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Messages - Uadjet

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1
In-Game Roleplay Events / Events for December and Beyond
« on: December 09, 2023, 02:06:16 pm »
Hi! Just letting everyone know that there are events at the usual time every Saturday. The calendar is being obstinate, but the events will happen! Hopefully, I'll see you all there!

~Uadjet

2
PlaneShift News and Rules / Dev Q&A November 12th 2023
« on: November 12, 2023, 05:59:12 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)



Aachey: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Migg:  Did US switch to winter time yet?
Aachey: We have, yes.
>Migg thanks Aachey!
Aachey: And the sooner we get rid of this nonsense once and for all the happier I'll be.
Gonger:  Agreed.
>Migg claps for Aachey.
>Zrak nods in agreement with Aachey.
Aachey: "It's for the farmers". Nonsense! We're not adding more daylight!
Gonger:  EU wanted to get rid of it also, but they could not agree on which time to keep... And then Putin went crazy.
Gonger:  Statistics show that the days after a time change there is a 20% increase in car accidents.
Zrak:  Another reason in the US is so the kids aren't walking to school in the dark. Not many walk these days though.
Thosor:  walk home in the dark,when more traffic.
>Anysu smiles at Anysu's Small Table
Thosor:  real reason was to keep the gas stations and shoppers going.
>Lurielle greets everyone.
Zrak:  Good thought
Zrak:  Hi Lurielle
Aachey: So, as I said - before I got distracted ranting about DST - if you have a question please step up to the lecterns.
Aachey: For now, I'll start by giving a bit of an update on what's happened since the last meeting.
Aachey: As you may have noticed, we have a new update as of the end of last month!
Aachey: If you haven't noticed that... how are you here?
Migg:  we did!
Thosor:  a bug? :)
Aachey: Honest question, from someone who is overly-caffeinated.
Zrak  chuckles
Migg:  I wonder if it's just me seeing Anysu has her back turned to Aachey...
Zrak:  I see that too, Migg.
Aachey: I see it too.
Gonger:  I was wondering about Anysu as well.
Gova:  Yeah
Anysu:  Hmm seems I am faing him to me?
Zrak:  Are you pouting Anysu?
Aachey: We're being shunned. ;)
Anysu:  I resat
Migg:  better :)
Aachey: So there are some interesting additions in the latest release.
Zrak:  Such picky players these days! ;-)
Aachey: Those who attene events may have noticed that events appear in the active and completed windows immediately, and no longer require a restart.
Aachey: There's still no Evaluate button, but we're getting closer!
>Anysu cheers happily at Aachey!
Migg:  Great!
Aachey: Shortcut bars have been fixed, so that not only the first 10 (or 9?) could have hotkeys assigned.
Thosor:  Noticed, nice, but no rating buttons.
Aachey: Also, each character can now have a unique shortcut bar.
Aachey: I know those with alts have been hoping for that. Certainly no more than GM's. :)
Zrak:  Is there a way to increase the number of shortcuts? 27 seems to be much too low.
Migg:  alsso, can you save and load he shortcuts?
Aachey: If you're curious, they're in roughly the same place as the log files. In Windows, it's Username->AppData->Local->PSUnreal->Saves->SavedGames
Aachey: I don't think you can load them, though I haven't tried.
Aachey: The tribes system has been expanded upon. You may notice gobbles building new campfires and huts.
Aachey: They also gather resources. In their case, I think it's carp.
Aachey: Players will have the ability to help or hinder this.

3
General Discussion / Re: The Observatory and the Applied Knowledge Faction
« on: November 06, 2023, 03:39:20 pm »
That's a good question. I'll give a basic answer in this quest, and a slightly better one in a quest from the guy who studies the Crystal.

4
Come on, there must be a story behind these things... a flying fortress, the home of the flying monkeys, The Cave of the Pterosauruses, the Palace of the Faerie Queene,...

What a waste to build them for nothing more than markers!!!

Gonger the Curious One


Eggs, that people really prefer not hatch!

5
This is a very belated response, but those markers were placed where towns or other locations of note were intended to be. Many of those spots were moved for various reasons, but that is why they were placed. They left them in as long as they did because some players enjoyed finding them.

6
General Discussion / The Observatory and the Applied Knowledge Faction
« on: September 25, 2023, 05:19:57 pm »
I've been writing a quest where players can ask questions of the Observatory and the Applied Knowledge faction, and I thought I'd give players a chance to suggest questions. Please post them here or on a thread in Discord if you think of any.

