Shining Force reminded me of heroes of might and magic series:
heroes might and magic IVIt also reminded me of might and magic, which had a more personal feel to it:
might and magic 3It wasn't technically turn based, but it was slow enough and responsive enough that it felt like a turn based game. Here's a later version:
might and magic 9Even though they're very different games, something that bothered me about both of them was the level of micromanagement. With heroes of might and magic, each individual unit was capable of leveling up. Compare that to Warcraft III when you only have to worry about your heroes leveling. Might and magic I liked more, but at times it felt like a shooter, and there was still a lot of micromanagement when it came to the equips for each of your party members. One thing that was cool about might and magic though was that you would meet new characters at taverns who you could either accept into your party or reject - some would join you for free, while others would charge for their services.