I like RockHoof's ideas about making rogue specific areas or tactics on missions. The one thing I don't like is how you could steal from another player and get money that is not theirs, as he pointed out, people will take advantage of these options, especially the rogue characters, after all, they are thieves. What is to stop a rogue from just running around stealing from everyone, If it doesn't hurt the player, then they aren't going to care, so there would be no reason for them to challenge the rogue. I think that there should be a thieving or non-thieving marker like shadow noes suggested, but that only common or uncommon items that are not equiped should be allowed to be stolen, such as food, some money, potions, or other unequiped items that could possibly be stolen. This will keep people from stealing rare and ultra rare stuff, which would upset everyone. It would be better if you could set it so that your rare stuff could be stolen, but I think no one would use this option, so its not worth the time it would take to code it. also, if a theif choose to attempt to steal items such as an unequiped weapon or set of armor, which are large items, then it would greatly decrease your chances of taking it.