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71
Linux Specific Issues / Re: SegFault on Opensuse tumbleweed
« Last post by Migg on September 26, 2023, 04:00:57 pm »
A bit late, but fwiw, Version 0.7.36 is running fine on Leap with libvulkan 21.2.4.
72
Come on, there must be a story behind these things... a flying fortress, the home of the flying monkeys, The Cave of the Pterosauruses, the Palace of the Faerie Queene,...

What a waste to build them for nothing more than markers!!!

Gonger the Curious One
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This is a very belated response, but those markers were placed where towns or other locations of note were intended to be. Many of those spots were moved for various reasons, but that is why they were placed. They left them in as long as they did because some players enjoyed finding them.
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General Discussion / The Observatory and the Applied Knowledge Faction
« Last post by Uadjet on September 25, 2023, 05:19:57 pm »
I've been writing a quest where players can ask questions of the Observatory and the Applied Knowledge faction, and I thought I'd give players a chance to suggest questions. Please post them here or on a thread in Discord if you think of any.
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PlaneShift News and Rules / Dev Q&A September 24th 2023
« Last post by Uadjet on September 24, 2023, 08:24:25 pm »
Talad(Leader/Founder)
Eonwind(Rules)
Tuathanach(Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet(GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Aachey:So... Welcome to the Developer's Q&A!
Ronasi:  You are very wise. ^ ^
Talad:  the release was not the best time for this meeting, I understand people still downloading
Aachey:This is an OOC meeting where you can find out what the Dev team is doing behind the scenes, and ask any questions you might have.
Aachey:If you have any questions, please step up to the lecterns in front of the stage. If not, I'll give a quick rundown on what's been happening.
Aachey:Ronasi?
Ronasi:  Hi there. Will it be possible for each alt to have personal shortcuts in the near future?
Talad:  definitely possible
Ronasi:  I think I had at least a few hundred per alt before.
Talad:  you can still swap them manually if you want
Ronasi:  That is great news.
Talad:  its one file, you can rename and restart the game, but an automatic way will be better
Ronasi:  Just for the magic spells alone that would take quite a while. :-) They there are skill short cuts... armor changes. etc.
Talad:  Im thinking what is the best setup
Ronasi:  *There are...Used to have different languages for greeting all the races too.\
Talad:  like in some cases you want to share the same shortcuts between some characters
Aachey:I know some players have three digits. I had quite a few myself. Sharing a shortcut list also means I can't put anything on there that might give away my identity if accidentally triggered if I log on as a player. :)
Talad:  other times you want to have specific ones
Ronasi:  Legacy was spot on with personalization. Appreciate any help you can do.
Ronasi:  So true Aachey :-D
Talad:  can probably have a default file macros.sav
Talad:  like today
Talad:  and then a macros_aachey.sav
Talad:  the game can check if that one exists, if not it uses the default
Talad:  should not be too hard to do
Talad:  so if you create a new char, at least you have the base ones
Talad:  Dev meeting in progress!
Aachey:So, if I go in reverse chronological order, just today Talad made it possible for text in the ingame help channel gets posted to its own channel in discord!
Aachey:Which Talad just demonstrated. :)
Ronasi:  I saw that. Awesome idea!
Aachey:I had that copied and ready to go, and when the help tab lit up I pasted it in. :)
Aachey:I think he did that entire process today, which seems amazingly quick to me.
Ronasi:  You and me both
Talad:  yes I did, for one time things were easy
Aachey:See, I worry that you might be jinxing things when you say that...
Talad:  originally I wanted to bi-directional communication
Talad:  so you could type in discord and get the message here in game
