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Messages - derula

Pages: 1 [2] 3 4 ... 27
16
Fan Art / Re: Dannae's Sketchbook
« on: August 18, 2015, 09:29:17 am »
Course she had a fan. She had many fans. Well constructed characters get fans. I found Fyrre fascinating.

I hear some were even more than just fans of the character.

17
Fan Art / Re: Dannae's Sketchbook
« on: August 16, 2015, 12:18:41 pm »
#catswithbellybuttons

18
Fan Art / Re: Dannae's Sketchbook
« on: August 14, 2015, 04:09:40 pm »
Rumours say that derula prefers to hide behind a Steam cloud...

Actually I'm online in IRC way more often, I just don't idle in the PlaneShift channels. You can still message me. I'm also on Google Talk and ICQ (yes, it still exists).

So much time passed.

Yes.

Return to PS.

No.

How about a psde meeting 2016 or perhaps Happy New Year Meeting 2015 :D

Maybe.

And sorry I use this topic Dannae >.>

I'm sorry, too.

19
Fan Art / Re: Dannae's Sketchbook
« on: August 13, 2015, 10:51:47 am »
From what I understood, she might if the people she used to RP with return as well.

(I'm unclear whether she's still lurking here, and also she thinks my e-mails contain viruses, so I dunno if your request will even be heard.)

20
Fan Art / Re: Dannae's Sketchbook
« on: August 07, 2015, 09:18:32 am »
But I don't even care. Where's Dannae in game, anyways?
Quote from: anonymous source
On some other level searching fer her past.
:whistling:

21
Newbie Help (Start Here) / Re: How to enjoy Planeshift
« on: July 24, 2015, 06:34:30 pm »
It is booting using gimp if thats any help.

Ah, good old GIMP Initiates Machine Powerup. Mine has a fancy bootscreen:



Edit: This is my way of saying "you should probably follow Rigwyn's advice."

22
PlaneShift News and Rules / Re: Lets make PlaneShift Unreal
« on: July 24, 2015, 06:05:52 pm »
For people who care deeply about free software it is propably a problem.

People who deeply care about free software would have never supported PlaneShift in the first place, at least as soon as they figured out that the claim "PlaneShift is an open source project" only applies to its source code, does not imply that any part of the project is free as in freedom, and really exists more because of some guy's idea that if you're going to make it open source, you'll be more likely to find people that will code for you for free.

23
Fan Art / Re: Requests
« on: June 21, 2015, 09:16:43 am »
he tends to walk around with a mug (or two) of ale in hand.

Only in Yliakum.

Seriously, that seems highly impractical.

24
PlaneShift Mods / Re: PS status script
« on: November 29, 2014, 12:41:34 pm »
Added an improved JSON API, adopting a proposal by Neeno. Added short descriptions for the functions I've implemented to far, see the new section "Advanced JSON API" at http://stuff.incertitu.de/planeshift/status%20script. New functions can be implemented easily, so if someone has a suggestion, just say a word, and maybe I'll do that!

25
BTW IRC is so old it is almost obsolete.

But IRC invented hashtags! They're all the rage these days!

26
PlaneShift Mods / Re: PS status script
« on: November 26, 2014, 03:57:39 pm »
You're welcome :)

27
PlaneShift Mods / Re: PS status script
« on: November 02, 2014, 10:36:29 am »
Update: A little over a week ago, my webspace went through a migration, and the status script broke as a consequence. I didn't have much time to deal with it, but it is fixed now.

28
PlaneShift Mods / Re: BMP to XML (Aka importing drawings into PS)
« on: September 29, 2014, 03:47:18 pm »
I have been informed by the wonderful person who drew that picture and took that screenshot for me that I should have given them credit. They also informed me that only n00bs double post. For my misdemeanor, I sincerely apologize. It will not happen ever again.

29
PlaneShift Mods / Re: BMP to XML (Aka importing drawings into PS)
« on: September 29, 2014, 03:42:21 pm »
I override your victory claim with this proof-of-concept. (Being a proof-of-concept, it comes without any instructions, but basically: install ruby & rmagick; replace test.png with any png of your liking; execute convert.rb. If it dies with "too bad so sad," it means that the object limit is exceeded. Try shrinking the bitmap, or reducing the number of colors.)


30
PlaneShift Mods / Re: BMP to XML (Aka importing drawings into PS)
« on: September 28, 2014, 04:13:51 pm »
I'm calling this victory.

There wasn't even a battle.
You can't claim a victory when one of the contestants hasn't even shown up.

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