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Topics - drah

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1
Complaint Department / 7 issues that irritate a lot of people...
« on: August 06, 2007, 06:31:27 am »
- excessive server crashes.
- getting stuck on many slopes on the maps.
- crashes that send you back to your spawn point.
- dodgy maps that cause people's OS's to freeze briefly every couple of seconds for a duration of about 20-30 seconds whenever there's a change of lighting.
- a questing system that allows only one quest at a time for fear of conflicts arising from a sloppy questing system (in terms of programming).. which maximises the tedious running back and forth people have to do. (Take Tolol's complaint posted just before this thread on the quest running back-and-forth and multiply that many times!!)
- mobs impervious far too often than they should be.
- messed up inventory system.

There were other complaints but these ones are specifically related to flaws/errors/crashes/bugs some of which seem to have hung around far too long... and I wasn't aiming to be petty... just listing the things that are most apparent and that I've seen others also getting irritated with.

Of course my petty complaints list is much bigger... but it'll cause the mother of all flamebait wars so I'll keep that to myself ;)

2
PvP,PK and Thieving / PvP-Blocked Zones
« on: August 04, 2007, 10:30:16 am »
For areas where PvP is going to cause an uproar (such as the plaza), just make it impossible for people to attack each other.  (You could do it on challenges but it won't stop a guild war.. so just disable attacks completely.)

This would stop people fighting there... which in turn would stop the petty overreactions.. which would stop people berating each other and having petty arguments about IC/OOC.

It would also mean GMs wouldn't need to kill players who are warring there as that wouldn't even be possible.

So there it is... Make PvP literally impossible on the plaza and anywhere else where it's deemed ICly inappropriate.

"Oh but Drah... people should still be able to kill, etc. for RP purposes as long as they RP the results properly.. and have to hide outside of town"

Yeah, but many will still fight and not be bothered... and if you're going to RP the results properly, you can RP the killing/murder/crime and just have the victim use /die. --- So you might as well block PvP there to save you having arguments in future when other players come along and their actions don't fit in with the settings.

3
Wish list / Item movement ergonomics
« on: August 01, 2007, 06:41:37 pm »
Hope this hasn't already been posted, if it has, apologies in advance... just with Vengeance working on inventory.. I thought it was worth mentioning...

I notice when I'm smelting gold and making ingots, there's a lot of clicking involved, even just to select quantities, which in many cases is a single ore (for making an ingot).

It'd make things easier if ctrl+click picked up one item from the stack and shift+click picked up all... with both bypassing the quantity window.

It may not sound like much but when you add up all the clicks and all the mouse-movements to move to the slider accurately, etc... it equates to a lot of unnecessary clicking and cognitive processing.

Just a thought.

4
General Discussion / Tweaking For Better Performance?
« on: July 18, 2007, 07:36:15 am »
What property do both (but only) the winch map and the bronze-doors region maps have in common?

On the 3 different computers that I've played PS on (all with different nvidia cards) whenever an in-game-hour passes the game staggers briefly every second for about 20-30 seconds (as the lighting changes according to time) and only seems apparent on these particular maps.

Are there any tweaks that can fix this? (besides the options in pssetup as no amount of tweaking there seems to help much)

---

Also, the new shadows seem to be slaying the framerate for me... is there any way of disabling them and/or disabling speech bubbles easily?

---

Thanks.

5
General Discussion / Velocity-changing Magic
« on: July 15, 2007, 02:02:31 am »
Haste/Jump spells/potions/enchantments, etc...

This is not a wish or a suggestion, just a request to know what the path ahead holds.

I'm just wanting to know if this type of magic effect has been ruled out of the game by Talad and/or the devs/settings-team... or... if there are any plans for spells/potions/etc. that can temporarily change velocities (for either running or jumping) in the future?

Thanks.

6
General Discussion / Fighting on Plaza ALWAYS OOC???
« on: July 09, 2007, 02:19:03 am »
Is fighting on the plaza actually a bannable offense?

