PlaneShift

Gameplay => Wish list => Granted or negated Wishes => Topic started by: Catlemur on August 02, 2010, 09:03:28 am

Title: My ideas...
Post by: Catlemur on August 02, 2010, 09:03:28 am
NPC merceneries  (a way to kill a tesufang without risking it),seasonal fruits (it is more realistic) ,treasure hunting (a fun way to gain money) and wars between NPC guilds for example blue way followers vs red way followers (the more pvp the better).
Title: Re: My ideas...
Post by: Trikitiger on August 02, 2010, 05:59:09 pm
NPC Mercs (seen on Everquest) is a good idea for richer yet weaker characters (Make them pets XP), but it would probably be best that the devs work on the main items before implementing Mercenaries.

Seasonal Fruits is another easy-to-program thing, as they already have NPCs going off of a time basis (it's 8PM, time to take a break till 6AM). It could be done via items as well.

Treasure Hunting is done, however it's more of a quest now than anything. Add a Shovel, a few treasure maps, and there you go.

But I will say one thing that is not a good idea. PVP... The reason why I quit WoW? All PVP no PVE. Everyone wanted to do PVP, but no one wanted to do PVE. PVP's fine in moderation, but Blizzard Entertainment took PVP and shoved it up everyone's arse and told you to keep it there. If I truly wanted a game where I was doing PVP all the time, I would play button-mashing fighting games, or Savage (free game, it's all PVP, and a little bit of strategy)
Title: Re: My ideas...
Post by: Catlemur on August 03, 2010, 03:04:57 am
Thanks for your opinion.Some more:Being able to participate in combate while using a mount,creating diseases and getting religion more interesting (getting permanent stat  bonuses for offering Laanx ten apples e.t.c. or getting cursed for not offering anything).
P.S. I saw the NPC mercenary idea in DDO
Title: Re: My ideas...
Post by: Phage on August 03, 2010, 06:54:38 am
Give me few days and I will check some of those other mmorpgs. I am sure they contain tons of ideas to be cloned for PS will be a unique chimera!
Title: Re: My ideas...
Post by: Catlemur on August 03, 2010, 07:33:43 am
When the game will be fully developed there can be a civil war between the races with castle assaults.Well I will try... :woot:
Title: Re: My ideas...
Post by: Geoni on August 03, 2010, 11:00:48 am
I like the seasonal fruit idea, but they have to fix the whole time scenario before that can even work out.
Title: Re: My ideas...
Post by: kaerli2 on August 03, 2010, 06:07:25 pm
PvP itself is fine the way it is...and you obviously don't grasp how horribly, terribly, braindamaged the combat mechanics are from a RP+PvP perspective anyway.  (PvP is for all practical purposes dependent on three things: 1) lag 2) ping 3) player skill, which makes it useless for serious RP work; I'd rather use the PvP mechanic, but it just doesn't do what I need it to!)
Title: Re: My ideas...
Post by: Catlemur on August 04, 2010, 01:56:13 am
Event idea:Ojaveda Fest the beer festival (Octoberfest in real life).
Title: Re: My ideas...
Post by: LigH on August 04, 2010, 03:41:33 am
Not a new idea at all. People keep trying to offer in-game analogies for real-life holidays and festivals. Sometimes it happened and worked well (e.g. a Beer Fest already happened this year), but sometimes it just caused issues when it scratched the Settings too much or went unfair due to poor planning, execution, or simply misunderstanding the purpose (see: Xiosiamas).
Title: Re: My ideas...
Post by: bloodedIrishman on August 04, 2010, 04:46:26 am
Quote
(see: Xiosiamas)


http://www.hydlaaplaza.com/smf/index.php?topic=36593.0  (http://www.hydlaaplaza.com/smf/index.php?topic=36593.0)
Title: Re: My ideas...
Post by: Catlemur on August 06, 2010, 10:19:07 am
Creating a farming system and woodcuting craft.
Title: Re: My ideas...
Post by: Catlemur on August 14, 2010, 07:34:50 am
A parental control system like in WoW.
Title: Re: My ideas...
Post by: Jekkar on August 14, 2010, 08:13:43 am
NPC merceneries  (a way to kill a tesufang without risking it),seasonal fruits (it is more realistic) ,treasure hunting (a fun way to gain money) and wars between NPC guilds for example blue way followers vs red way followers (the more pvp the better).

Sounds logical. I think the developers might be able to do something with this.

