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Topics - Zwenze

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1
Guilds Forum / [Guild] The Way of the Hammer
« on: June 22, 2008, 02:34:21 pm »
The Hammer
The Hammer can be seen as a weapon, representing the strength and power of a hammerwielder. It can be seen as a smithing tool, representing the crafting and engineering skills of stonebreakers. It is believed that this is the reason why the hammer has been chosen as a symbol of  the alliance that was founded between the hammer wielder and stone breaker clan in the past.

The close friendship between clans could only be seen between the race of dwarfs, the clans would rally to the help of another if trouble had shown its ugly head, may it be famine, drought or even war. This friendship and help allowed the clans to form an alliance. This alliance became know as The Way of the Hammer.

The Alliance
The alliance was a vow by all dwarfs old and young to do their part and help all of their brothers and sisters if times of hardship fell. This alliance grew stronger through the bonds of marriage, births and great friendship. The Way of the Hammer became the way of the dwarf’s livelihood. The alliances would help train other clans in all of the arts known to the dwarfs. The arts of mining, crafting, leadership and battle made the dwarfs a great and powerful race in the lands of Yliakum. This would mean a bright future to the dwarfs and their children.
 The Alliance also contributed to the victory gained in the dwarven wars.

As the towns in Yliakum grew the dwarfs were attracted to the towns and many lost their bonds to the dwarven traditions and values, even to a point that the alliance was in danger of being forgotten. The dwarfs decided it would be best to reorganize the alliance to suit their new life in the city. A guild was formed where all dwarfs were asked to choose a way to keep the arts, traditions, and talents alive, and by doing so to offer an alternative life style that includes to be a good citizen and servant to the Octarchs while staying a proud dwarf in the same time.

The guild would elect a leader who would carry the hammer. The guild leader would give new dwarves a path of their choice and provide leadership for them to master this art.

The Birth of The Way of the Hammer
The guild became strong and grew with great pride…….the dwarfs' strongest asset. With this great pride the dwarfs prospered and lived with great strengths in the lands, with the many paths and skills becoming strong and powerful once again.

The future
Well that is up to all the dwarfs of these lands. Together we can grow strong and show the great pride all dwarfs have in our mighty race. Together we can provide protection, strength, friendship and knowledge….Together we can prosper…

If you are a dwarf looking for pride in your race. Then join us, The Way of the Hammer

The Way of the Hammer is a dwarven guild.
Our Guilds Aims

  • To help all dwarfs and our ways.
  • Promote Better treatment of all dwarfs
  • To help all those that help our dwarven brothers

http://twh.paranoiacs.net

2
In-Game Roleplay Events / Ojaveda market
« on: May 31, 2008, 07:09:33 pm »
[On sunday the 1st a market in ojaveda will take place. It will take place around Brintec. It will start at 1900 gmt. The idea is to use the location and its atmosphere as much as possible.

All players are welcome to join as customers or exhibitors. Please advertise in your guild forums and talk to ohter players about this.

Thank you
Zwenze

3
In-Game Roleplay Events / Hydlaa flea market
« on: May 22, 2008, 06:55:50 pm »
[On sunday a flea market will take place. It will take place in the former guild house of Akashani and the great destroyer. It will start at 1900 gmt.

As there is collision detection available in the guild house I want to take this chance to make a competition, who is able to set up the nicest booth. At 2000 gmt I will try to make a poll. Details will be explained in game then. All players are welcome to join as customers or exhibitors.



]

4
In-Game Roleplay Events / Warriors & Warlocks Alliance Tournament II
« on: February 08, 2008, 09:58:35 am »
A dwarf walks through the Hydlaa Plaza to Harnquist's forge building. He talks shortly to Harnquist and asks for allowance to nail two signs to the side of the building. After Harnquists agrees he nails up a sign on the side of the building. He takes a crate, stands on it and nails another sign in appropiate height for the tall ones reading the same as the first one.

Quote
The Way of the Hammer Presents another Warriors & Warlocks Alliance Tournament

You and your ally can test your strengths, knowledge and tactics against Yliakum's finest warriors and warlocks.

This ancient tournament allows the strongest warriors to team with the wisest mages and fight for survival and claim the title of Warriors & Warlocks Alliance Champions.

Teams must include one dedicated Warrior and one dedicated Warlock(mage), the last member standing wins the fight for his team. The Warriors must kill the opposing warrior before attacking the opposing Warlock.  Anyone can attack any one from the opposing team!  Warlocks are allowed to use any form of magic, including healing spells or protective spells on himself or his warrior.

  • Can you and your ally work together to overcome your foes?
  • Can tactics, knowledge and strengths defeat the finest warriors?
  • Can you and your ally overcome the powerful warlocks knowledge of ways?

To be held Saturday 16th, 1900gmt.
The Arena,[clacker room behind Gregori]
FREE ENTRY FOR SPECTATORS


Eight teams can buy an ticket for participating in an open auction. The entry fees will be used as prizes.
The eight auctions will take place on the plaza from 8th to 15th at 1900 gmt each day.
Prizes:
  • 1st price 50% of entry fees.
  • 2nd price 25% of entry fees.
  • 3rd price 12.5% of entry fees.
12.5% of the entry fees will go to the way of the hammer.

Rules:

  • Teams MUST include one warrior and one warlock
  • The match area must not be left
  • Anyone may attack any one at any time
  • Warlocks/Mages may attack any opponent at any time or heal/protect his/her warrior
  • Warlocks must wear/hold items to prevent hand attacks(shields prefered)
  • Warriors may only use weapons
  • Warriors are NOT allowed use of magic
  • Any weapons are allowed
  • No Potions allowed except mana potions [ best is clear your inventory to prevent using them accidently ]
  • [ Before each match a relog in front of the audience has to be done to clear the magic status (no unlimited mana due to sleep glyph or similar oddities). The match has to be started with a clean status. That means no spells until the match begins!]

Contact a member of way of the hammer for more info and to join this tournament.
Questions can be asked in game or here
[ sorry for mixing up IC and OOC - but the relog rule is to important to be put in brackets ]

*edit: see striked through text - thats not valid. any one can kill any one at any time.
**edit: added must not leave rule

5
General Discussion / Roleplaying a corpse
« on: November 15, 2007, 06:31:54 am »
Maybe this topic is right for the bugtracker, but I want to discuss it first here.

Planeshift offers the /die command. The problem with it is, that the dead body is moved far to fast to death realm to make any role play. Another /die command ( /diehard  :D ) would be nice. The charcter would be immobilized and would shown to other players just as an character who died recently. This would enable to prepare crime scene role playing where the character description offers hints on how to continue to find the murderer for example.

What needs to be discussed is, what the corpse is able to do. Walking again and speaking for example should not be able, but commands like
* Zwenze starts smelling
should work in my opinion.

What do you think?

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