7
PlaneShift News and Rules / Dev Q&A September 24th 2023
« on: September 24, 2023, 08:24:25 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Aachey:So... Welcome to the Developer's Q&A!
Ronasi:  You are very wise. ^ ^
Talad:  the release was not the best time for this meeting, I understand people still downloading
Aachey:This is an OOC meeting where you can find out what the Dev team is doing behind the scenes, and ask any questions you might have.
Aachey:If you have any questions, please step up to the lecterns in front of the stage. If not, I'll give a quick rundown on what's been happening.
Aachey:Ronasi?
Ronasi:  Hi there. Will it be possible for each alt to have personal shortcuts in the near future?
Talad:  definitely possible
Ronasi:  I think I had at least a few hundred per alt before.
Talad:  you can still swap them manually if you want
Ronasi:  That is great news.
Talad:  its one file, you can rename and restart the game, but an automatic way will be better
Ronasi:  Just for the magic spells alone that would take quite a while. :-) They there are skill short cuts... armor changes. etc.
Talad:  Im thinking what is the best setup
Ronasi:  *There are...Used to have different languages for greeting all the races too.\
Talad:  like in some cases you want to share the same shortcuts between some characters
Aachey:I know some players have three digits. I had quite a few myself. Sharing a shortcut list also means I can't put anything on there that might give away my identity if accidentally triggered if I log on as a player. :)
Talad:  other times you want to have specific ones
Ronasi:  Legacy was spot on with personalization. Appreciate any help you can do.
Ronasi:  So true Aachey :-D
Talad:  can probably have a default file macros.sav
Talad:  like today
Talad:  and then a macros_aachey.sav
Talad:  the game can check if that one exists, if not it uses the default
Talad:  should not be too hard to do
Talad:  so if you create a new char, at least you have the base ones
Talad:  Dev meeting in progress!
Aachey:So, if I go in reverse chronological order, just today Talad made it possible for text in the ingame help channel gets posted to its own channel in discord!
Aachey:Which Talad just demonstrated. :)
Ronasi:  I saw that. Awesome idea!
Aachey:I had that copied and ready to go, and when the help tab lit up I pasted it in. :)
Aachey:I think he did that entire process today, which seems amazingly quick to me.
Ronasi:  You and me both
Talad:  yes I did, for one time things were easy
Aachey:See, I worry that you might be jinxing things when you say that...
Talad:  originally I wanted to bi-directional communication
Talad:  so you could type in discord and get the message here in game
Talad:  but that seems to be way more complex
Talad:  as Unreal is not made for that
Aachey:And I worry it might be vulnerable to bots. Just spam, but it would be frustrating.
Talad:  on the other hand I like the way it is now, so you can call outside people to join in game
Talad:  to spam they have to spam in game here (and we can ban) or they have to know the unique key
Talad:  which is very long password like string
Talad:  the current system could report number of players
Aachey:I was thinking of a bot in the discord channel, if communication went both ways.
Talad:  or players joining/leaving
Gonger:This is very good progress for newbie help. But we still should point them towards the Discord channel.
Talad:  or players defeating a big creature
Talad:  "Gonger just defeated One-Claw!"
Talad:  I will think to how else we can use this functionality
>Ronasi smiles at Talad
Thosor:  "there is a sale on rat hides, only ten minutes to buy!'
Ronasi:  So useful ^ ^
Talad:  "an RP events starts in 30 minutes"
Aachey:That could have been very useful in Legacy. We could have put a trigger at the bottom of that well in Amdeneir that people could get into but not back out, letting people knoe that someone was stuck there. We'd hav eto call it the Lassie trigger.
Ronasi:  You rescued me twice from below the city. ^ ^
Aachey:Ahhh, that well was fun.
Aachey:It's still possible to get under Amdeneir, I think, though it probably requires a glitch now.
Ronasi:  I just fell through the street.
Talad:  did you guys change the camera lag setting?
Talad:  zero is pretty brutal
>Talad begins to dance.
Ronasi:  Just changed it slightly
Thosor:  I put it in middle
Aachey:So, from the list of fixes, Talad's fixed teh Nolthrir models. They should look normal now.
Ronasi:  great!
Aachey:Both the Dryken Plane and the Labyrinth section you go to after that have been updated.
Aachey:The Dryken Plane itself should be easier to understand for new players.
Aachey:It might be worth running through the Labyrinth section once, just to see what it's like.
Aachey:Oh! And factions scores were recalculated. I know at least one faction wasn't showing anything. Applied Knowledge?
Talad:  maybe worth hearing Xiosia speak :)
Aachey:Yeah, that's what I was thinking about. All voiced?
Ronasi:  OH.. Xiosia speaks now? :D
Talad:  it is voiced
Ronasi:  cool!
Talad:  you will have to create a new player and go through the labyrinths there
Talad:  About faction scores I need to doublecheck, as I think something still wrong. But I have a way to recalculate the all based on the quests you completed
Talad:  so we can redo it at any time and fix it
Talad:  factions will become more and more important in the future
Aachey:Can factions be checked in quest scripting? They're on the skills window, but I don't know if they can be checked the same way.
Aachey:One quest I'm writing was going to check faction, but I changed it to check completion of various quests instead. It works better now, as specific NPCs can be mentioned.
Talad:  yes, those are supported as prerequisites for the quest, and also as conditions for each quest step
Aachey:Ah, good!
Aachey:The first place I wanted to use that is for a Welcome to the Observatory quest.
Ronasi:  I've noticed as quest rewards, two lines of text saying the same thing for improved faction too.
Thosor:  I must snooze, or my porq will overcookm
Ronasi:  See you another time, Thosor
Thosor:  Thanks for all the work.
>Thosor appears to have fallen asleep!
Aachey:Anyone else have anything to add?
Ronasi:  For example, Zak and a Box +faction with The 13 Wards is listed twice.
Aachey:Hmm. That's worth checking.
Aachey:I'll make a dummy character and see if the faction actually adjusts twice, or if it's a display error.
Gonger:Getting late for me, and I will need all my strength for next weekend's system migration...
Gonger:Thanks for the new release! See you around!
Ronasi:  Good luck with that Gonger. Patience 
Aachey:In that case, I'll do the teleport if you'll all step outside.

8
PlaneShift News and Rules / Dev Q&A July 23, 2023
« on: July 27, 2023, 11:29:58 am »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)