I know it's "illegal" according to the in-game law, but laws can be broken ICly... I'm looking for the OOC rules relating to this. (just to clarify)

If there were, say, 50 combattants... would the guards realistically be able to do much?  or would fighting with these numbers still be considered OOC?

7
Forum and Website Discussions / Resurrect, Hijack or Moan?
« on: June 17, 2007, 08:32:05 pm »
Well, I just had another wishlist thread locked, shame really because it leaves me few options:

Resurrect a thread older than 120 days.
Hijack another thread where the OP only briefly mentioned the subject.
Hijack another thread that is kinda related.

I'm wanting to discuss or contribute further ideas towards something - but also in light of developments since most related threads were made... but it seems this is curtailed by prompt locking of threads and my only other options are trying to hunt for a related thread that isn't also locked (a little tricky on this particular subject) or to post where it's not entirely appropriate (a 'teleportation' thread for instance)

What should I do?? ... and I'm joking about the moaning... just want to know the preferred protocol.

Maybe if a post is regularly 'duplicated'... make it a sticky? - Or create a sticky-thread / sub-forum for "mounts,teleporting,travel & transportation" - to reduce the likelihood posts will be 'duplicated'.  A bit like the PvP/PKing area.  You could probably do the same for crafting, magic and weapons/armor seperately. -- That'd also make things easier for devs/settings teams to go through if they ever want to recap on all the suggestions relevant to a particular type/category of wish.

My point isn't really that much to do with my post there imparticular (I expected it to be locked I guess.. and the idea probably sucked), just that it's sometimes awkward to post there in general because finding a related thread that you can post on isn't as easy as it should be.

8
Wish list / Delete All Quest History
« on: April 03, 2007, 09:57:47 pm »
A function of some sort to completely wipe all quest history.

a) It would help some who are in a catch-22 situation with the winch quest [PM me if you want details - but the inability to discard some quests now makes other quests impossible to complete!!!]

b) It would be helpful to testers in general in case there are conflicts and other problems with quests in the future. (what's the likelihood?!)

c) Sometimes players lose what they are supposed to receive from quests because of a server-crash (for instance, when they are selecting their reward... this would allow them to start from scratch so that they don't miss out on anything in the game simply because of server issues.)

It probably wouldn't be necessary in the final release of the game but it would certainly help questers and testers in the interim until the conflicts and bugs with quests are eradicated.

9
Guides and Tutorials / A New Crafting Guide
« on: March 28, 2007, 10:04:24 am »
Learning Metallurgy
To smelt ores you will need the "Working with Stock" book in the "Mind" slot (in your inventory window).
The book is available (in quests) from NPCs you would expect to work with stock.
Before you can make steel, you will need to raise your metallurgy to level 5.
To raise your metallurgy level to 5, you will first need to make iron stock.

Making Iron Stock & Raising Metallurgy To Level 5
To create an iron stock, you need to smelt 10 iron ores (in the furnace) into molten iron.
Then place the 10 molten iron into the stock cast. This will produce one iron stock.
You can then smelt the iron stock back in to 10 molten iron and repeat the process to gain experience.

Making Steel Stock
To make steel you will need iron and coal in 8:2 or 9:1 ratio respectively.
Place your 9 ( or 8 ) iron and 1 (or 2) coal in the furnace, in 2 seperate slots.
Close the window, right click on the furnace, then hit the "Combine" button.
This will create molten steel which you can put in the stock cast to make steel-stock.

Making Blades & Handles from Steel Stock
To make blades you will need a smith hammer and a Book of Blades, again, with the book in the "mind" slot.
The book is available (in a quest) from Harnquist.

The amounts required to create different items from stock are as follows:
1 = Knife Handle
2 = Sword Handle
4 = Dagger Blade
6 = Short Sword Blade
8 = Long Sword Blade

Go to the forge and heat the stock until it's status changes to "Heated".
With the hammer in one hand and the heated stock in the other, go to the anvil and click 'Use".

