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« on: January 26, 2012, 10:15:21 pm »
What it sounds to me what Aramara is looking for is called "Free Form Role Playing", and well its just not in the scope of a PC game let alone a MMORPG game.
Though having some kind of "Permadeath" game trigger I do like, how ever the only way i could foresee-ably see it coming to pass is an extra incentive not to go to "God hood". Meaning the more Maxed out you are the higher chances you don't come back. (like your highest skill level 100, highest stat 200, starts the low percentage all the way to max, where its high 90's of not returning)
Why? For one if you look at say your classic role playing and fantasy worlds, Arch Mages are extraordinarily rare, and guards are a dime a dozen. The above idea would help re-enforce that idea. Second you don't really want to go after all levels of players equally. Some players just like to "Free form" it in the game, granted most of them don't end up in the death realm because they don't quest and don't power up and refuse any RP fights where their character might be nicked. Theres also the fact the community so shoves down a new persons throat "Just starting, READ EVERYTHING AND BE AND EXPERT IN PS before you move away from that spawn field", an exaggeration yes but you see my point. Now if Joe blow just spent a week building up a his first character, learning then oppses, falling off the cliff, boom permadeath, thats just one more excuse to "Quit playing Planeshift".
If you take 'permadeath' to the extreme, of makeing it a rarity coming out alive, then it will drastically alter how things are done in game. (what happened to X, the husband, the merchant who was buying X) etc. Worse yet, theres a game called "Parinoia" where your given 7 clones and the object of the game is to survive roughly the first adventure with at least one in tact. You implement that say even 5% will survive? how detailed am i going to make a background on a character whose lifespan is only going to last a week. Why join a guild, heck why make a guild, or and adventuring band... no point, you will be dead by friday.
Also with an MMORPG you have an "Online Identity" how would you keep track of the regular players you play with when their identities flying by on a daily basis... the worst case of Character gen... Hes the brother of X who was the brother... second cousin, just to try to keep a name so their friends know who they are, let alone keep track of any RP plot lines. You can forget people making backgrounds or a interesting character, you just die after 7 days of either an opps or a "Random encounter". At least with a GM they can 'pull a punch' giving your character a chance to escape. Computer games just don't do that. You just don't have that with an MMORPG or any PC RPG I ever seen. BUT...
An Idea that had a while back might give you something of what you wanted but the Licenses procudes making it. Its to take the game it self, strip the quests, the training elevating and turning it into a 3D Virtual High Fantasy Free Form RPG. That way players or a GM could direct the shots. But you cant have that unless the licenses says so, and so Art, Concept, Monsters, ie all belong to the company that owns the rights to planeshift and 'cant be duplicated'. Since the games in beta, and they haven't finished it, any steps to making the one above wont work.
What might make an interesting project is to create the 3d high fantasy Free Form game using Planeshift system but you would literally have to create your own world, plus provide tons of art. I have thought about doing this my self, kind of setting it to a AD&D world of FR or a homage of sorts to it, but don't have 10 years to devote to making all of it happen.
As far as Loosing an arm goes... We got character races still missing skins that cant even sit down right, and you want to add missing appendages?
I'm beginning to think this thread should be in the 'complaint department'.