NPC Mercs (seen on Everquest) is a good idea for richer yet weaker characters (Make them pets XP), but it would probably be best that the devs work on the main items before implementing Mercenaries.

Seasonal Fruits is another easy-to-program thing, as they already have NPCs going off of a time basis (it's 8PM, time to take a break till 6AM). It could be done via items as well.

Treasure Hunting is done, however it's more of a quest now than anything. Add a Shovel, a few treasure maps, and there you go.

But I will say one thing that is not a good idea. PVP... The reason why I quit WoW? All PVP no PVE. Everyone wanted to do PVP, but no one wanted to do PVE. PVP's fine in moderation, but Blizzard Entertainment took PVP and shoved it up everyone's arse and told you to keep it there. If I truly wanted a game where I was doing PVP all the time, I would play button-mashing fighting games, or Savage (free game, it's all PVP, and a little bit of strategy)

Your signature is disturbing.
Title: Re: My ideas...
Post by: Catlemur on August 17, 2010, 10:25:56 am
Something like this http://www.youtube.com/watch?v=GsYl5XxKn-s for the lockpicking craft.
Title: Re: My ideas...
Post by: Catlemur on September 16, 2010, 01:02:10 pm
More stuff for people married in game I mean something like this: http://eo.91.com/informat/courtship.shtml
Title: Re: My ideas...
Post by: Vakachehk on September 17, 2010, 12:34:43 am
My opinion to this is a great idea. in Dsar Kore there is a Mercenary Recruiter. It could be possible to buy off him some stuff.

The only thing is I would not let it be a popular thing and have it very expensive to keep the player to player trade going and good RP.
Title: Re: My ideas...
Post by: Catlemur on September 17, 2010, 06:51:16 am
Thanks. Numerous factions control various places (a quote I found in the Alganon MMORPG website).And something like this for the creatures: http://www.regnumonline.com.ar/index.php?l=1&sec=1&subsec=7
Title: Re: My ideas...
Post by: Catlemur on October 03, 2010, 07:14:48 am
Reinforcing weapons and armour (seen in Aika).Waiting for a dev. to see this thread.
Title: Re: My ideas...
Post by: potare on October 09, 2010, 11:11:17 pm
hehe a merc pet
Title: Re: My ideas...
Post by: Catlemur on October 14, 2010, 07:04:22 am
Battlecries for thugs and rogues (seen in Morrowind and Oblivion).
Title: Re: My ideas...
Post by: RlyDontKnow on October 14, 2010, 07:40:33 am
Waiting for a dev. to see this thread.

don't worry, this thread is seen. just... erm..
1) the ideas here aren't ellaborated at all, just raw ideas
2) most of them would take rather long to implement :x

anyway, generally a somewhat interesting list of what could be done on the long run (read: a lot more than just some months)
maybe some of those could be worked out better by the skunkworks team, so there are more ellaborate specifications of what exactly needs to be done, how it should be like in the end, ...

now to some/most of the ideas:

Battlecries for thugs and rogues (seen in Morrowind and Oblivion).
sort of been started - check the Trepors on ojaroad, they shout at you while fighting :D (without sound atm, but still)

Reinforcing weapons and armour
I suppose as in reinforcing/enchanting items after they've been done/adding it during the crafting?
if so, that's planned, however will still take quite some time till it's done as it needs changes to the crafting system engine wise and also some other tweaks to modifiers, db layout, etc.

hehe a merc pet
no idea what's that supposed to mean. a fighting pet? that's already present. being able to train it? planned, but will take a lot more time.

And something like this for the creatures: http://www.regnumonline.com.ar/index.php?l=1&sec=1&subsec=7
rather hard to implement, there's the estimation of the enemies strength in the description, but as you may know, it's not that accurate. merging that down into a simple color/word is even harder, as it also depends on your strategy, etc. if the NPC is easy for you or not

Numerous factions control various places (a quote I found in the Alganon MMORPG website).
it's slowly building up. think of BF/laanx/Talad temple and DR

More stuff for people married in game I mean something like this: http://eo.91.com/informat/courtship.shtml
maybe something for polishing once the core parts are really working. also requires a many animations (of which we already have too few as you may recognize with the many emotes that don't have an animation atm). even worse for those is that you don't just need one per race, but also cross-race ones (e.g. 2 dwarves kissing would be quite different form a dwarf and a kra kissing)

