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General Discussion / Re: What happened?
« on: May 18, 2009, 08:13:26 pm »
Geez, That means you all still love me. I think that is so great!!
Thanks
* Mathy Stockington laughs
Thanks
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I did read his first post and fail to see how an initial semantic query that degenerated into squabble about whether WoW is a MMORPG is something to be admired.
On a personal note I have nothing against you either Mthy I just wish you really would move on as you keep professing instead of continually returning and using every post you make to slip in a moan about what it was like in the good ole days.* Mordraugion hands Verden a free ticket for the next releasewell said
I would like to clarify what I meant in my first post. My comment was not about WoW being or not being an RPG, as it is. My comment was about what most of the people there do, and think they are playing an RPG.
Let me break it down in another way. Let's say you have a soccer field. It is designed to play soccer, it has soccer balls for playing soccer, and the game of soccer has its set rules. The people that play soccer follow the rules pretty closely. They are playing a soccer game.
Now, take that same field and fill it with people who think the rules for soccer are 'stupid' and 'pointless'. They grab the ball with their hands, use it to hit other players, see who can kick it higher, etc. Put all those people in the soccer field. The field is still a soccer field, and the people playing still think they are playing on a soccer field, but is it really a soccer game anymore if no one is playing soccer? And does it leave room for those people who are still trying to play by the rules?
That is what I meant by 'most people' in WoW, as most people are playing in an RPG, but they are not playing the RPG aspect of the game, only the MMO.
Edit: If everyone would have gone by "do what is most popular and gets the most people", then many of the 'greats' in our history would not have existed.
Back to the topic, Xillix is right that people have left the game. But it isn't because of the game's focus on RP. It's because the player community has been dwindling for some time. It's still possible to have fun playing the game, but it's different now than it use to be.
Mathy and I were talking about it at one point and the idea we came up with was to go around and poll players who use to be active here but have since left. I think there's a wealth of information there to be found.
I haven't heard hide nor hair from Einnol or Indygo so it's probably safe to say they aren't coming back anytime soon. But you can teach RPing and people can have fun at the same time. I usually center my lessons around cooking and food and I have never had any trouble with it. People usually have fun.
Oh and I know why the nostalgia for old RPers and old RPs. In the past, there used to be on going stories, not just here and there one shot RPs. It's more difficult to do those now, but not impossible. We older RPers just need to play often enough for people to get to know our characters again.
Maybe we shouldn't worry so much about "getting RP back," and just have fun? We don't need the old roleplays and the old roleplayers you miss so much, different is not always bad. Different is not always OOC.
@mathy: I'm sorry for your loss, but they aren't coming back, and the game will never be how it used to be when you enjoyed it (before my time). This may be an invalid assumption, but I think the kind of roleplay you enjoyed relies on PlaneShift having no features. PlaneShift is actually becoming a computer game now, rather than a 3D chat client. It's not a bad thing.
Mathy
You imply that
A) I am not nice to those working for me
and
B) That you are working for me
Neither is true.
I get sick of the mopey "back in the day" thing you do Mathy. I've really had enough of it. You can report me all you want but more useful would be if you really did quit and stopped posting melodramatic crap on the forums. People want progress and action not longing for a bygone time.
By 2006, a lot of people had already left the community. In 2005, a very high profile player and dev member left the community, saying that so many faces had come and gone that PlaneShift no longer felt like the family it once was to her.
I very much doubt that Mathy is the only person that misses people. Mathy just seems to be more vocal about it. My personal belief is nostalgia is a burden when it comes to things like this....
Back on topic, however you decide to teach roleplay, make sure your number one priority is making it fun.
Everyone that mathy is playing violins over missing was playing back then so . . . "don't cry for me Argentina!"