Aachey:  Well, hello and welcome to the Developer's Q&A!
Aachey:  No new faces, so I'll skip explaining what the meeting is about.
Karzela:  Hi there
Aachey:  If you have any questions, please step up to the lecterns at the front of the stage.
Aachey:  You don't really need to, but it's a handy indicator that somebody wants to say or ask something.
Gonger:  Silence...
Karzela:  Too many damaged musical scores in my bag. Think Talad will create something ingame to handle this?
Aachey:  If there are no questions, we can give a quick summary of what's been goign on in the last few weeks.
Aachey:  Ah, yes. I saw that chat in Discord.
Aachey:  I'm not sure, yet, what the problem is. I know midi playback isn't perfect yet, but it is still a work in progress.
Talad:  Hello
Gonger:  Zakena was testing a few things... and the results were not promising. She was quite down...
Karzela:  Hello Talad
Aachey:  As for porting the old music, I think that needs to be converted with an offline tool.
Aachey:  Hi Talad!
>Gonger greets Talad.
Talad:  some parts of this room didnt synch for me
Talad:  I cant see the stands
Talad:  weird
Gonger:  Aachey, why are you turning your back to the others?
Talad:  teleporting into this room has strange effects
Talad:  but walking in worked fine
Aachey:  Yeah, I had to reload, as teleporting here showed a loading screen for a split second, and then showed me where I was before the teleport. Reloading put me in here.
Gonger:  I also had to leave the room, and to enter it again.
Aachey:  And it seemed to me that I was facing the lecterns. I did move to make space for Talad, though.
Talad:  I read the comments on the music scores
Talad:  it's the first implementation and not many people tested it
Talad:  test it more, and report the bugs, so we can improve it
Talad:  any questions or discussions?
Aachey:  I know that I had to use a PS-specific converter tool to convert mxml(?) to the xml files Legacy used, so maybe that difference is causing the problems now.
Talad:  MuseScore should be able to load XML files
Talad:  am I missing messages or none is speaking?
Karzela:  Silence here
Talad:  ok, if you dont have any questions or comments I will go
Gonger:  I am only half here. Some problems at work...
Karzela:  Years ago Eriden helped me with music files, but he's been gone for many years too.
Aachey:  I think it'll take experimentation to check the music here.
Aachey:  We can test newly unloaded files, of course. I'll download some midi files and see how well they do.
Gonger:  We should try to contact ancient players, maybe some would come back. I shared some ideas with Talad and Uadjet.
Aachey:  It's the old files from Legacy that will be tricky.
Talad:  I did a test some time ago to import a PSLegacy music file and there were many changes needed
Talad:  because some tags were PS only
Talad:  but the base was similar to MuseScore XML
Talad:  so it's possible to convert, but will take some manual manipulation
Talad:  best will be to recreate from scratch
Karzela:  Many music scrolls were bought from other players.
Karzela:  Many from player: Grindulf
Talad:  the data is still in the music scores
Talad:  as it has not been deleted, unless you imported on top of it
Talad:  I may add a button to save to file or to view the data
Talad:  but it's a text file at the end
Talad:  you can save from musescore some notes
Talad:  then save to XML format
Talad:  then compare with the PSLegacy one, and see what you need to change
Talad:  with some trial and error it's possible to sort it out
Aachey:  That certainly sounds doable.
Karzela:  May be a good idea to post a step by step solution at the PSU wiki when it is found. Not all of us are tec gifted. ^ ^
Talad:  I assume it can be also automated
Talad:  but will require some work. please search someone within the players that wants to do that
Talad:  should not require much tech knowledge
Talad:  ask to other people, rally them towards a goal, etc...
Talad:  any other topics?
Aachey:  I normally recap what you've been up to in the vids. Seems odd, with you here...
Talad:  I can do it myself
Karzela:  Is anyone working on fixing quest problems permanently, that are posted in the bug tracker?
Talad:  lately I've been fixing various bugs, and adding Xiosia stone table to the new stone labyrinths area
Talad:  also I've been working on the observatorium so one day can replace the  summy one we have in game now
Talad:  *dummy
Karzela:  I've been out there. The building already is impressive.
Talad:  Also there have been new sketches made and new models in work for the factions/organizations
Talad:  progress there is going well
Talad:  I hope will be able to show something after august holidays
Talad:  about quests I've seen some bugs posted, I didn't yet work on those
Talad:  but seems split three main categories:
Aachey:  I've got some thoughts on NPCs and quests for the observatory too, though I'll need to check the lore first.
Talad:  1) the menita puzzle, this is currently impossible in unreal , we need to rework it as Unreal doesnt have the portals capabilities we had before.
Talad:  2) the quests which requre a proxity trigger (so you go in a place and it triggers something) this should be possible, just a matter of working on it
Talad:  3) Other minor problems like reloading of dialogues and such, or typos. These ones are something that will be nice if it gets first confirmed by multiple people before I dedicate time to it
Karzela:  So, shall I assume Venalan no longer is helping with quests and lore?
Talad:  In general going through the list of bugs and confirming those or adding detail is always helpful
Talad:  It's only me working on stuff at the moment.
Karzela:  ok
Talad:  Uadjet is the only other active person in the team
Talad:  rest is not gone forever, but they are inactive at the moment, I would say since at least 1 year or more
Talad:  we need new people
Talad:  anyway commissions help, as some has been done through that.
Talad:  relying on old devs or old players is not a good idea in my opinion
Talad:  we need new devs and new players
Talad:  people change hobbies during their life and it's unlikely they will return
Karzela:  Yes, very true.
Talad:  there are exceptions, but with 7 billions people in the world should be possible to find new people
Talad:  the game got more stable in the last 2 releases
Talad:  server is rarely crashing now, which is good
Karzela:  Such great progress
Talad:  the new player flow is also getting more solid
Talad:  new tutorial area is explaining and guiding players much more than before
Talad:  we need to connect that to the factions/organizations to provide more guidance after arriving in hydlaa
Talad:  so to have a continuation of the progression
Talad:  I have many ideas, but time is limited
Talad:  we need more people
Aachey:  Yeah. Get a natural flow to pull players along.
Talad:  ok, I have to go. have fun
Aachey:  Thanks for coming!
Karzela:  Nice to see you here o/
>Karzela cheers happily at Talad!
>Talad waves.
Aachey:  I'll just throw in that I've started mapping out some possible quest lines, for the new factions Talad has got set up.
>Karzela waves at Talad
Aachey:  I don't think they show on the factions page unless you've done something for (or against) the faction.
Aachey:  The new factions should have rankings, based on your factions from Legacy. Or more from your completed quests, really.
Aachey:  There are the religious factions, professional factions, the six Ways, Societal factions (government and criminals), and finally what started off as combat style factions.
Aachey:  That last group has been assigned roles as well, 
Aachey:  For example, the Indomitables were initially just a group dedicated to fighting with axes, but now they're also dedicated to defending teh Bronze Doors
Karzela:  Plenty of things for players to work on if they choose to do so.
Aachey:  The Rangers (archers) now take that name to mean more like what it does in other places, with expertise in fauna and motivated to take care of the natural world.
Aachey:  That kind of thing.
Aachey:  Some factions have tons of quests. Octarchy and Eternal Forge have 42 quests assigned to them, for example.
Aachey:  Essential Trail (gatherers of resources, like farmers and miners) have 5.
Aachey:  So I'm trying to plan out some quest lines there.
Aachey:  And currently learning about farming so that I can do that. :)
Aachey:  But we're past the hour, now. Please have fun playing, and check out the new additions to the game, like the new tutorial area, the NPCs in Delver, and the music system! The more testing we have, the easier it is to improve things.

9
PlaneShift News and Rules / Dev Q&A July 9, 2023
« on: July 09, 2023, 04:41:43 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)


