I think that pickpocketing should be implemented, but restricted to deter griefers. Socrates\' idea for example was pretty good. Or you could have the stolen object be stolen totally randomly, with maybe the thief choosing wether he wants to steal gold or objects, and mybe at higher levels selecting from a few random objects. You could also make some kind of special compartment in backpacks or hidden under the clothes where some small objects could be stored and be totally immune from thieves.
What fun is the game without some risks? I\'ve read posts here where people refer to quest items being stolen (and the quest therefore being failed). That is stupid. You may have the item, but the quest isn\'t finished, and getting pickpocketed is no different from being killed by a monster. You just have to be carefull when handling quest items, consider it part of the quest to prevent the item being stolen.
HOW can you keep your eyes open its not like you can feel the other people coming or have eyes at the back of your head .
Actually, if you\'re in third-person view you do.
Also how do you know hes pick pocketing you its not like you have your eye on your inventory every second and he is just moving close to you.
What happens if someone is choosing something in a shop and doesnt even know he is getting pick pocketed!
Times when people are not paying attention to their belongings or distracted by something (like when they\'re buying stuff in a shop) are, even in RL, times when pickpocketing is most likely. Either be afriad to buy stuff, or risk that a thief is going to nick a for Tria (Just for the record, I
am against thieving being so easy and so rewarding as to attract griefers).
[/quote]If someone took your belt how would you know it got stolen? Would you look ahead to see where you are going or look at your belt everywhere you go?
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I reckon you would feel if somebody tugged your belt off, and this would be visually represented in some way, like a message saying \"Somebody ripped your belt off\"
If there is pick pocketing then there will be no afking, choosing items from a shop and looking at your loot because you could be stolen from.
Well if the game allows AFKing then I probably won\'t be playing it. Again, you just have to take the odd risk. Actually, this could be an excellent way to stop people AFKing.
Even your friend could be stealing from you because you dont even know him/her. You could go and get something to eat and then he/she would try to pick pocket you and then when you come back and look at your inventory you see something gone and you tell your \"friend\" your friend then says \"oh i says a person walk by i think he was the person who stole it!\"
You just have to trust your friends, what would be the point of playing otherwise, if you didn\'t trust anyone.