Originally posted by Ionas
Grieve causers can be found by letting a moderator know when a person kills x persons with obvious lower levels in a short while. Without good reason a penalty is inflicted based on the history of the characters conduct.
I believe this is exactly what the developers do not want. They do not want to babysit all of the players. If killing newbies is wrong, then the computer should not let you do it.
The goal is a \"Non-grief\" game with PvP content so entertaining that even the hard core IRC chat type players will want to play.
Ionas did mention a system that you would loose nothing when you died. This mightbe good place to start. It really takes the sting out of death if you just respawn will all your stuff and gold. It is not my favorite idea, but it is a good compromise.
I like the play a NPC idea too, mostly because it was mine. I am going to call it the \"MOB for a day PK\" idea. I think I have a leveling idea for it as well. The first time you log on you will have to play a rank one type mob. As you gain skill you can log on as bigger and bigger NPC\'s(MOB\'s). It should work something like the way you \"unlock\" different Avatars in the playstation games.
Some key elements would be limiting the chat channel to prevent you from \"spaming the zone\" as an anonomous NPC. You could have a private chat channel for chatting to other MOB type players like your self, but not to the regular players. Your range as a MOB would also be limited. You could not log on and travel too far from your spawn point. If PS has zones then you would be limited to just that zone. The general idea is for online players to replace the AI of the \"environment\" type mobs.
Thief type mobs! They could have a deposit point. A Thieves den if you will. You run out of the den and rob someone then return with the gold. Smart players would know to stay well away of the Thieves den! This in not just a player thing. The computer would do the same thing. No more bandit camps that just stand there waiting for you to Mug and roll them! If you want your stuff back your just going to have to take down the Thieves den. I am thinking this should be like a instance type dungeon in EQ.
What do you think?