Unless it's a handle you've made, take your "Alpha" blade to the forge and heat to "Red Hot"
Take the blade to the quench tank, where you will make it into a "Brittle Blade".
Take it back to the forge and heat the blade to a "Superheated Dull Blade".
Take it back to the quench tank, where you will then have a "Dull Blade".
With the "Dull Blade" in hand, go to the sharpening stone and hit "Use".

Combining Blade & Handle
Place the sharpened blade and the handle on the smith's table (in the slots - same as with the furnace, etc.).
Close window, right-click on table, then hit "Combine".
Your sword/dagger/etc will now be created.

Gold, Bronze, Silver
I'm not sure on some levels required but will try to find them and update this post in future.  In addition to steel, you can also make gold, silver and bronze stock.  For gold stock you need 5 gold ores per stock and a metallurgy level of 30.  For bronze stock, you use a combination of 7:3 (or 8:2) of Copper:Zinc.

I can only hope this guide isn't seen as too spoiler-ish that it gets deleted because how-to-make-steel is one of the most frequent questions I've come across in-game lately.  If there are/were/are-going-to-be books covering these subjects in-game in future, then I apologize.  If a few edits will save it... be my guest!!

10
Complaint Department / Bugs Being Closed Prematurely
« on: February 21, 2007, 12:28:15 pm »
I've had a few bug reports be closed by one of the moderators here, and in 2 cases prematurely before any devs had a chance to respond... in two instances this moderator has been asked by developers (or other 'staff') not to close such tickets as I did my best to avoid spoilers (and probably was a little vague even at that!!).

Most recently, one was closed when the problem still actually exists when using the exact phrase given to you by another NPC. (there exists a workaround by dropping one of the words in the phrase, but it shouldn't be assumed that players will do this when they've been provided a full name of something to ask for!!). --- The problem still exists (unless any work has been done on it since I submitted the bug) but the ticket was closed, yet again.

I'm not out to identify the person or poke at them personally... as I know they were only trying to keep things clean and tidy on the bugtracker and you can't blame them for that!!... but I would like moderators to remember that if someone does their best not to provide spoilers.. to try to recognize that in the same way the developers and Xillix have and no close the ticket too hastily, especially if it's a fundamental flaw in a quest (as one of my reports was).  Otherwise there might as well be a solid rule not to post any quest-related bugs to the bug-tracker.

Not really a whiny complaint... just a... "could you try to avoid closing bug reports unless they actually do spoil quests!!" kinda request.

Thanks :)

[ Edited for language. --Karyuu ]

11
Wish list / Burying Loot in the Wilderness
« on: February 20, 2007, 10:07:17 pm »
Sometimes people like to bury stuff... like valuables, etc.  So I was wondering...

Would it be possible (and would anyone else think it would be worth the effort) to implement a system where a player can /bury an item in the wilderness... and /dig it back up again (or someone else could if they knew the spot).

1) It would make hiding stuff in the wilderness easier as people wouldn't be able to see tiny items from miles away.

2) It could be used in quests, etc.

3) Instead of items cluttering up the game and causing lag, they would not be entities on the map but rather just items in a DB table.. with the table only ever getting hit when someone does either action.

4) People would have a practical way of dealing with excess inventory without creating mules and without cluttering up the map. 

There'd still be a risk of people finding your burried loot BUT... It wouldn't be like having a neon sign above it... as it currently is if you try to stash something somewhere.

People also use "/target any" repeatedly as a sort of 'metal-detector' to find stashed loot... with items buried, this wouldn't be possible and the ability to have a stash of some sort becomes a LOT more feasible.

12
Wish list / Player-created Items for RP purposes.
« on: February 20, 2007, 09:58:26 pm »
It would be nice to be able to create items specifically for RP purposes only, where we could pick any name for the item as well as it's icon and weight.