Something like this http://www.youtube.com/watch?v=GsYl5XxKn-s for the lockpicking craft.
mini-games for such things are nice in single-player games, but too exploitable for multiplayer ones imo. also this is 95% about the player skill rather than that of your character, so not sure it's very well suited. (I still liked it a lot - played oblivion so much xD)

Creating a farming system
unfortunately with this a rather big one comes: (many) player owned areas
it poses issues in several parts.
1) if many players want a farm, we need a lot more space for those to reside on (a farm is rather big after all) which highly probably exceeds the amount of space that can be created by artists. therefore some way to create (nice looking) bigger areas is required (e.g. automatically create spaces similiar to the roads between towns which would be connected to the roads or something like that)
2) those maps have to be delivered to the clients if there are many new areas
3) it requires some automatic way to hand those out to players (e.g. one should be able to buy his land from a NPC or something like that)
4) it needs some sort of delivery system in case you need bigger tools/addable buildings (e.g. a barn/stable)
5) a farm tends to have many dynamic objects which require more performance to be processed (e.g. due to dynamic lighting) than static ones

so... all together... quite complex. at least imo. there may be easier solutions to get something like farming working, but I something half-heartedly done wouldn't be really nice I think :-\

PvP itself is fine the way it is...and you obviously don't grasp how horribly, terribly, braindamaged the combat mechanics are from a RP+PvP perspective anyway.  (PvP is for all practical purposes dependent on three things: 1) lag 2) ping 3) player skill, which makes it useless for serious RP work; I'd rather use the PvP mechanic, but it just doesn't do what I need it to!)
would prefer something round-based like in drakensang? or just button hitting like in most hack'n'slay mmos? :P

I like the seasonal fruit idea, but they have to fix the whole time scenario before that can even work out.
I like it, too :thumbup: maybe should be brought to the attention of settings guys to make a draft which ones are seasonal, etc.
however, the question is how practical it is given that time is a rather fragile concept in-game atm :/
if there'd be some real conversion between real time and in-game time, it'd be surerly possible, tho

Being able to participate in combate while using a mount
you can already fight while being on a mount

creating diseases
would be possible already I think (engine wise). e.g. you could randomly catch a disease entering a certain area which could then be added as debuff to your inventory. then you could cure it by means of taking some medicine, seeing a healer, ...

Treasure Hunting is done, however it's more of a quest now than anything. Add a Shovel, a few treasure maps, and there you go.
well, there is a shovel. however it'd be more about making repeatable quests where you get some map to a random location where the item is hidden(would have to be created automatically) which you have to dig up or something
however, that's not possible atm. could turn out quite interesting if it'll be worked out better on how to create such quests/what's need technically.

NPC merceneries  (a way to kill a tesufang without risking it)
that one should be more generalized imo. i.e. generally rentable NPCs of some sort (e.g. guards to protect you which could be controlled similiar to pets, merchants that you can put up to sell stuff while you're away, ...)
that - again - requires quite some effort technically as you need some restrictions (to make sure the world won't be overcrowded with player-owned NPCs) and a lot of work on the npc system, so they can actually be controlled by players.
also quite some balancing rules wise (e.g. how much should such a rented NPC cost you? should it be possible to also buy one permanently? (e.g. some sort of apprentice), ...)
Title: Re: My ideas...
Post by: Catlemur on October 14, 2010, 08:53:32 am
Thanks a lot for the answers.
Some new ones:A fast mount that can carry two or more players (so the mount owner can be something like a taxi driver).An atheist faction and political factions like in real life (for example anarchists,nazis just naming the in a different way).
Title: Re: My ideas...
Post by: Vakachehk on October 15, 2010, 05:33:34 pm
Thanks a lot for the answers.
Some new ones:A fast mount that can carry two or more players (so the mount owner can be something like a taxi driver).An atheist faction and political factions like in real life (for example anarchists,nazis just naming the in a different way).

