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Messages - Shatterkiss

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1
The Klyran translation wasn't too challenging, given how well-developed it is. Well, other than trying to remember what I was taught decades ago. I had to do a few revisions and fill in a few gaps, but it came out fairly well, I think.

The other languages don't have as much detail, but there are a number of articles about creating languages out there. Apparently someone actually created a Dothraki language for Game of Thrones. I wonder if it might make things easier if languages were modeled after an existing language, at least for sentence structure and how words are modified by context. Things like verb conjugation, or making words possessive, or different tenses. Not really my field, but it is a fun task.

The Xacha alphabet has been cast adrift, it seems, by the merger of Xacha and Lemur. Maybe someone from settings can weight in here, but do Lemurians and Kran both use the same written alphabet? Was that always true? I'm trying to think of a reasonable way to keep the Xacha alphabet associated with Lemurians, but maybe another race could use it if Lemurians can't.

2
In-Game Roleplay Events / Re: The Glyph Hunter VI
« on: December 01, 2019, 04:03:46 pm »
Yes, a very well told story! Great screenshots too!

3
Development Team Blog / Re: A few wee updates
« on: November 17, 2019, 01:42:02 am »
Lot's of dark areas to lurk in and jump out on hapless travellers.

You know you're not supposed to tell people you're going to do that, right?  :devil: :whistling:

4
General Discussion / Re: Molecular Blue UE...
« on: October 27, 2019, 12:35:20 pm »
There is a game much like that. Crystal Hunt. It's a UE4 demo. It's single-player though.

5
Development Team Blog / Re: A few wee updates
« on: October 21, 2019, 09:13:51 am »
Dang! Those are amazing! I love all four pictures, but I must admit the fires in the second one and the entire atmosphere of the fourth are my favorites. That last one is the basement room that I didn't find for like a year because the entrance blends in with the floor, right? I can imagine many plots being hatched down there. :devil:

6
Technical Help: IN GAME bugs (after loading world) / Re: Clean log file
« on: October 01, 2019, 11:57:26 pm »
Happy I could help! Had a few 250Mb log files myself, thanks to crafting and combat spam, until I got tired of waiting a few minutes for Notepad to open them and cleaned them up.

7
Technical Help: IN GAME bugs (after loading world) / Re: Clean log file
« on: September 21, 2019, 05:44:16 pm »
That's far more advanced than what I did! I just opened the file in Notepad++ in the Search interface went to the Mark tab. Make sure the bookmark line box is checked and that regular expression is selected. Then I marked lines like the following:

Code: [Select]
>You gained \d\d\d experience points and
<You gained \d\d experience points and
<You start to harvest.
<You start to dig.
<You've got some
<You hit

That sort of thing. I leave some system messages (storing/dropping/etc) as they can be useful in tracking down items. If you don't mind clearing all sytem lines, you'll note that they all start with the timestamp and the a '<'. I think you can mark all of those lines with this:

Code: [Select]
\(\d{2}:\d{2}:\d{2}\) >
That will mark every line that comes into the system tab. That includes /who results, the standard emotes like greets, transactions, etc.

Once you've bookmarked everything you want to delete, just go to Search-Bookmarks-Remove Bookmarked Lines

May want to make a backup, just in case.


EDIT: Ah, you posted while I was typing. In that block above, I'd just mark lines containing the following:

Code: [Select]
\[NPC] .* casts .* to Gonger
\[NPC] .* thinks Gonger
\[NPC] .* attacks Gonger

Doing those manually is terribly slow, but shouldn't deleted quest text. You can try this, which will deleted all NPC lines that don't contain the word "says"

Code: [Select]
^\(\d{2}:\d{2}:\d{2}\) \[NPC] (?!.*says).*$
NPCs use emotes though, and those could be relevant.

Other useful lines to bookmark and delete:

Code: [Select]
<You've gained some practice points
<You are too far away
<You made
Sarras
hits you

8
Technical Help: IN GAME bugs (after loading world) / Re: Clean log file
« on: September 18, 2019, 04:45:52 am »
I don't have a script, but what I did was search for system lines that I'd never need (combat messages, how much exp I got, etc.) and marked those lines. Then I just deleted all bookmarked lines. Worked pretty well, if not as quickly as a script.

9
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: December 29, 2018, 07:22:46 pm »
Dang, those are gorgeous! I would absolutely love to step out of that guildhouse and walk across that bridge. Don't even care where the bridge goes, just want to walk across it.

`Gova

P.S. If that wasn't clear enough:

WANT!!

10
Wish list / Re: [Help offered] Tool making manuals
« on: September 11, 2017, 03:22:59 pm »
But...but then my 300q smith's hammer won't be special!!!

11
Thanks all!!!  \\o//  Time to see if I can convert some cello music to a lyre.

12
Is there a working link to this tool? I've got some music I'd like to convert and I'm hoping for an easy way to do it.  ;D

13
General Discussion / Re: It's been a long time.
« on: April 27, 2017, 05:51:42 pm »
Regarding training, you no longer need to train skills. You have to find trainers to improve things like strength or intelligence, but combat skill, magic skills, job skills, etc all go up on their own without any need for trainers.

~Gova

14
Development Deliberation / Re: PlaneShift.Translation project
« on: March 27, 2017, 03:14:58 am »

GNU gettext is cool.


I don't know GNU, but I recall being quite fond of Gnu Gnews


15
I'd swear that's a screenshot for a guildhouse auction.

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