Gonger:  Aachey is doing teleports. Mayhap he should teleport himself over here.
Migg: well, cold someone also teleport some furniture in here? I see an empty room
Aachey: An empty room? Hang on.
Migg: and a levitating Gongr :)
Gonger:  I had the same,  Migg. Go out, come back in, that worked for me.
Koraza: o.0
Gonger:  And an invisible Aachey...
Migg: nope, still empty
Migg: I ee the people
Migg: and my keyboard skips chars...
Aachey: You don't see the furniture? That's odd.
Aachey: I had a fix for that in Legacy, but it likely won't work here.
Migg: I see it now, after I went out and back in
Gonger:  Reload of the map often helps.
Gonger:  ?
Aachey: Okay. Wonder if it was an instance issue, or a item loading issue.
Migg: Gonger said he had the same
Gonger:  Anybody else with trouble seeing furniture?
Gonger:  Aye.
Aachey: And both were people I teleported in. And teleported to meetingore.
Aachey: Let me try something.
Koraza: Hmm.... interesting
Thosor: see ok
Aachey: Still see me?
Migg: yep
Koraza: yes
Aachey: Huh.
Migg: I could see the others
Thosor: [on work windows, so just spectating]
Migg: but Damola and gonger were walking on air
Migg: also Thosor, waiting in line?
Aachey: Well, welcome to the Developer's Q&A!
Koraza: thank you!
>Migg cheers happily at Aachey!
Aachey: Once we complete our traditional "Well That's Odd..." section of the meeting, I'll give you a quick up date on what's been going on behind the scenes.
Thosor: [sitting]
Aachey: Migg?
Migg: just another issue?
Migg: idk
Migg: theachievemagic icon in the action bar
Thosor: Need to be close enough to hear everyone.
Migg: it is nowithin a circular icon like the rest
Migg: kind of strikes me as odd
Aachey: It is out of place.
Migg: does not fit with the rest of the UI
Aachey: And I'd change 'character' to 'inventory', to make things more clear.
Migg: that's all, never managed to create an account on Flyspray, that mail never arrives
Migg: trouble itting...
Aachey: I think the icon just needs the standard background added to the others. not sure why it doesn't have it already.
Migg: sitting
Aachey: Okay, I'll give everyone a little update on what Talad's been doing.
Aachey: Talad is using.. I think ChatGPT, to help write up some of the lore for the game.
>Damola listens intently.
Damola  does not like that AI stuff.
Aachey: Those vids are titled "assisted lore".
Aachey: He's doing it mainly, I think, to clean up some of the text. There's the occasional bit that comes across as clunky, so the AI can fix it up fairly quickly.
Aachey: I don't think he's generating completely new stuff with it, though.
Damola: Ok.
Gonger:  AI as a tool. That makes sense.
Aachey: So that's there to help  anyone who wants to contribute to the lore, but doubts their writing skills.
Aachey: I've started using a standard grammer checker with what I do, though it's rather unforgiving with the 'accents' I do on occasion.
Aachey: Anah, for example.l
Aachey: He's also done a ton of fixes for the latest release. I probably should have mentioned the new release first, but if you managed to log on then you already know about it.
Aachey: There's a changelog available if you want to read it, at planeshift.it. Top of the page.
Aachey: I'm sure you'v enoticed the changes to the chat UI. The Help channel is working, and we can now add some of those channels to the main tab. Hopefully I'll miss fewer messages now. :)
Aachey: Now for the fun stuff...
Gonger:  I think the Help channel is especially important.
Aachey: Talad put in a few streams worth of work into the Observatory.
Aachey: Oh, it's critical.
Aachey: It still requires a lot of work to go 'live', but the end is in sight. Soon enough we'll have an observatory we can enter and explore.
Aachey: We'll need a few NPCs for it, and maybe Talad could use some help decorating it.
Gonger:  Speaking of streams, reaching the milestone of 1000 is amazing.
Aachey: That's true. "Unreal Engine MMO #1000 - UI Fixes and sounds"
Damola: What an amount of dedication!
Aachey: Also, Delver now has NPCs in it.
Aachey: Or it did last night. Not sure if it does now.
(Aachey: I've already got some quests written for these NPCs, though I have to get approval from Talad. One quest interacts with the creature knowledge part of the compendium, which may not be fully working yet.
Gonger:  Great!
Damola: Nice!
Aachey: Right now I'm slowly adding NPCs to other locations, by writing quests that include them. Ideally that won't end up with any useless NPCs.
Aachey: Not the ideal way to add merchants, though.
Aachey: And finally, Talad has added a new map section, with two parts!
Aachey: When you exit the Dryken Plane now, instead of going to Hydlaa you'll end up in a portion of the Stone Labyrinth.
Aachey: RIght now it's just a small maze you need to get through, before you reach the next section: The Outpost.
Damola: Yeah, I created a new char just to look at this area. Got the char out of Dryken already, so I am ready to explore it.
Damola: Ah? maze?
Damola: ?yeah it had something of a labyrinth.
Aachey: It's a small fortification, which acts as the new tutorial area. Same NPCs as the old tutorial area, with similar quests.
Migg: somewhat worried that it now takes some skill t reach the tutorial. Should create a new char and see it though
Gonger:  Can existing characters get there?
Migg: Uadjet can teleport you I guess
Gonger:  Yeah, but I was thinking of a regular way.
Aachey: Not currently, though I'm going to ask Talad about that. Characters with enough renown at the Eagle should have access to it. Perhaps the same requirements as unlocking the ptero there?
Aachey: Oh, and just today Talad was working on Factions. They've been overhauled for PSU, though existing faction ratings do carry over. Or perhaps they're recalculated, based on quests completed.
Aachey: And I think that's all. Any questions?
Damola: No Q from my side.
Thosor: No questions, your Honor.
Migg: Thank you for the updates!
Koraza: None from me either. Thanks
Aachey: Then I think we can call it a day! Thank you all for coming, and I'll see you again at the next meeting in two weeks. Until then, have fun playing and maybe try an event or two.

10
PlaneShift News and Rules / Dev Q&A Jun 25, 2023
« on: June 26, 2023, 07:43:55 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)


