Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zweitholou

Pages: 1 2 3 [4] 5 6 ... 14
46
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: August 04, 2010, 11:53:00 am »
I'm making progress on the tavern.

I've finished modeling the interior and I'm starting on the texturing.

Wall looks great, Niko!  So does the chapel, though I wish I didn't have to match the hospital to it. :P  I don't know that I'm good enough.

47
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: July 18, 2010, 04:36:52 am »
We're trying to have the lower quarter of Amdeneir released, or at least submitted for release, by the end of this summer (in about 4 weeks).  As for the whole city, I have no idea when everything will be finished, but as soon as possible I suppose.

48
Fan Art / Re: Zweitholou's Illustrations
« on: July 18, 2010, 04:33:38 am »
Thank you.  And I like your lengthening of it (no need to remove it :) ).

49
Fan Art / Re: Zweitholou's Illustrations
« on: July 16, 2010, 05:49:08 pm »
Thanks Baldur. :D
EStripus: Thank you.  I'll work on some more descriptions then. :)

I couldn't sleep last night...

This is supposed to be a klyros sentry.  He would have a bow, but I ran out of places to put it.  Legs are too short again. *sigh*  The sword is based on the Egyptian khopesh, and in his left hand he's holding a buckler.

50
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: July 10, 2010, 01:43:03 am »
Drelborn: The stable looks like a great start.  I think niko is more in charge of the stable than I, so I'll let him talk with you about some of the design elements.  I went back through the thread and noticed you mentioned interest in working on furniture.  I've finished the mesh for about 10 pieces of furniture that need uv mapping and texturing, if you'd like to give any of them a try. Glad you're still able to help!

I haven't posted an update in a while because I've felt that I can get more done with the time it would take me to post, and because I want to get things to a good point before I show them.  Anyways, here's a few pics of mesh updates for the tavern (before anyone asks why I'm working on the tavern when a tavern is already done, I'll answer that I didn't know what I was doing on the original tavern, and when I went back to look at the tavern mesh about a month ago I discovered lots of problems with the mesh and mapping, so I had to make some changes to fix the problems and decided to fix a few other issues with design and layout at the same time ;) ):

     Exterior:
          (hanging sign for the tavern; the font will change, scurlock's just a stand in)
         
     Interior:
             
         
     Other:
          (working on lighting and luminosity texture for the street lights)
          Forge with bellows courtesy of niko
          old wip of the smithy and blast furnace by niko, the mesh for which is now complete and being textured by mindari

The hospital interior mesh is finished and all the furniture is linked and placed, but it's hard to take a good picture of it because of the set up.

I'm currently working my way through the uv mapping and texturing on these buildings.  Hopefully I'll have more, and better, screenshots soon.

51
Fan Art / Re: Art With Botanic (Dial-up warning LOTS of images)
« on: July 01, 2010, 03:53:33 pm »
Nivm:  I believe the PlaneShift engine can support anything created following this tutorial.  Specifically, PS supports low-poly models with diffuse maps, normal maps, specularity maps, luminosity maps, and displacement maps.  Blender supports all these too, though I'm not sure how they export.

52
Roleplaying (Communitive Storywriting) / Re: dakkru means it for real
« on: June 21, 2010, 05:17:10 pm »
Here's one of the existing death realm threads khoridor mentioned: http://www.hydlaaplaza.com/smf/index.php?topic=34085.0
Linked for your convenience. ;)

53
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: May 22, 2010, 05:44:01 am »
I'm back in the game.  I've almost completed the mesh for the hospital interior and all the furniture needed inside, and after that I will map and texture.  I've also planned out components for the aquifer tunnels and a little while ago developed a quad of run down slums housing.  All in progress. 
I met with Nivm.  We talked about the project in general and Nivm is interested in doing the temple interior.  Also, some of you may have noticed the announcement that google wave became public this week.  Niko and I had discussed it's potential for use with the project, and this night/morning Nivm and I set up a wave containing (or soon to contain) all information and art concerning Amdeneir.  We hope wave's format and the consolidation of the information will help organize the project, making clear what is done and what needs doing.

No pics today, but I'll upload some asap.

p.s.Adraax team members-If you're interested in joining the wave to see where things stand and to contribute, feel free to join in.

54
General Discussion / Re: Do you or Don't you care?
« on: May 12, 2010, 11:06:52 pm »
I care.  I've just been busy lately.  I'll see what I can do here and there this summer.

55
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: April 25, 2010, 08:58:43 am »
The chapel is for Talad.

56
I love the planeshift music so much that I had already converted the songs from the .ogg format and listen to them regularly.  \\o//
That's normal, right? :P

Anyway, delighted to see this soundtrack and I assure you I'll enjoy the songs to their fullest.

57
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: April 07, 2010, 11:16:07 pm »
\o/ Happy B, Baldur. \o/

58
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: April 05, 2010, 07:20:58 pm »
I've been absent because of rl, and I will continue to be until about the 20th of May.  After that, I'm moving, so I'll be in maybe less regularly but I should be able to get decent amounts done in between updates.  Sorry we haven't updated as regularly as normal.  The mesh for the connection between the hospital and the temple has been finished, and I believe Niko is working on retexturing the temple mesh.  Once he's done that, I'll be retexturing the new hospital to match the temple.  Also, the interior for the hospital has been expanded and is in the works, although the temple interior will probably not be added until after the main release so we can do a better job on it and get the city out sooner.  I'll leave any other updates I don't know of to Niko to add, I suppose.  Sorry for the delays and as always, thanks for the support and patience.

59
Fan Art / Re: Baldur's Art Thread
« on: March 03, 2010, 12:13:51 am »
I really like it! :D  It's an interesting progression from your usual style, much more loose and fluid.  Colors go together well, too.

60
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: February 02, 2010, 01:30:50 am »
We have given our quarter to the team and received a thorough review of the content with suggestions on what to change here and there and problems with textures that have to be fixed.  We are also putting in lighting.  And no date, I'm afraid. It will be done when it can be done.  I will say that we want it in game as much as you do, possibly more.  \o/ for enthusiasm.
As for myself, I have been busy lately and haven't been very active as a result.  I'll be doing what I can as soon as possible.

Pages: 1 2 3 [4] 5 6 ... 14