Go here: http://www.hydlaaplaza.com/smf/index.php?topic=36881.0
It talks about wagons and carts being attached to Rivnaks
Title: Re: My ideas...
Post by: Catlemur on October 16, 2010, 12:04:38 pm
Hm never saw this thread so I vote for your idea.Ok some more now:The tame skill:reduces hostility of aggresive creatures and gives the ability to control non hostile creatures (only one a time limitation).The ability to build your house (I know that it needs tons of work but still).Collaborating with other MMORPGs.And something else about farming:to plant a lemon tree for example you need to forage for seeds or buy the from NPCs and then you plant them in the garden you own (player owned houses with gardens by the way) and wait till they grow up.
Title: Re: My ideas...
Post by: Illysia on October 16, 2010, 06:20:59 pm
This thread is cute but really, it'll be 50 years and yesterday again before anything like some of this stuff can be implemented. <Insert rants about why the team looses help but doesn't get concerned enough> Shame though, seasonal fruit was a really cute idea. :)
Title: Re: My ideas...
Post by: Catlemur on October 21, 2010, 08:04:51 am
Recruting in univercities,summonable elemental creatures for each magical way,cretures retreat when badly wounded,NPCs attack agressive creatures when they come close to them but the player will get 0 loot and experience when thet happens ( the last 3  ideas were seen in Crowns of Power).
Title: Re: My ideas...
Post by: Catlemur on October 23, 2010, 06:48:38 am
Each character receives special abilities and skills related to the day their character was born (seen in Oblivion and Ether Saga).Alliance System – Clans can group up into Alliances in order to combat difficult monsters or even other Alliances (seen in Ether Saga).CityConstruction – Guilds can occupy locations, set up merchant stores to gain profit and branch out with their own cities(seen in AoC and War of Angels).Gambling(seen in DDO).Powerful creatures that can cast spells.
Title: Re: My ideas...
Post by: RlyDontKnow on October 23, 2010, 11:00:59 am
Each character receives special abilities and skills related to the day their character was born (seen in Oblivion and Ether Saga)
you get different things based on the month you were born in, could be extended to days I suppose.

Alliance System – Clans can group up into Alliances in order to combat difficult monsters or even other Alliances (seen in Ether Saga).
we already have alliances :) guilds can form an alliance together to make coordination easier, etc.

CityConstruction – Guilds can occupy locations, set up merchant stores to gain profit and branch out with their own cities(seen in AoC and War of Angels).
would probably require something similiar to farming alas something for the very long run

Gambling(seen in DDO).
you may gamble with the local gambler in Hydlaa - also there are some gambling events held by one of the big guilds quite often (aside form the obligatory lottery during the markets :D)

Powerful creatures that can cast spells.
that's probably something to be done once the magic system is more stable and once there's actually a way to defend yourself against magic (aka anti-magic) ;)
Title: Re: My ideas...
Post by: Catlemur on October 27, 2010, 08:52:13 am
Slave and drug traders as evil factions (Skooma traders from Oblivion).
Title: Re: My ideas...
Post by: Overtherainbow on October 27, 2010, 05:47:18 pm
I remember when Rigwyn did slave trading.

That was kinky.
Title: Re: My ideas...
Post by: Catlemur on November 05, 2010, 02:40:09 pm
Easter egg idea:The talking Consumer.A consumer that ate two travelling scientists is now able to speak in a couple of languages.Make funny dialogs for it too.
Title: Re: My ideas...
Post by: Catlemur on November 16, 2010, 03:13:25 pm
The rumours section in the NPC dialog (like in the TES games).The Silver Dagger as an ingame faction. (http://www.hydlaaplaza.com/smf/index.php?topic=38431.msg437754;topicseen#msg437754)
Giving the Vigesimi title to notable RPers.
Title: Re: My ideas...
Post by: Catlemur on December 05, 2010, 02:50:03 pm
Rentable mounts for example you pay an NPC and then you are able to use a Rivnak for one ingame day.Part time quests:A repeatable quest that is available only for one week.Fully translating Planeshift to another language.All the ideas were taken from Runes of Magic.
Title: Re: My ideas...
Post by: Catlemur on December 13, 2010, 07:03:24 am
Hunting skill:You can get more loot types from animals you kill and you get  damage boosts towards animals with every level you get (idea taken from Gothic 3).
Title: Re: My ideas...
Post by: Minks on December 13, 2010, 07:17:24 am
Hunting skill:You can get more loot types from animals you kill and you get  damage boosts towards animals with every level you get (idea taken from Gothic 3).

Idea taken from this very forum (http://www.hydlaaplaza.com/smf/index.php?topic=31862.0)  ;)

Catlemur, many of those ideas sound quite nice. But "game xx has it" is not a good reason. Flesh out your proposals a bit more. Why would this be good for PlaneShift? Has it been discussed before? Think a bit before just tossing out random bits and pieces.  :)
Title: Re: My ideas...
Post by: Catlemur on December 19, 2010, 04:59:15 am
Make animals that live in groups attack in groups for example Tloke.
Title: Re: My ideas...
Post by: Catlemur on December 27, 2010, 05:46:37 am
Make parts of rivers and lakes freeze during winter.
Title: Re: My ideas...
Post by: Catlemur on December 27, 2010, 03:12:58 pm
Make Planeshift 100% real time, you aim the bow, swing your own sword. there is no auto attack like in Chronicles of Spellborn.