Talad:  but that seems to be way more complex
Talad:  as Unreal is not made for that
Aachey:And I worry it might be vulnerable to bots. Just spam, but it would be frustrating.
Talad:  on the other hand I like the way it is now, so you can call outside people to join in game
Talad:  to spam they have to spam in game here (and we can ban) or they have to know the unique key
Talad:  which is very long password like string
Talad:  the current system could report number of players
Aachey:I was thinking of a bot in the discord channel, if communication went both ways.
Talad:  or players joining/leaving
Gonger:This is very good progress for newbie help. But we still should point them towards the Discord channel.
Talad:  or players defeating a big creature
Talad:  "Gonger just defeated One-Claw!"
Talad:  I will think to how else we can use this functionality
>Ronasi smiles at Talad
Thosor:  "there is a sale on rat hides, only ten minutes to buy!'
Ronasi:  So useful ^ ^
Talad:  "an RP events starts in 30 minutes"
Aachey:That could have been very useful in Legacy. We could have put a trigger at the bottom of that well in Amdeneir that people could get into but not back out, letting people knoe that someone was stuck there. We'd hav eto call it the Lassie trigger.
Ronasi:  You rescued me twice from below the city. ^ ^
Aachey:Ahhh, that well was fun.
Aachey:It's still possible to get under Amdeneir, I think, though it probably requires a glitch now.
Ronasi:  I just fell through the street.
Talad:  did you guys change the camera lag setting?
Talad:  zero is pretty brutal
>Talad begins to dance.
Ronasi:  Just changed it slightly
Thosor:  I put it in middle
Aachey:So, from the list of fixes, Talad's fixed teh Nolthrir models. They should look normal now.
Ronasi:  great!
Aachey:Both the Dryken Plane and the Labyrinth section you go to after that have been updated.
Aachey:The Dryken Plane itself should be easier to understand for new players.
Aachey:It might be worth running through the Labyrinth section once, just to see what it's like.
Aachey:Oh! And factions scores were recalculated. I know at least one faction wasn't showing anything. Applied Knowledge?
Talad:  maybe worth hearing Xiosia speak :)
Aachey:Yeah, that's what I was thinking about. All voiced?
Ronasi:  OH.. Xiosia speaks now? :D
Talad:  it is voiced
Ronasi:  cool!
Talad:  you will have to create a new player and go through the labyrinths there
Talad:  About faction scores I need to doublecheck, as I think something still wrong. But I have a way to recalculate the all based on the quests you completed
Talad:  so we can redo it at any time and fix it
Talad:  factions will become more and more important in the future
Aachey:Can factions be checked in quest scripting? They're on the skills window, but I don't know if they can be checked the same way.
Aachey:One quest I'm writing was going to check faction, but I changed it to check completion of various quests instead. It works better now, as specific NPCs can be mentioned.
Talad:  yes, those are supported as prerequisites for the quest, and also as conditions for each quest step
Aachey:Ah, good!
Aachey:The first place I wanted to use that is for a Welcome to the Observatory quest.
Ronasi:  I've noticed as quest rewards, two lines of text saying the same thing for improved faction too.
Thosor:  I must snooze, or my porq will overcookm
Ronasi:  See you another time, Thosor
Thosor:  Thanks for all the work.
>Thosor appears to have fallen asleep!
Aachey:Anyone else have anything to add?
Ronasi:  For example, Zak and a Box +faction with The 13 Wards is listed twice.
Aachey:Hmm. That's worth checking.
Aachey:I'll make a dummy character and see if the faction actually adjusts twice, or if it's a display error.
Gonger:Getting late for me, and I will need all my strength for next weekend's system migration...
Gonger:Thanks for the new release! See you around!
Ronasi:  Good luck with that Gonger. Patience 
Aachey:In that case, I'll do the teleport if you'll all step outside.
76
PlaneShift News and Rules / PlaneShift Unreal Release 0.7.37
« Last post by Talad on September 24, 2023, 12:55:13 pm »



