Soldier of Fortune 2 (multiplayer), released 2003:
http://www.youtube.com/watch?v=Bm9UB-aQALoDaggerfall, released 1996:
http://www.youtube.com/watch?v=PucKVuzMSe0With the way players use hit and run attacks and other player-skill-based acrobatics, they're playing the game like one would play Soldier of Fortune. There have been requests in the past for combat in PlaneShift to become more like this. I also posted a clip of combat in an elderscrolls game because I remember that being the specific inspiration for the wish - the poster mentioned using mouse movements to control the motion of the weapon. Combat in SOF2 would be closer to what combat in PlaneShift could be, since both are multiplayer games. (For those who don't know, you attack with the knife in SOF2 by clicking the mouse. Where you look is where you aim.)
There are a few objections. One objection was that it isn't technically feasible. Well, it is technically feasible. There are multiplayer shooters based on the crystal space engine. Another objection is that lag would make such a combat system impossible to tolerate. Well, lag already has a noticeable affect on combat, and it doesn't stop anyone. Plus there are various fixes that could be used like decreasing running speed or limiting characters to walking while in combat mode.
There's a third objection that I don't believe has been raised, so I'll raise it here: The violence factor. Manually controlling a blade to kill another living creature is psychologically much more violent than having such actions automated. Still, there are already things about PlaneShift that aren't PG, however those things are in the process of being reexamined after I raised concerns about them on the forum.
This is not a wish since I am not requesting any new features or any changes to existing features. I'm simply linking to a few videos and explaining how they're relevant to the development of PlaneShift while leaving room for discussion on my reaction to said materials.