Title: Re: My ideas...
Post by: Minks on December 28, 2010, 04:53:43 am
Make Planeshift 100% real time, you aim the bow, swing your own sword. there is no auto attack like in Chronicles of Spellborn.

That would exclude approximately 90% of the players who have to play with lags of different origin.
Title: Re: My ideas...
Post by: Catlemur on January 04, 2011, 06:43:19 am
Attack perks for mounted combat.Being able to get kicked out of the mount by strong creatures.Being unable to mine while mounted.
Title: Re: My ideas...
Post by: Catlemur on February 12, 2011, 02:52:01 pm
Special tricks for melee like knocking the oponent down e.t.c.Unique cooking,metallurgy and other craft recipes available only after quests (Fallout:NV).Being able to attack an enemy with both swords at the same time available only after reaching high weaponry level (Gothic 3).
Sue Pandora Saga for this http://pandorasaga.atlusonline.com/game-guide/races.html#Elf (4rth race).
Title: Re: My ideas...
Post by: Catlemur on March 01, 2011, 01:48:44 pm
Create PvP zones on various road so that players can perform RP as rogues.Allow terraforming so that new mines,caves e.t.c. will be created.
Title: Re: My ideas...
Post by: potare on March 05, 2011, 01:28:51 am
Isn't there areas already that does that?
Title: Re: My ideas...
Post by: Catlemur on March 05, 2011, 02:51:47 pm
Make Planeshift available for PS3 and XBOX.
Title: Re: My ideas...
Post by: Sarras Volcae on March 05, 2011, 03:58:58 pm
 X-/

can someone please lock this thread?
Title: Re: My ideas...
Post by: ncfbn on March 05, 2011, 06:11:26 pm
make it werk for dreamcast please
Title: Re: My ideas...
Post by: potare on March 05, 2011, 08:42:41 pm
Why?
Title: Re: My ideas...
Post by: Catlemur on March 06, 2011, 04:47:41 am
X-/

can someone please lock this thread?
What the Dark Crystal are you trying to say? :@#\
Title: Re: My ideas...
Post by: MishkaL1138 on March 06, 2011, 06:16:21 am
It'd be awesome to play PS on a SNES
Title: Re: My ideas...
Post by: Sarras Volcae on March 06, 2011, 06:54:13 am
X-/

can someone please lock this thread?
What the Dark Crystal are you trying to say? :@#\

your ideas suck

and that was a really weird movie
Title: Re: My ideas...
Post by: Catlemur on March 06, 2011, 02:55:22 pm
Get off my thread troll. :thumbdown: :offtopic:
Title: Re: My ideas...
Post by: Sarras Volcae on March 06, 2011, 05:14:49 pm
this is just a list of features you'd like to see in your own dream game. the developers will never consider these ideas. they're far too unrealistic. this thread is spam.
Title: Re: My ideas...
Post by: Knightspark9 on March 06, 2011, 06:31:30 pm
this is just a list of features you'd like to see in your own dream game. the developers will never consider these ideas. they're far too unrealistic. this thread is spam.

Ignore this troll.
Title: Re: My ideas...
Post by: neko kyouran on March 06, 2011, 08:08:55 pm
Quote
Posting Guidelines

There is no point to posting a laundry list.  If all you are posting is a list of things you want, you are not making a useful contribution. [/li][/list]

-- The wish list is for people to discuss ideas, not post lists of random things you'd eventually like to see in the game.  ALL of your ideas should take at least a paragraph to explain, otherwise they are so simple that they have a 100% chance of being suggested in the past.  If your post spans multiple unrelated topics, chances are you shouldn't be posting at all.

and

Quote
The 'Why' Rule

Every time you want something, every time you wish for something and every time you state something, we will demand a "because". We will demand that people reason for their requests, and tell us all WHY they want this or that. So threads that hold a reason for a request will be let alone, and threads that do not will be gone. As for posts made inside threads, we encourage others to ask the WHY question as well, as it will make wishes much more colorfull, instead of the "I want uba swards", "I want maps", "I want spells" and "I tink ps sux" (loophole warning; you can't make a thread saying "I tink ps sux because this n dat isnt in it". That'll be deleted anyway.)