Greetings PlaneShifters! We just released a new version with some nice additions and fixes.

This release cannot be updated through the PSLauncher, so please downloaded it from our Download page.

Here is the list of changes for 0.7.37:

Added option in settings to control camera lag. NOTE: Please go to Options -> Controls -> Camera Lag setting, and set it to like 30% of the slider. This will give you the same result as previous release.
Added new Observatory, replacing the dummy model. Add new furniture, stairs model, new furnace, new lamps, ...
Added new baskets, new basin, painting frames, metal parts, tray, constellation globe, ... for now these are used in the Observatory, but in the future may also be used by players.
In the Stone Labyrinths initial area, now Xiosia appears to the player three times and speaks about the past and the future.
Added integration with Discord for help channel (experimental). Whatever is typed in the HELP channel is sent to #ingame_help channel in our Discord server. This is done so that people can see if someone is asking for help and login to help!

Recalculated the faction score for all players, as there was an error in the script generating the scores.
Fixed error in teleport at Xenak
Fixed error in rankup window, which was triggering twice and leaving one rankup window on screen.
Added new backpack model.
Fixed crash in the functionality showing descriptions of world locations
Fixed teleport of new players to the safe location in the sector (was not happening)
Added all new homeworld story voiceovers, now all character creation is properly voiced over
Fixed legs for Nolthrir male and female.
Added door sounds to pretty much all the doors in game, it's randomized and doesn't happen all the time.
Fixed interact distance on interactable objects to be more correct.
Updated Dryken plane rocks with better ones
Added particle effect to Dryken plane when blocking walls disappear to simplify finding the exit

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.
77
Even Windows has an integrated MD5 (or SHA for the matter) tool, it's just hidden inside a multi-tool binary: certutil.
Usage: certutil -hashfile <file> MD5
Where "MD5" is the algorithm to use (it uses SHA1 by default, so don't forget to append that). "<file>" is the full path name of the file to be checked.

Example:
certutil -hashfile "e:\PSUnreal-Windows-0.7.36.zip" MD5

It doesn't seem to be able to check against a supplied sum, so you have to compare the output manually. For anything other than maliciously modified files, looking at the first and last three bytes suffices and speeds things up a lot. To effectively combat maliciousness you really can't use MD5 in the first place, SHA256 would be minimum (better SHA512) because MD5 is prone to collision attacks.
Also, you would have to provide the checksum via a different method / website than the corresponding file, because if an attacker can modify the webpage to change the provided binary or the link to it, then it's trivial to modify the checksum to match that.
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Newbie Help (Start Here) / Re: How to help Newbies. Some thoughts and ideas.
« Last post by falmer on September 11, 2023, 09:59:08 am »
Find a way to easily see who is online. This is a double-edged sword though since players attract more players, and no players detracts potential other players.

Add a discord integration that 1. says I am playing Planeshift right now, 2. allows certain users to monitor the help channel or something, and 3. gets a notification when someone joins, again a double-edged sword.

Make the tutorial dead simple, like walking along a corridor, only need to go forward together with a narrating NPC. An alternative would be having some players guide new players.

In-game tutorials, show pictures of how to do different things, how to attack, how to cast magic, how to craft, and how to add skills to the skill bar. I know there are some in the well-hidden, help book. Let it pop up on the screen or something.

Make some "events", beginning with weekly but ideally daily, this will not be GM events, just player meetups at Hydlaa and the tutorial zone. Keep the in-game Global chat active (I know some will hate me for this rather non-roleplaying suggestion.)

Engage people on social media to join the game. This is the most difficult way but the only one to get more exposure.

Identify obstacles that keep players from playing. Listen to the feedback and consider. Right now the feedback is rather little through so we need to collect more opinions.

I would not recommend linking the forums through, but the Discord for sure!
79
Linux Specific Issues / Re: SegFault on Opensuse tumbleweed
« Last post by Damola on September 10, 2023, 02:30:30 pm »
Still running just fine on Devuan Ceres with Plasma Desktop on integrated graphics of AMD Ryzen 7 Pro 4750U. Devuan Ceres follows Debian Sid aka Unstable. But openSUSE Tumbleweed might still be more current at least in some areas.
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Linux Specific Issues / SegFault on Opensuse tumbleweed
« Last post by lanser on September 09, 2023, 03:53:52 pm »
As below
Code: [Select]
john@VivoStar:~/PSUnreal_0.7.36> ./PSLauncher.sh
5.1.1-0+++UE5+Release-5.1 1008 0
Disabling core dumps.
Failed to find symbol file, expected location:
"/home/john/PSUnreal_0.7.36/PSLauncher/Binaries/Linux/PSLauncher.sym"
LowLevelFatalError [File:./Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 931]
VulkanRHI::vkCreateQueryPool(Device->GetInstanceHandle(), &PoolCreateInfo, VULKAN_CPU_ALLOCATOR, &QueryPool) failed, VkResult=-2
 at ./Runtime/VulkanRHI/Private/VulkanQuery.cpp:58
 with error VK_ERROR_OUT_OF_DEVICE_MEMORY
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
Malloc Size=131160 LargeMemoryPoolOffset=393352
Malloc Size=131160 LargeMemoryPoolOffset=524536
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
./PSLauncher.sh: line 5: 23350 Segmentation fault      (core dumped) "$UE_PROJECT_ROOT/PSLauncher/Binaries/Linux/PSLauncher" PSLauncher "$@"
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