Drelborn: The stable looks like a great start. I think niko is more in charge of the stable than I, so I'll let him talk with you about some of the design elements. I went back through the thread and noticed you mentioned interest in working on furniture. I've finished the mesh for about 10 pieces of furniture that need uv mapping and texturing, if you'd like to give any of them a try. Glad you're still able to help!
I haven't posted an update in a while because I've felt that I can get more done with the time it would take me to post, and because I want to get things to a good point before I show them. Anyways, here's a few pics of mesh updates for the tavern (before anyone asks why I'm working on the tavern when a tavern is already done, I'll answer that I didn't know what I was doing on the original tavern, and when I went back to look at the tavern mesh about a month ago I discovered lots of problems with the mesh and mapping, so I had to make some changes to fix the problems and decided to fix a few other issues with design and layout at the same time
):
Exterior:
(hanging sign for the tavern; the font will change, scurlock's just a stand in)
Interior:
Other:
(working on lighting and luminosity texture for the street lights)
Forge with bellows courtesy of niko
old wip of the smithy and blast furnace by niko, the mesh for which is now complete and being textured by mindari
The hospital interior mesh is finished and all the furniture is linked and placed, but it's hard to take a good picture of it because of the set up.
I'm currently working my way through the uv mapping and texturing on these buildings. Hopefully I'll have more, and better, screenshots soon.