Uadjet: Hello, and welcome to the Developer's Q&A!
Karzela  waves back at Damola
>Damola waves at Gova
Damola:  Hello.
Damola:  Kga, Gova!
Uadjet: You've all been here before, so I think I'll break from tradition and NOT explain how these meetings work. Let's see if my slight OCD tendencies will let me get away with that.
Gova:  Kga!
Karzela:  Go for it!
Karzela:  Hi Gova
Damola  tilts her head "Oh, dear mighty Uadjet, what was this meeting about?"
Uadjet's  eye starts to twitch.
Damola  giggles slightly
Uadjet: First off, are there any new bugs I should know about?
Uadjet: They tend to appear during events, but I can be a tad busy at the time, and might not recall them later.
Damola:  Not exactly a bug I'd say, but I found climbing ladders to be rather hard in PSUnreal. It was not perfect in Crystalspace based PS, but better.
Uadjet: Ah, that's true. I tend to /slide, so I don't really encounter that.
Gonger says: True, that.
Damola:  Even more so with those special collision enabled bamboo shelves, Damola collected during some special events.
Gova:  I was able to jump up a ladder, but I fell back down quite a few times in the process.
Damola:  These can not be climbed at all anymore.
Damola:  Yes, Gova. Sometimes Damola went up a bit also by walking, but then she stopped.
Uadjet: Honestly I'm not sure why they were climbable in Legacy. I think they'd have to be at a slight angle to work in PSU.
Uadjet: But ladders do need work.
Damola:  Thing is: PSUnreal can detect places where Damola needs to climb, and I would love that PSU would detect ladders and collision enabled bamboo shelves as climbable.
Damola:  Well a ladder can be "climbed" in RL as well? one can discuss about the bamboo shelves :)
Uadjet: I know Talad talked about an actual climbing ability, but I think ladders would need to be different. DIfferent animation (if it has one), and it would ideally be attachable to droppable items and not just sections of the map.
Damola:  That.
Damola:  The animation for a ladder I bet would be somewhat different but not too unsimilar.
Uadjet: I think a ladder climbing animation would likely be very complex, if there's any attempt to get the animation to match the ladder. Maybe that can be left for later.
Uadjet: There are ladder climbing animations on Mixamo, though, so they don't need to be created from scratch.
Damola:  Any other "bugs"?
Uadjet: I've found a ladder tutorial on Youtube. Less gthan 8 minutes, so it isn't too hard. ALS does change a lot of things in Unreal, so I'm not sure it's compatible.
Damola:  Great.
Damola:  By the way, Uadjet, about the server crashes in recent events, luckily not the one of yesterday, do you have an idea what caused them?
Uadjet: You just run up the ladder, but that was what we had in Legacy so it'll do. I have no idea how to align a animation with the actual ladder mesh, though.
Uadjet: Oh, Talad did figure it out.
Uadjet: It was my long impersonations.
Damola:  Ah okay, did you file a bug about it?
Damola:  Or did Talad already fix it?
Uadjet: The text the NPC says is part of the /impersonate command, and it was exceeding the allowed length of commands. Talad did have a fix for it, though.
Uadjet: I think it's already fixed, actually.
Damola:  Wonderful!
Uadjet: I don't recall my longest /impersonate yesterday, but I can be somewhat long-winded, so if I didn't trigger the bug it's probably fixed.
Uadjet: Ah, the next tutorial from the same person adds a climbing animation. Nice!
Damola:  What about news? Aachey, did you watch (parts of) some of the streams from Talad?
Uadjet: I haven't been able to watch many lately, but I've kept track of what he's working on.
Damola:  I heard he did a lot of bug fixing?
Damola:  Hope he releases a new version soon!
Igesalo:  all right
Uadjet: He has. We're getting very close to another release, so he's been doing a lot of fixes. I didn't watch the spell crash streams, but he spent two streams on it and finally fixed it off-stream.
Gonger says: Igesalo, if you have any questions, line up in front of the bookstands.
Igesalo:  hello
Uadjet: Let's see...
Uadjet: It's taking me longer to type than normal, as I'm still getting used to a new keyboard.
Uadjet: On my own to-do list, I've got some effects related to weather that might work. There's accumulating snow on the ground, which we had in Legacy at least for GM-cause snow.
Uadjet: I'm not sure if it'll accumulate on PCs and NPCs, but it would be fun if it did!
Uadjet: I've got a few different tutorials I'm going to try, and if they produce decent results I'll submit them to Talad and see what he thinks.
Uadjet: I'm also going to try to get working an effect that'll make the ground appear wet when it rains. Ideally puddles and spases from raindrops, but I don't know if I can get that to work.
Gonger says: Sounds neat.
Uadjet: I also trimmed down my Amdeneir NPC list quite a bit. Well, I'm sorting them into "Should Add", "Maybe a Good Idea", "Not Until Something Else Is Added", and "Probably Not.""
Uadjet: Sadly that means my favorite potential NPC is in the last list.
Gonger says: Why is this NPC a "Probably Not" case?
Uadjet: I looked up a list of medieval professions when first making the list, and... one profession stood out.
Uadjet: It's a pseudo-medical profession, that claimed to be able to divine health issues by - and I'm trying to be delicate here - tasting a particular body fluid.
Uadjet: Not blood.
Uadjet: It's the name that caught my eye.
Gonger says: Wait, TASTING that body fluid? That's just gross...
Uadjet: But at least colloquially, they were called piss-prophets.
Gonger says: I mean, the colour can tell a lot, but to taste it...
Uadjet: Now, I never thought that NPC would get approved, but I wanted to see how far along the process it would get before being rejected.
Gonger says: That gives a new meaning to PP in PlaneShift!
Uadjet: Sadly, I've had to reject them myself, and Talad does not want to sift through a list of 100+ NPCs. I assume. I wouldn't.
Gonger says: The technical term is Uromancy...
Gonger says: Sounds to much like Necromancy for me to like it.
Uadjet: I suspect that's a type of magic that doesn't exist in PS. ;)
Gonger says: It was done in Babylon already, 4000 BC
Uadjet: So, any questions?
Gonger says: A few words from the PR team...
Gonger says: In RL we have a system migration coming up next weekend, so my workload there will get worse before it gets better.
Gonger says: Also I find it difficult to advertise right now PS as a true RPG when there is nobody around for newbies to RP with.
Gonger says: For these two reasons, not much news from my side for the moment.
Gonger says: Mayhap the time has come to try and make Ancient Players return...
Damola:  Would be nice to meet some players again who did not play for a long time
Gonger says: But first I need to survive the next two weeks IRL.
Gonger says: Aye, Damola.
Karzela:  The best of luck with your real life adventure, Gonger.
Gonger says: The Ancient Ones Who Return (do I sound like Lovecraft?) would also be aware of the fact that PS is Work In Progress.
Gonger says: So they would not be chased away by things not yet implemented.
Damola:  Best of luck, Gonger! And always remember not to overestimate the importance of work.
Gonger says: Certainly not! I am too old a bastard for that!
Uadjet: May the system migration be as quick and easy as that of the North American Blue Grouse, which migrates about 300 meters.
Karzela:  Age doesn't always equal wisdom, short one. ;-)
Gonger says: What about I make you shorter, like by one head?
Karzela  grins
Karzela:  I'd be unique then.
Gonger says: Oh, it will be a major pain-in-the-you-know-where, with all the "but" and "if" floating around...
Gonger  chuckles softly. "Indeed, Karzela, indeed."
Uadjet: Well, I think we've covered everything, so we can bring the meeting to a close. Thank you all for coming, and I'll see yhou at the next meeting in two weeks. Until then, have fun playing and maybe try an event or two!
Gonger says: And do not quit in this room...
Uadjet: Not if you're a Stonehammer, at least.
Gonger says: If I logoff here, after the next logon I will just keep faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaling...
Uadjet: You'll log back in to find yourself permanently falling.