The reason must be a valid one, so not because you think the idea is cool, but something else. If you can't think of a reason other than "because it's a cool idea I'd like to see in PS", then you actually haven't included half of what it's really about anyway.

In short: Be descriptive when you deal with the WHY rule.

i just have been quite lenient on the thread as i had hoped it would turn into better discussion.  but i could prune the wishlist forum area again as i did a few years back to clean it up some if enough people really wanted me to.
Title: Re: My ideas...
Post by: Vakachehk on March 07, 2011, 02:58:50 am
Well I do like some of Catlemur's ideas, they aren't that bad.

But the issue I'm finding is people reply on his ideas but he doesn't discuss it to them. He's no abbreviating his ideas, he needs to give examples how it will work and why it works well in other games  and why should PlaneShift have it having good and bad points, use a few lines  and sentences, make the idea as the title of the post and put it in bold.
____

Other wise I think Sarras is right, but she could be a little more polite about it.
Title: Re: My ideas...
Post by: Catlemur on March 11, 2011, 08:38:39 am
I am sorry for breaking the forum rulles.I will try to analize most of the ideas soon.
@Sarras I do not feed trolls.
Title: Re: My ideas...
Post by: Catlemur on March 13, 2011, 02:06:36 pm
PvP zones must be created on various road spots so that players can RP as rogues.That adds great RP to the game and influences the economy as people will nead guards e.t.c.I also suggest making looting the 10% of the money possible from dead players as it is much more realistic and killing other players will actualy make sense.Pleace add lumberjacking to the crafts as wood would be very useful later when players will start  building their houses,boats,tools and there is no reason for having trees in PS when you can not cut them or use them in another way.
To be continued.
Title: Re: My ideas...
Post by: Sangwa on March 13, 2011, 07:07:53 pm
There's a reason why there aren't (or why there's just one) PvP areas and I think it's pretty settled. Developers have decided that players choose whether or not they want to roleplay being attacked by rogues.
Title: Re: My ideas...
Post by: potare on March 14, 2011, 05:21:43 am
Yeah agreed
Title: Re: My ideas...
Post by: Catlemur on March 14, 2011, 11:10:34 am
Making PvP zones on roads does not mean that players who try to avoid them can not  another road or something like that.
Title: Re: My ideas...
Post by: Sarva on March 14, 2011, 11:36:12 am
You might want to try searching for PVP zones in the forum and see how many times in the past this idea has been discussed in the past.
Title: Re: My ideas...
Post by: Caraick on March 14, 2011, 06:23:40 pm
PvP zones have their own sub-board, for crying out loud... Sarva's completely right here..
Title: Re: My ideas...
Post by: potare on March 15, 2011, 05:47:18 am
Lol cara's getting angry
Title: Re: My ideas...
Post by: Lorepius on March 15, 2011, 03:38:35 pm
What would spice up the RP in PS? A cataclysmic event (Vigesimi murdered, cult uprising, crime problem, Harnquist dying)
Idea totally not taken from WoW. I am serious there.
Title: Re: My ideas...
Post by: Sangwa on March 15, 2011, 03:41:15 pm
That's also been proposed a million times. In a greater fashion too (I wrote it.)
Title: Re: My ideas...
Post by: Caraick on March 15, 2011, 04:37:44 pm
I wouldn't mind a great Sith uprising...
Title: Re: My ideas...
Post by: Sangwa on March 15, 2011, 06:42:44 pm
You know what a Sith uprising is this days? Predictable, boring and troublesome. What we need is... Well, we'll tell you later. *evil laughter*
Title: Re: My ideas...
Post by: potare on March 16, 2011, 12:56:07 am
I could develop evil laughter
Title: Re: My ideas...
Post by: Sangwa on March 16, 2011, 09:36:37 am
I pity the developers. They come in here thinking "Hmmm, I need some inspiration" and leave screaming "Aaaarrrrggghhh, why can't I unsee! Now I'll never have a good idea in my life..."
Title: Re: My ideas...
Post by: potare on March 16, 2011, 12:16:30 pm
Lol
Title: Re: My ideas...
Post by: Talad on March 17, 2011, 08:01:38 am
All threads which discuss more than one idea at a time will be locked or deleted. Please always create a thread with ONE idea only, so it can discussed, evaluated and closed as appropriate.