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Messages - Lolitra, Celorrim Purrty Twins

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1
Guilds Forum / Re: [Guild] The Royal House of Purrty
« on: August 30, 2010, 06:53:16 am »
Dear all,

Firstly I would like to thank all who have been great 'cyber friends' to my wife in the time she could play online.  Sadly she will no long be able to do so as her illness has now made it impracticable to do so.

A special thanks to LigH and Zinn and Talad for the fun she has had over the years and the special place she could escape to.  I cannot begin to mention all and I would have listed all in her buddy list if I knew where to find it offline.

I will be going online to 'unpack' all her belongings in the Guild house so things are not lost in her character's leaving.

Once more

A huge thank you for being a great community to her.

HoodedOracle (husband in RL)

2
Fan Art / Re: KRANBERRIES
« on: May 24, 2010, 02:15:18 pm »
lovely - but must you keep starting a new thread for each new artwork?

3
The Hydlaa Plaza / Re: Word Association Game.
« on: May 14, 2010, 10:31:27 am »
jumm jumm... hubub.

4
The Hydlaa Plaza / Re: Word Association Game.
« on: May 11, 2010, 11:46:52 am »
mugwump tedium go matriculate

5
General Discussion / Re: Get out there and RP more!
« on: May 07, 2010, 12:17:51 pm »
What temperance causes this perpending of the eristic?

6
General Discussion / Re: Appeal to the Community for Help
« on: May 07, 2010, 12:02:10 pm »
When I can get on as Elexis I will help best I can.

7
General Discussion / Re: Get out there and RP more!
« on: May 02, 2010, 01:53:54 pm »
Just got back from hospital - and this thread is soo sad!  I rarely have problems with finding good RP.. or even starting it myself.  I just love it!

8
Forum and Website Discussions / Re: A New Idea...
« on: April 11, 2010, 01:02:41 pm »
I'm not Rigwyn...


                                                                                           ...or am I?


heheheheh...  Seriously - I want the anonymity.

9
Guilds Forum / Re: [Guild] The Royal House of Purrty
« on: April 11, 2010, 02:46:04 am »
Lolitra managed a brief visit - but whilst she was powdering her nose [had a power cut] her new suiter, who'd just announced his intentions of courtship was stabbed by the dastardly Jacula!

Lolitra fearful of her own safety remained away from the rest of the event [sadly the power cut and other commitments meant I could not get back to the game.. ].


10
General Discussion / Re: Resignation
« on: April 11, 2010, 02:34:37 am »
bye... will miss you.

11
General Discussion / Re: Discussion about removing PP from PlaneShift
« on: April 07, 2010, 01:54:15 pm »
I have to agree - PP for a child comes naturally - usually they fill a nappy... erm.. sorry wrong sort of PP.

Progression Points are easy to obtain - I have loads and I don't even level that much - my problem is that I don't enjoy Levelling at all - and prefer to Role Play - so... sadly my alt suffers my lack of attention in that part.

Lolitra

12
Wish list / Re: A bridge and some upgrades to the wilderness maps
« on: April 05, 2010, 06:28:08 am »
Cats hate water - that is a myth... actually big cats are often in water - and like to 'wade', especially if it is hot weather, and Cats are generally clean.

13
General Discussion / Re: Discussion about removing PP from PlaneShift
« on: April 05, 2010, 06:25:35 am »
Lolitra settles down to give her meagre tuppenth's worth of an idea.

Where as I think the current system is actually rather good; you get experience for individual skills as you use them and PP for each successful out-come of its use dependant on how difficult it was for your character to do... [i.e. if you are low skilled you get more pp for success in a low level skill use - than if you are high level skilled and use the same low level skill]
So then you can progress to the next level by getting a trainer at a cost, to teach you what you must do for the next level.  This cost being Tria and PP.
I like the fact that PP can be used for different skills - but Experience Points [EP] cannot.  PP represent your confidence, learning ability and adeptness at retaining new information in my oppinion so, yes, why can't learning new cooking techniques help with sword-play?  It may be that as you contemplate the finer details of baking your mind suddenly realises what you are doing wrong with your sword training...

That said, I would love to see the following way of cause and effect in training and fighting etc.

Stats would limit how fast you understand or progress in relevant skills... and injuries to the head or physical would effect how your skills are executed [possibly already happens - but I am not sure].

To improve intelligence - reading books - and magic would enable intelligence to grow...
To improve Strength - physical skills and moving with heavy loads/encombered would help...


I would like to see each skill having different methods of doing things not unlike like 'spells' for each level for instance in sword skill, swing, thrust, parry, etc and then as you go up level you can learn from the teachers to 'combine them to form quicker and more effective moves...  This would make PvP far more intuative and fun and also give a more realistic balance to it rather than relying on just stats and chance.

I would also like to see player characters able to obtain a teaching skill - that enables you to teach up to half your level in skill in skills  - and to stop it being abused, to teach you must pay tax to the Octarchy for each pupil you train... so there is a base price you have to pay [perhaps a little less than than the NPC's]  so the only advantage would be being able to find your trainer or have them travel with you?

Another thing I would like to see is the ability to learn off of NPC's you defeat extra 'spells' or 'skill moves' if you defeat them in battle - depending on how intellegent you are.

there... what do you think?

14
In-Game Roleplay Events / Re: [RP] The Rough Streets of Hydlaa
« on: March 17, 2010, 02:10:48 am »
it was fun to RP... I think it was a pity in your write up you did not use much of the chat we had, or emots used... but hay - lovely to see the story online and was really enjoyable to Role Play in the first place - look forward to more of these little RPs... keep up the fantastic RP thanks.

15
General Discussion / Re: You Might Be An Oldbie If...
« on: March 04, 2010, 11:50:29 am »
you might be an oldbie when your RP has resulted in the implementation of names in game - such as Joopiner or Roltok... 

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