11
PlaneShift News and Rules / Dev Q&A June 11, 2023
« on: June 12, 2023, 07:50:25 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Aachey:  Sorry for the delay, but welcome tot he Developer's Q&A! Here you can hear about the development of the game and ask any questions you might have.
Damola:  Now that is crazy.
Aachey:  If you do have a question, please step up to the lectern in front of the stage.
Damola:  Damola is moving her arms and legs as if in thin air. I see the roof of the doom and a large blue area.
Damola:  Damola appears to be in the court room according to the chat here, but I have no?
Aachey:  How about now?
Damola:  now?
Thosor:  fell into the underfloor void?
Damola:  Now is good :)
>Thosor greets Damola.
Damola:  Thanks Uadjet.
>Damola greets Thosor.
Gonger:  Ah, yes, I should remember not to quit while in this room...
>Damola waves at Gova
>Damola greets Aachey.
Thosor:  she is taller than a warf, did she fall through?
>Damola waves at Gonger
Aachey:  That was after a teleport to me, oddly enough.
Thosor:  *dwarf
Aachey:  Yeah, I used "/teleport damola me"
Damola:  Hmm, strange.
Aachey:  Not a  lot of room for error in that command.
Damola:  I was talking with Ptero NPC in Gugrontid, maybe that is somehow related.
Damola:  I had a somewhat bugged TP yesterday as well, I was talking with Ptero NPC as well
Aachey:  Well, other than the "/teleprot" thing I do way too often, but that just results in nothing happening.
Damola:  Maybe TP while talking with NPC gives crazy result?
Damola:  As long as you do not write "/teleprompt"
Damola:  :)
Aachey:  Players are put into a forced perspective while talking to NPCs. Maybe that could be involved? I thought that was just the camera being moved, though. Or at least I assumed that.
Thosor:  Field distortion.
Damola:  I bet it is some kind of quantum anomaly.
Damola  grins
Gonger:  Wild Magic.
Thosor:  Anomaly is parked outside.
Aachey:  Do you have a question, Thosor?
Damola:  Yeah, "Wild Magic" may be the best description that fits into lore. :)
Thosor:  Of which I keep falling out of the saddle...
Aachey:  When you right-click?
Thosor:  Yes, how does one get a bug report confirmed?
Gova:  Oh, I get that a lot when moving the camera while riding.
Thosor:  Seems when turning, maybe camera, and also right click.
Gova:  If you let go of the mouse button while it's on you, your mount, or the rather large hit box you occupy, you get kicked off your mount.
Thosor:  Ah, like the too big a box in combat, I always get in the way.
Aachey:  There's teh bug tracker. I'm not sure if that's been reported yet.
>Gonger greets Ronasi.
>Thosor greets Ronasi.
Gonger:  Hello Ronasi! Line up behind Thosor if you have any questions.
Thosor:  Is she in limbo land?
>Aachey greets Ronasi.
>Gova greets Ronasi.
>Ronasi greets everyone.
Gova:  I wasn't even sure if getting dismounted on right-click or... what is it called? De-clicking? Releaseing the mouse button while the pointer is on your character. I thought it might be intentional, but on thinking about it that doesn't make sense.
Aachey:  Yeah, that's a bug.
Aachey:  I think bug #7854 might be the same bug. Ah. Opened by Thosor.
Aachey:  I suggest commenting on it, if you've experienced it, to add your own observations.
Aachey:  The more info Talad has, the easier the bugs are to fix.
Thosor:  I guess if I posted it i must have experienced it.
Thosor:  Not sure if click or cam, seems when i m sprinting, I fall off spontaneously.
Aachey:  So, how about some more updates?
Thosor:  Also think when turning, I slip off.
Aachey:  Talad is getting ready for another release, so he's going through and doing a lot of bug fixes right now.
Thosor:  Hello, Gova, do you hear me from here?
Aachey:  Before that, he  was finishing up (mostly) the new Labyrinth area. This is where new players go once they leave the Dryken Plane.
Aachey:  And it's more than just tunnels.
Aachey:  You've love it when you see it, I'm sure.
Gonger:  So they will be far from civilisation?
Aachey:  Relatively so. Once they complete the tutorial, they'll get teleported out. Either to the far side of the bronze doors with a free ticket to Hydlaa, or directly to Hydlaa. I think the latter, for now.
Gonger:  Ok
Gonger:  We should not be too hard on newbies.
Gonger:  Are there any statistics about downloads or creation of new characters?
Aachey:  He did mention leaving the tutorial as being one-way, but perhaps we can give readmission privileges to some people, like those who racked up lots of advisor points in Legacy. Or do a combination of hours played and comments in the help secion in PSU, as experienced players are more likely to be answering questions there than asking them.
Gonger:  Advisor points?
Gonger:  I was not even aware that these exist.
Aachey:  Ah, you got those in Legacy when you helped out as an advisor.
Aachey:  You have 417, Gonger. I think you'd qualify. :)
Thosor:  And I left the game for many years fter never getting a help reply when stuck. At the same time, I switched computers or something and never got around to building from source again.
Gonger:  The Help channel will be working in the next update, Talad said.
Gonger:  417... is that good or bad?
Gonger  ponders.
Aachey:  It's the highest I've seen.
Thosor:  When the binary came about, I reloaded linux version, was still stuck, and someone then got me free.
Thosor:  The years had flown by...
Gonger:  Gonger for teh win!
Aachey  grins.
Aachey:  Yeah, getting stuck is rough, as unless a GM is on right then the only way out is /die. Most people won't even think about that, though.
Thosor:  Wow, I just turned cam and got chat bubble whisper to Gova, I guess is AFK.
Aachey:  Regardless, having a tutorial area is one more place I can take playersto for events.
Thosor:  I spoke whisper about ten mins ago.
Gonger:  I get that also. I see texts in the chat window, but if I turn around sometimes minutes later, I see the bubbles.
Thosor:  I saw that during an event.'
Gova:  We can't put /tells into main, can we? I keep missing them.
Thosor:  Hello Gova, do you hear me?
Aachey:  Chat bubbles only show when you're facing the right direction, so there are a lot of lagged bubbles floating around out there, just waiting for someone to turn the right direction.
Thosor:  I think I am out of range of Gova he doesn't hear me.
Thosor:  yes I am out of range, he doesn't hear me
Thosor:  Do you hear me now, Gova?
Gonger  nods at Aachey.
Aachey:  At the very least I'll take people there for one event. Maybe let established players do the tutorial quests that Talad wrote.
Aachey:  Oh.
Aachey:  Right.
Aachey:  New tutorial quests.
Aachey:  That's on my list too.
Aachey:  Talad did some adaptation to existing tutorial quests, and a lot of rewriting.
Gova:  I did just hear that, Thosor.
Gova:  Just before Gonger nodded to Aachey.
Thosor:  ah, ok
Aachey:  let's see...
Aachey:  New loot!
Aachey:  I know players love that.
Aachey:  Talad's been working on new ways for players to find treasures, both great and small.
Gonger:  We do!
Thosor:  So how to describe a very short range for /say mode,.
Aachey:  It actually ties in well with my plans for lockpicking repeatable quests.
Gonger:  Ronasi, methinks you are here for the first time. Welcome, again. If you have any questions, just ask.
Thosor:  I am Thosor, usually dozing around, just send a groffel (whisper)
Gova:  I'm Gova. I do the weekly Sunday markets and I do predatory bird impressions during Q&A sessions.
Thosor:  eek!
Aachey:  I think that's all I have to announce. Any final questions or bugs to mention?
Thosor:  No further questions, Your Honor.
Gonger:  You all try to get some friends to play PlaneShift.
Ronasi:  Thanks Gonger. Actually I've been here several times before.
Aachey:  Then I think we can bring the meeting to a close! Thank you all for coming, and I'll see you at the next meeting in two weeks! Until then, have fun playing and maybe join a Saturday event or two!
Gonger:  Still welcome, Ronasi. :)
>Ronasi thanks Aachey!
Thosor:  Welcome back, that is :)
>Ronasi bows to Gonger.
Gonger:  Good night, getting late for me, and the next weeks at work will be demanding...
Gonger  shivers visibly.
Gonger:  System migrations are so much fun.
Thosor:  Take that fur suit off
Gonger:  Not.
Aachey:  Take care, everyone!

