Originally posted by Jakob
Also, the Plaza could be made a non-Pk zone (which would incidentaly take care of the challenging problem) and a sign could be put up on the way out of the city that the roads to other cities are lawless places full of thieves and bandits, so they should go prepared.
The idea of \"giving approval for PvP\" indirectly by entering a \"clearly labeled danger zone\" is good, as can be shown by the successful implementation i.e. in age of camelot. It is fun, and noone gets pi**ed when his character is attacked, and dies.
But the idea of \"griefing\" is not the same as \"PvP\". Giefers will NOT by any means give you a fair chance, any warning, or anything.
A \"fair\" PvP can mean your character gots a strike from behind, and is dead. Ok, that is the same. But then, a fair Player will say \"Sorry\", and look out for another interesting fight.
A Griefer will, instead, wait for you at your respawn-point, and kill you six times in a row, and taunt you meanwhile, laugh at you, whatever.
So, the question is not:
\"What can we do to enable fair PvP without too much of a hassle?\"
as there are many good answers on that, but:
\"What can we do to quickly identify the idiots, and how to keep them permanently out of the game?\"
(Don\'t take me wrong: I\'m pro PvP! Anyone who likes to duel, single or in team, should be able to, without filling in two sides of approval-forms... having my characters slaughtered in i.e. deathmatches doesn\'t bother me, as long as the others give me a chance to respawn and get some fair shotgun... but this simly is not my subject here... ;-)