
To integrate role play with PvP fighting, one needs to consider the motivation of characters who fight. In my (admittedly limited) experience with PlaneShift, there are four basic character motivations:
1) Characters are evil, demented or perverse (eg: Kisoji)
2) Characters have some kind of grudge against each other, not resolvable diplomatically, so they have to fight.
3) Characters are gladiator types, either forced into an arena or who enter voluntarily for glory and fame.
4) In Character political, financial or social machinations lead one character to feel the need to eliminate another character.
In addition to considering motivation, I would also like to remind everyone that PS does only have dozens of players, rather than hundreds, and producing areas attractive to veterans that are obscure, distant or hidden from new players only adds to the sense that Hydlaa is a ghost town.
I suggest considering the plaza up by Amidison Stronghand's house as a PVP area, if one is implemented in Hydlaa. I'd suggest boundaries in the center of the plaza, leaving a strip near the buildings where it is safe, so access to guild houses and NPCs is maintained, and so people could come to watch any fighting from relative safety. This plaza seems to be where the local old families live, and over time old families develop grudges with each other (think Montagues and Capulets). Also, the Boralises work nearby but outside the plaza, and could warn people that it is a dangerous area, as could Amidison herself, as she progresses around town. In addition, the statue of Yllian/Enkiduki amity in the plaza is a nice ironic touch.
1) Characters are evil, demented or perverse (eg: Kisoji)
2) Characters have some kind of grudge against each other, not resolvable diplomatically, so they have to fight.
3) Characters are gladiator types, either forced into an arena or who enter voluntarily for glory and fame.
4) In Character political, financial or social machinations lead one character to feel the need to eliminate another character.
In addition to considering motivation, I would also like to remind everyone that PS does only have dozens of players, rather than hundreds, and producing areas attractive to veterans that are obscure, distant or hidden from new players only adds to the sense that Hydlaa is a ghost town.
I suggest considering the plaza up by Amidison Stronghand's house as a PVP area, if one is implemented in Hydlaa. I'd suggest boundaries in the center of the plaza, leaving a strip near the buildings where it is safe, so access to guild houses and NPCs is maintained, and so people could come to watch any fighting from relative safety. This plaza seems to be where the local old families live, and over time old families develop grudges with each other (think Montagues and Capulets). Also, the Boralises work nearby but outside the plaza, and could warn people that it is a dangerous area, as could Amidison herself, as she progresses around town. In addition, the statue of Yllian/Enkiduki amity in the plaza is a nice ironic touch.