A few thoughts about learning and teaching. I\'m not sure I have seen anything like this in an RPG, only the usual NPC giving you skill points, or selling them. I\'ve not seen this discussed here either, but I may have missed it.
How do you think characters could teach ?
To give an initial idea, let\'s say every increase in skill level, or every period of time (or a combination of both), the teacher would be given an amount of learning points (LP) that could be used to help someone increasing the same skill level more easily. Like if he was teaching that skill to a pupil, or a disciple.
The more appropriate is probably to give a constant amount of LP regularly, i.e. every n hours the character has been online, once the skill is higher than a minimum value.
The way the LP are given are up to the teacher : freely or at a price. Of course, once given, the disciple can\'t do anything else but to use them to learn the skill (they cannot be given to another disciple).
The LP makes the learning faster and more efficient. If the disciple learns from a book (sorry Wedge
) or from actually doing an action linked to the skill, its level would increase more quickly and further than without LP. The skill level of the teacher is tagged on the LP, so that the gain is proportional to the difference of skills between the teacher and the disciple. Also, it would prevent a lower skilled character to sell LP to a higher skilled one. Once they are used, LP disappear.
Then why not using those LP to write a book ? The teacher could decide to use them this way instead. The problem with books is that they can quickly increase the skills of many people, which is not fair if used within a guild for instance. Ideally they should only be used once for every character, and writing them should use enough LP from the teacher to avoid abuse.
All that could be pondered by a teaching skill, of course, that would affect the efficiency of learning.
Any idea, opinion and feedback is welcome !
Ref 1 : Skill/Class SystemRef 2 : Training