12
In-Game Roleplay Events / Re: Event Starting Times
« on: May 28, 2023, 03:46:54 pm »
I hate converting time zones. Please see the new poll I posted, with links to events with the correct starting times.

13
In-Game Roleplay Events / Event Starting Times, take 2
« on: May 28, 2023, 03:45:51 pm »
Now that we're back to doing only one event each Saturday, we can fiddle with event starting times a bit. The options I've put up are the current event starting time we've been using for the last few months, the traditional starting time, and a time in between. Here are links to the three times in order, so that you can more easily see what time they'll be for you. Click as many as you like, if it doesn't matter as much to you.

Current Starting Time
Splitting the Difference
Traditional Time

14
In-Game Roleplay Events / Event Starting Times
« on: May 27, 2023, 10:35:45 am »
Now that we're only going one event on Saturday, we can decide if we want to go back to the old event times, or keep the new one. Or split the difference, though I think we all know that'll confuse people.  :D

You can vote for any times that work for you, not just one option.

15
PlaneShift News and Rules / Dev Q&A March 26th, 2023
« on: March 26, 2023, 05:11:43 pm »
Talad says:   Talad says:
Eonwind says:   Eonwind says:
Zunna says:   Zunna says:
Mordaan says:   Mordaan says:
Venalan says:   Venalan says:
Uadjet says:   Uadjet says:
Emaline says:   Emaline says:
Zweith says:   Zweith says:
Zweitholou says:Zweitholou says:
Tuathanach says:Tuathanach says:
Gonger says:   Gonger says:

