Author Topic: An Unreal Arcade  (Read 232890 times)

Ravna

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Re: An Unreal Arcade
« Reply #15 on: January 05, 2017, 10:27:18 am »
Regarding mac users:
Yes, UE does actually support Mac. However, due to Apples EULA's, one can only compile UE for Mac while running certified Apple hardware oneself. This means that we will need to compile the Mac release on a Mac. (As we do now with planeshift already.) A problem with that is that we will need to actually have a Mac using dev to compile it. For this demo, we did not. For the final UE port, we will certainly go out of our way to find one.

Regarding the system reqs:
So far I've seen the demo run at good speeds on a quad-core AMD running at 3.2 ghz and a 1gb mem ATI card, so I imagine it will still run (to some degree) on much slower/older systems, especially with the graphics turned down.
In this thread you should be able to see some results of what FPS people get using what hardware. Final reqs have not been determined, and won't be until the game is ready for release. We will try to support as many different configurations of course, and UE does seem to run faster than CS on average and high end system, but I have not seen enough data yet to tell you how it performs on low end systems.
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Jilerel

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Re: An Unreal Arcade
« Reply #16 on: January 05, 2017, 12:12:17 pm »
Hydlaa sure feels more warm and nice in this demo than ever before !

Migg

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Re: An Unreal Arcade
« Reply #17 on: January 05, 2017, 06:23:41 pm »
I tried to run the demo in Linux using Wine. I installed MSVC redistributables, as well as DX11, but running the game gets me an error dialog:
Quote
the global shader cache file 'Z:Crystalhunt_V1.0/Engine/GlobalShaderCache-GLSL_150.bin' is missing.

Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): make sure your platform's packaging settings include this Targeted RHI.

Alternatively build and run the UNCOOKED version instead.

Setting DirectDrawRenderer to GDI does not help either. Trying to run the 32-bit vrsion also results in an error albeit of a different type: an assertion error.
Quote
LogWindows:Error: === Critical error: ===
LogWindows:Error:
LogWindows:Error: Assertion failed: Count >= 0 [File:d:\luca\unrealengine\engine\source\runtime\core\public\Containers/UnrealString.h] [Line: 1153]

MishkaL1138

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Re: An Unreal Arcade
« Reply #18 on: January 05, 2017, 09:21:12 pm »
Blurb

Same. Bumping for a solution? Maybe someone savvy enough could create a prepackaged wine application?

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Rigwyn

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Re: An Unreal Arcade
« Reply #19 on: January 06, 2017, 03:49:38 am »
Tried running with wine, no luck.
seems it wants ms visual c++ 2015 redist, however according to winehq, that distro is bad.

https://appdb.winehq.org/objectManager.php?sClass=application&iId=5766


Oh well...
« Last Edit: January 07, 2017, 05:08:48 am by Rigwyn »

LigH

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Re: An Unreal Arcade
« Reply #20 on: January 06, 2017, 03:59:35 pm »
Phenom-II X6, GTS 450: 15..25 fps with defaults (Bloom and Motion Blur). 20..30 fps when disabling both of them alone. Not much worse when disabling only Motion Blur but leaving Bloom enabled.

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hulla

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Re: An Unreal Arcade
« Reply #21 on: January 07, 2017, 11:14:37 am »
hello
can i sugest the team to make a youtube video of this little game whit "planeshift " and "unreal engine" in the title ? whit link and more for let the world know the progress of the work ? ( and let ,me and the other peoples who cant open it to see what it is ? (i think unreal engine dont like window 7 ) )
and perhaps lure more dev on the project ?

Emaline

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Re: An Unreal Arcade
« Reply #22 on: January 07, 2017, 01:27:52 pm »

Specs from the computer the video was taken from. FPS was 60 (seems to be the cap) I got the same FPS on my computer as well.

Core i7 2600k @ 3.4Ghz
32GB DDR3 1666Mhz
EVGA 980 Ti FTW
Samsung 850 Pro SSD

The kran chewing sound is my favorite.

It's not a great video but it gives you the idea so enjoy!

https://www.youtube.com/watch?v=XMUyXHnlz3A&feature=youtu.be
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Dilihin

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Re: An Unreal Arcade
« Reply #23 on: January 07, 2017, 02:36:55 pm »
This actually looks very good, FPS was around ~20-40 FPS

Also i like the new Levrus forest :D


Venalan

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Re: An Unreal Arcade
« Reply #24 on: January 07, 2017, 03:54:31 pm »
hello
can i sugest the team to make a youtube video of this little game whit "planeshift " and "unreal engine" in the title ? whit link and more for let the world know the progress of the work ? ( and let ,me and the other peoples who cant open it to see what it is ? (i think unreal engine dont like window 7 ) )
and perhaps lure more dev on the project ?

This was always planned hulla, I just hadn't had time to do it until now.

https://www.youtube.com/user/PlaneShiftOfficial/featured
..

Dilihin

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Re: An Unreal Arcade
« Reply #25 on: January 07, 2017, 05:11:31 pm »
Oh also i found a bug, seems like the highscore feature is broken. It just replaces the old score with new one.

Gilrond

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Re: An Unreal Arcade
« Reply #26 on: January 10, 2017, 01:30:18 am »
Great! Waiting for the Linux version to run some tests :)

Eonwind

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Re: An Unreal Arcade
« Reply #27 on: January 10, 2017, 12:22:25 pm »
I managed to compile UE4Engine on Linux. With some luck I should manage to package the game for linux.

Nairan

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Re: An Unreal Arcade
« Reply #28 on: January 10, 2017, 01:24:18 pm »
with only the line  r.DefaultFeature.Bloom=False added i get 62 fps (capped there?)

Ravna

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Re: An Unreal Arcade
« Reply #29 on: January 10, 2017, 01:47:20 pm »

Yes, 60 is what the FPS is capped at. So it may sometimes go up and touch 62 or 63, then go back to 59, but in general, you should be seeing mostly 60~62 when your system can handle everything the game throws at it. :)
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