Objections...

The world would be cluttered with everyone's custom junk.
This could be solved by making the items have a temporary lifespan, so that they just disappear after a day or two.

People could try to create a fake Silverweave SS (just an example) and sell it
This could be avoided by stating clearly at the top of the items description that it is an "RP ITEM" as well as having "Silverweave" and a few other strings reserved. 

Not only would it make the whole custom-items-within-a-roleplay more tangible, it would also be easier to RP with new players as you wouldn't need to act out giving someone a special item (or have to explain that you are RPing the action)... you could actually give them the items you refer to in the roleplay instead.

It also means that characters who are carrying too much have to deal with the issue of encumbrance when adding an RP item to the weight... by tying the game-mechanics in with RP items, this would make RP-items dependent on the characters situation and add more dilemmas to roleplay.

Obviously, the main thing I see this used for is quest items.

It would also stop the person-standing-around-for-ages issue ... where, for example, 'treasure' of some sort.. could be left out in the wilderness... and you wouldn't need someone standing in the spot where you'd hidden it to know that someone had actually found it... they'd simply bring up their trade window and give you the 'treasure'.

13
Wish list / Another alternate idea on the DR (No more suicide shortcuts)
« on: February 13, 2007, 12:21:08 am »
Make the start-to-finish DR journey the same as Oja-to-BD... it'll instantly stop shortcutters!! ;)

(yes.. I know I'll be hated for that suggestion!)

Also...

Some have suggested random spawn points and a flaw I see in this.. is that if, for instance, you're an enkidukai and you're in the Bronze Doors region... a random spawn pretty much anywhere else... is going to get you closer to Oja and will allow you to shortcut your journey.

As I'd heard someone mention in another thread that DR is intended to be massive eventually...

I was wondering whether it could contain several portals leading to different places... obviously if these were placed close together.. people would use this as a shortcut to several places... so I was thinking:

- Multiple spawn-points in DR... each linked to the area/region a player is killed in.

- Portals in DR that are linked to different spawn points around Yliakum.

- The distance from your DR-Spawn-Point to your target DR-exit-portal... could be approximately the same distance to travel as it would be if you were doing the same journey 'alive'.

- The portal that takes them back to the location they died at... is disabled for them. (To stop a short journey and quick re-appearance)

Of course, this would take some planning... but it would pretty much end the suicidal-shortcutting.

(I accept though... this would probably be a pain to implement... and that random would be much easier) -- this is more just a thought for the future in case DR does end up being a lot larger than it currently is.

14
Wish list / Combat System - Improvements & Overcoming New PVP Issues
« on: February 10, 2007, 06:58:02 pm »
The new combat system removes a lot of the dependency on player-skill, which in some people's opinion has taken a lot of the fun and excitement out of the game, while others feel the new system is better.

The community seems pretty split on that issue as is evident in the other thread and I'm not trying to create a repeat of that!!

So... with respect to the new combat system, what would you want to keep and what tweaks to the CURRENT system would make it good for PVP too?

I'm not asking for complaints... just suggestions for what would improve it!!

Also, I wanted to ask if anyone has tried using "/stopattack" before "/attack" in their attack shortcut... and then trying to duel that way to see if it's any closer to the old system??

(Of course, this still doesn't allow us to work out the opponents attack timing from their 'flinching' ... but would at least allow one to skillfully time their attack once again.)

15
Before I post to bugtracker... I just want to find out if it's just me... or if it's happening to others...

I went to see some new trainers last night... spent around 20k on training.

5 minutes later the server crashed and upon relogging in, I lost all the training.

I then went and re-trained one of the skills, waited a few minutes, logged off, logged back on... and sure enough, the training I had just done had disappeared once again.

Was it just an isolated incident or has anyone else noticed this?

The training disappears and the trias/PP spent don't get refunded.

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