Aachey:  Hello and Welcome to the Developer's Q&A, when you get a chance to hear what's going on behind the scenes and ask any questions you might have!
>Ghatha claps.
Aachey:  If you have any questions, please line up at the lecterns in front of the stage.
Aachey:  Though "line up" seems an overly ambitious phrase, at the moment.
Aachey:  Perhaps more will show up.
Aachey:  If there are no questions at the moment, I'll start off with what Talad's been doing.
Gonger:  Time change in Europe, I bet some will be here in 42 minutes.
Aachey:  Hmm. I thought the time should be constant in Europe. 10:00 PM, Italy time.
Ghatha:  It will be +1 hour sometime around midnight - Spring/Summer time
Aachey:  Time changes Sunday night?!?!
Gonger:  Time changed last night.
Ghatha:  no, today
Gonger:  At 2AM it jumped forward to 3AM
Ghatha:  I mean...yes, 2 am is like, today for me. Sorry for the confusion.
Aachey:  No problem. :)
Aachey:  I hate DST.
Aachey:  In the U.S. we were always told it was to help the farmers. It's not like it's actually creating more daylight!
Ghatha:  time change should have something to do with energy saving
Aachey:  Rants aside, Talad was working on musical instruments the last time we had a meeting.
Aachey:  Saving energy is a valid goal, but surely we can work it out so that we aren't changing the clocks twice a year.
Ghatha:  True. You have my vote.
Aachey:  Talad has now managed to get all instruments ported into the game.
Gonger:  Also, on the days after the change, there are 30% more car accidents, for example. This messes up the biorhythm of many people..
Aachey:  It's possible to export music from Legacy - and night falls inside the guildhouse - and convert it for use in PSU.
Gonger:  Nightfall indoors...
Ghatha:  Talad did well with the musical instruments.
Aachey:  He really did! The music is one of those things that PS has better than any other game I've played, so it's nice to see it working again.
Aachey:  Okay, I know Talad was excited to have a "sitting" Q&A, but it feels weird.
Ghatha:  Let's blame the time change and move on then.
Aachey:  One thing I noticed, is that I don't think I was getting idle animations playing when I was sitting, but i think Gatha was. Is that what everyone else saw?
Aachey:  Yeah, just like that.
Valbjorna tells you : hello could I get a teleport to the meeting?
Aachey:  Talad was working on stopping the idles from playing while you're sitting, but it appears that may only be the case if you're sitting ON something, and not on the ground.
Ghatha  greets Valbjorna
Aachey:  I'll mention it to Talad.
Aachey:  Let's see if it happens to me if I'm sitting like this.
Valbjorna:  greetings
>Gonger greets Valbjorna.
Gonger:  To me, you are totally unmoving, Aachey.
Ghatha:  Jup, like a marble fine statue.
Aachey:  We've had some issues with server crashes caused by combat. Talad did a lot of work on that, and hopefully it's all sorted now.
Ghatha:  ... and if I am not mistaken, some double loot was mentioned too.
Valbjorna:  A few days ago in the middle of the week.  Thosor and I were killing rats.  The crashes seemed to happen when looting the bodies.
Aachey:  Yes, those NPCs have been buggy for a while.
Ghatha:  Oh, and I will mention the fixed lights. Talad did great with the ingame lights.
Gonger:  We are still struggling with some things.
Aachey:  In Legacy, they'd often pop back up after death, only to immediately die again.
Gonger:  The light system is better but still not good.
Gonger:  We have too many crashes still.
Gonger:  Traps still cause problems, too.
Ghatha:  I lag much less in the city with fixed lights, that is surely a big improvement.
Ghatha:  Traps? Are they already implemented in the game?
Gonger:  Definitely better, but with room for furhter improvement.
Aachey:  Oh, yeah. Only in a few places so far, though.
Aachey:  There's a new dungeon that has a lot of them.
Ghatha:  Ah yey, we were shown the new dungeon two weeks ago, during the Saturday event. That was fun.
Gonger:  Exactly.
Gonger:  I still have to return there, and get myself killed...
Ghatha:  Havent been in there since the event, will going to check it out again.
Aachey:  Traps are fun to do. I did one event years ago where I filled the Laanx Dungeon with traps, run via shortcut. I don't know about the players, but I had a blast!
Aachey:  The swinging mace trap that got Mordaan (iirc) was my favorite.
Ghatha:  Ha! :)
Ghatha:  Seems like a lot of time and love is invested into the game. It would be nice to see a few more new players around.
Aachey:  I've been thinking that a dart trap could be done easily, with appearing/disappearing decals, and a simple particle system. Just a hole (dark section) and a puff of dust. Add a sound effect and it's good to go.
Aachey:  The descending/crushing walls and ceilings would be trickier.
Gonger:  Ghatha, we will do real advertising again once the most critical bugs have been wiped out.
Gonger:  I can tell a bit about the plans of the PR team (Yours Truly).
Aachey:  And we do something about the Dryken Plane...
Ghatha:  Now that is a great news, Gonger.
Valbjorna:  The Dryken Plane reminds me so much of "The Ways" in the wheel of time series by Robert Jordan.
Aachey:  Talad did a stream about Harvesting today, that I wasn't able to watch. It's the only skill that wasn't working yet, as Talad had some reasonable objections to having it work just like Mining or Fishing. Once I manage to watch it, I'll include the info in the next meeting. Unless someone here watched it...
Aachey:  And yeah, if you want to terrify people just add a wind sound effect to the Dryken Plane. Machin Shin would have me racing through faster than those crystals and barriers do.
Valbjorna:  <3
Ghatha:  I have to tell, me as somewhat new player, I do enjoy PlaneShift a lot. Talad and his team are doing excellent work.
Gonger:  AFK for three minutes...
Valbjorna:  I love the series, I have 2 uncles that were in the acknoledgements for book 2 "The Great Hunt" for helping Robert Jordan recover his land after Hurrican Hugo.
Aachey:  Nice!
Ghatha:  Wow Val.
Valbjorna:  Last time i was in Montana a few years ago, one of my uncles gifted the signed copy of "The Great Hunt" to me.  It's one of my prize herlooms.
Ghatha  jealous
Ghatha:  You are very lucky!
Gonger:  Back.
Gonger:  I read the first three WoT books, but then I realized that it would a pretty much endless thing...
Valbjorna:  it ended with book 14.  12 to 14 were completed by Brandon Sanderson using Robert's notes.
Aachey:  So the last thing I wanted to mention is that there are now Nolthrir houses! They don't have interiors yet, but having the outside makes it easier to design the inside.
Gonger:  Maybe in 5 minutes people will arrive for the Meeting...
Gonger:  And those houses look awesome from the outside!
Valbjorna:  are they the houses at HomeStead?
Ghatha:  Ah yes, at the Emerald Lake, right?
Ghatha:  I am yet to find Emerald Lake.
Aachey:  Well, you can follow the river that starts in Amdeneir. There's a road that leads up to the lake. It's pretty big, but sadly not big enough to justify making another ship there. :D
Gonger:  Aachey is refering to the ship he built for one of the events. A true piece of art!
Valbjorna:  nice!
Ghatha:  Thanks for the tip! I was wondering about the right location.
Gonger:  You can admire his balloon on top of the tavern.
Gonger:  And, no, he is no ballooney!
Aachey:  And don't forget that there's a map in the compendium! You can buy pieces from merchants.
Gonger:  Oy wey! In /who there is a character Magnifico Giganticus.
Valbjorna:  I have two such pieces, Hydlaa main and Hydlaa east though I havn't puzzled out how to use them yet.
Ghatha:  Jup, I have 5 map pieces in the compendium. I just completely forgot about it.
Aachey:  Yeah, that name is a bit OOC.
Gonger:  In inventory, drop them on your character.
Valbjorna:  Magnifico Giganticus?  Must be related to Bigus Dickus
Aachey  nods. "Gonger is right. Use them like a potion, and you'll get a message saying they've been added to the compendium."
Ghatha  chuckles at Valbjorna
Gonger:  And his beautiful wife Incontinentia.
Valbjorna:  haha
Gonger:  Let me say a few words about the plans of the PR team.
Gonger:  I am on holiday this week, so I can work on my health (not too stable since my Corona infection) and on some ideas I have.
Gonger:  I will write in the forums, but the rough outlines:
Valbjorna:  sorry to hear Gonger, hope it dosn't turn into long covid.
Gonger:  I think I have a pretty good view on mentions of PlaneShift. On many websites I left small reviews, or corrected misgivings there.
Gonger:  More difficult will be to find websites where PS is not mentioned at all.
Gonger:  And put a small review there, for example.
Gonger:  Drop me a line if you know about such websites.
Gonger:  Then, being trilingual, I would like to do more on German and French websites.
Gonger:  Then, rewrite of the wikipedia articles in  English, German, French. I did minor corrections already.
Gonger:  We need to improve our ranking in google searches.
Gonger:  And the website could be better in certain parts.
Gonger:  I am open to more ideas, and accept help :)
Ghatha:  And you want to do all that by yourself only? That is a full time job!
Gonger:  Well, since I will turn 59 this year, and have finished paying for my appartment, I am seriously considering retirement next year...
Gonger:  Which would give me more time for all this.
Gonger:  But as I said, help will be gladly accepted!
Gonger:  And everybody can help. Point me to websites where PS is not mentioned, or mentioned wrongly.
Gonger:  Spread the news among your friends.
Gonger:  PS has two problems: There are a lot of games that call themselves 1) FREE, and 2) RPG
Gonger:  But they are neither in the PS sense.
Gonger:  PS is FULLY FREE
Gonger:  And we do REAL RP.
Gonger:  So much talk makes thirsty.
Ghatha:  I honestly found PlaneShift by searching for MMO with Mac support. There are no many MMOs out there available for MacBook users.
Gonger shouts:  BOTTOMS UP!
Ghatha:  Cheers!
>Ghatha claps.
Ghatha:  Thanks for the energy and dedication you are willing to invest into PlaneShift Gonger.
Aachey:  Seconded!
Aachey:  And if I could get the /award command to work I'd be giving everyone a mug of ale.
Gonger:  Thanks!
Ghatha  smiles at Aachey
Ghatha:  Thank you Sir!
>Valbjorna thanks Anysu's Small Table!
Aachey:  Any time!
>Valbjorna thanks Aachey!
>Aachey Qantfar dropped a Brown Ale Mug.
Ghatha:  It was nice meeting you all tonight PlaneShifters, but it will be time for me to go. Emerald Lake is calling me.
>Aachey picked up a Brown Ale Mug
Aachey:  We're well past time, so I think we can bring the meeting to a close. Thank you all for coming, and I'll see you at the next meeting in two weeks!
Ghatha:  Hurey!
>Ghatha jumps around excitedly.
>Valbjorna cheers happily at Aachey!
Aachey:  Have fun, everyone!
Ghatha  Noods at everyone as she leaves the building.
Gonger:  See you!

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