I think the current system is harsh on newer players, who don't have the tria and progression points of other players looking to start on new stats. For example, it took me much, much longer to train to level 30 swords on a brand new alt than it did to train to level 30 axe on my main character. The difference here is that the cost of training levels, tria-wise and pp-wise, is so staggeringly high for newer players, who don't already have the stashes of tria, and multitude of pp's that most experienced players have. What I'd like to see is a sort of balancing out, much like Sangwa says, that allows the game to be friendlier to newer players and characters.
In the interests of realism, any sane person could pick up a shortsword, and within a few lessons, have at least basic knowledge of the weapon, and how to use it. With the damages that one can deal with swords at the lower levels, a skill level of around 30ish would seem to indicate basic skill with the weapon, strictly in terms of damage inflicted. As I said earlier, it took a good deal of time to train up to 30 in swords, even with ruined q1 broadswords that I supplied to the new character. He/she/kra was also supplied tria, and had to earn the pp's required for each level. That's a conservative testing, and it still shows the imbalance against newbs.
All that I'm doing here is emphasizing Sangwa's good points, the first step in PS remains unfairly difficult for new players, and if the goal of PS is to grow, and attract more new players, then something needs to be changed.
Thanks for posting, Sangwa