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PvP,PK and Thieving /
« on: March 24, 2004, 02:38:56 am »
hmm oki i\'ll try to explain it a little bit.
the basic idea was 1 world with pvp and pve chars. when you start the game you are always pve flagged, so you can\'t attack another player. if you want the thrill, all you need to do is go to the next pvp-npc talk with him and accept the flag. after an hour you will be able to attack other players but only those who enabled pvp at such an npc. once you die, the flag is lost and you need to go to an npc again. this is important so peoples can\'t just come back and attack over and over again.
the basic idea was 1 world with pvp and pve chars. when you start the game you are always pve flagged, so you can\'t attack another player. if you want the thrill, all you need to do is go to the next pvp-npc talk with him and accept the flag. after an hour you will be able to attack other players but only those who enabled pvp at such an npc. once you die, the flag is lost and you need to go to an npc again. this is important so peoples can\'t just come back and attack over and over again.