the global shader cache file 'Z:Crystalhunt_V1.0/Engine/GlobalShaderCache-GLSL_150.bin' is missing.
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): make sure your platform's packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
LogWindows:Error: === Critical error: ===
LogWindows:Error:
LogWindows:Error: Assertion failed: Count >= 0 [File:d:\luca\unrealengine\engine\source\runtime\core\public\Containers/UnrealString.h] [Line: 1153]
Blurb
hello
can i sugest the team to make a youtube video of this little game whit "planeshift " and "unreal engine" in the title ? whit link and more for let the world know the progress of the work ? ( and let ,me and the other peoples who cant open it to see what it is ? (i think unreal engine dont like window 7 ) )
and perhaps lure more dev on the project ?
with only the line r.DefaultFeature.Bloom=False added i get 62 fps (capped there?)
The second means "update your driver"... hopefully new drivers would support a newer OpenGL feature version.
The first message looks like developers have to change some parameters of the packaging process.
I'm curious with this project to update the game engine, have always used Macs, and so was excited to give this test game a try. I was more interested in exploring to compare the world from the older engine than actually playing the crystal hunt game, but everything worked nearly flawlessly using the default settings. For those interested, I'm currently using a 2012 iMac 27, 3.4 GHz Intel Core i7 (quad core), Nvidia GeForce GTX 680MX 2048 MB, and running OS 10.12.3 Sierra. The one error I encountered was having the game freeze once when pressing the "start" button, requiring using the escape key to quit the game. All other attempts to play had no issues.
I'm looking forward to the day when this will replace the current PS engine!
I'm curious with this project to update the game engine, have always used Macs, and so was excited to give this test game a try. I was more interested in exploring to compare the world from the older engine than actually playing the crystal hunt game, but everything worked nearly flawlessly using the default settings. For those interested, I'm currently using a 2012 iMac 27, 3.4 GHz Intel Core i7 (quad core), Nvidia GeForce GTX 680MX 2048 MB, and running OS 10.12.3 Sierra. The one error I encountered was having the game freeze once when pressing the "start" button, requiring using the escape key to quit the game. All other attempts to play had no issues.
I'm looking forward to the day when this will replace the current PS engine!
Why can you play, but I can't? This is stupid! This is why I suggested Unity a while back... Sigh. Well, what can I do. I have no way to upgrade my system until I get a new PC, which I'm already saving up for.
I tried to run the demo in Linux using Wine. I installed MSVC redistributables, as well as DX11, but running the game gets me an error dialog:So this probably means something else is causing this and not COOKing?Quotethe global shader cache file 'Z:Crystalhunt_V1.0/Engine/GlobalShaderCache-GLSL_150.bin' is missing.
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): make sure your platform's packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
Can people who managed it to run confirm the FPS they get?
video | 4 * AMD A6-3400M APU Radeon HD @ 1400MHz |
driver | ATI AMD Radeon HD 6520G |
OpenGL | 4.5.13399 |
kernel | Linux 64-bit 3.16 |
It would be nice if the game would track min/max fps and latency for each round, then reporting more accurate numbers would be easy.
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.0-2-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel (git-af73acca2b)