Zink
Guest
posted 06-12-2001 19:38 GMT
PLayer Killing is a must have. but in all fairness to those who do not want it there should be PKing zones. i feel these zones
should be anywere outside of towns and inter town paths. also inter guild or faction wars should be aloud anywere.
also to keep Aholes from killing newbs their should be a a protection for them so it is either impossible to kill a newb or if you do
you should be marked or insta killed.... a thing i liked specialy in UO is their marking/bounty system. were if you kill someone
that person could set up a bounty that they would pay if you brought in his head or proof you killed him. also if you were marked
as a criminal you would be insta killed if you went into most towns.
whitti
PS W.T.B. Member
posted 06-12-2001 19:59 GMT
Well in cities isnt there gonna be any pking as guards will come kill you if you do
. Outside...Well...
Kendaro
Guest
posted 07-12-2001 07:38 GMT
I will never understand why people want to kill other people... Isn\'t killing NPCs and MOBs enough? Being able to kill other
players just causes chaos and griefers. I do agree though that it is sometimes fun to fight with other players. This can be done in
duels and arena. It is a mutual agreement though.
When it is open PvP you have now set up problems. You will get corpse campers. These are people that have ganged up and
killed another player then sit on that players corpse to keep killing them over and over when they try to regain their corpse. You
also bring up people that just pick out someone for one reason or another and they contantly haunt that person killing them over
and over. There are also others that watch for people in the PvE setting and when those people get into some trouble,they attack
making the killing blow. An example of what i mean is, a group is on a mob and having a rough time, they still have the chance to
win but a PK group has been watching them, the PK group attacks the week ones, they are aided by the mob cause it still
attacks the week ones due to argo, so now the PKers have an easy kill on the players and then turn to the mob making another
easy kill. This is a reward to the PKers but this keeps other players from the game itself. They are unable to do anything when
they log in so they just end up quitting.
Dionesios
Guest
posted 07-12-2001 08:07 GMT
Those are definately valid problems, but I agree that pvp is a must have component. With pvp it adds an extra inteligents boost to
what you are fighting, and more importantly a realism affect. It is like ff in c-strike or a half life mod. People who don\'t wanna
worry have problems with it because they\'re slackers. About those problems I\'m sure we could come up with some ideas. Like if
you kill a person more than twice in a row you die or are moved to your city or bind point, whatever. About the groups, we could
give mobs a special ability like increased courage or something where as if they kill one group, they get cocky until the regen
their hp, so that their stats get extra advantages, hit twice as fast, twice as much, and more acurate or something. I\'m sure that
would help stop the problem
. I just got an idea! What if we had a list, like an ignore list, called an anti-pvp list. You put the
persons name on it and they couldn\'t pvp you,and everytime you log it\'s wiped? Also, about pvp zones, i\'ve had this idea for quite
some time, and have not seen it done, so am not sure I\'m quite ready to part with it yet, but if I could get some feedback. What if
we had a zone/map/area whatever we\'re doing where we had a fortress, or castle. The purpose would be to get your guild to hold
it, or group of friends at least. It would be defendable, and other people would have to seige it. Think about it, have places where
you could fire arrows and spells from, and shelters from lower attacks. We could set up boobie traps and catapaults, but you
have to load them some how by carrying the shots for a long way and give them delay, but make them an area attack thing, or
buckets of boiling oil you had to refill. Here\'s the key, not only is it pvp, but you would have raids on it by mobs, possibly only
GM events, but maybe we could find some way to randomise it. Say there are a lot of goblin camps near this castle, every now
and then, goblins would lay seige to it, just waves of them, and you had to defend it. If you died in the castle however, your body
would be deposited outside it\'s borders, so you wouldn\'t have to get back inside for it. With the mob invasions, could be any kind
of mob, there would never be an unocupied time, because if all the people left, it would fill with mobs for the next group to have to
battle. Tell me what you think.
Zink
Guest
posted 07-12-2001 19:52 GMT
dionesis i agree with that idea it would be fun to have a siege type thing the only thing i woul change is that instead of heir just
being one or two of these castles their could be one for every guild..... make it like a guild requirement that the GM have a home
of some kind that the guild could be based at then if an enemy guild wants to they could lay siege to that base. but not all bases
would have huge casles like you described poorer GM\'s that can only afford a small home to base their guild.
dionesios
Guest
posted 07-12-2001 19:53 GMT
Having one for every guild would be great. That could almost get rid of most the housing as well. You could have rooms in the
guild castle, and the castles would just be bigger depending on how big the guild was. One thing that your concept is leaving out
which is kind of my concepts main point though is the coveted position of owning the castle, so perhaps we should have one
main castle, and the guilds can have little meating castles or what not but would try and take the grand fortress. Guilds could
seige other guilds castles, but with the large fortress it could be you against the world. By the way, when I say GM I mean Game
master, just for clarification.
dionesios
Guest
posted 07-12-2001 19:58 GMT
What I was thinking is based on the size of the guild, they would get a better fortress. Smaller guilds would get cheap shacks
like you said, but a guild of 50 people would upgrade to a keep with rooms for people to live in. Another idea is put only so many
castles in the game, and range their size with the super castle being the ultimate prize, and you don\'t own them, you have to
hold them.
Zink
Guest
posted 07-12-2001 19:59 GMT
well what i mean by making it a guild require ment is that it would be the GM\'s( guild masters) own private home that he/she
bought then desided to make a guild so they would have to station their guild at that home. im not saying we give every noone
who wants a guild a free super fortress... unless it cost outragouse prices to start a guild.
oh Kendaro,
i understand and agree that people do mindlessly Kill random victims in most games. that is why i suggested the safe paths,
bouty and the criminal markings. that would reduce greatly the amount of PKers. to only the people that are gutsy enough to
have criminal Chara\'s. also if you kill a criminal ou will not be marked.
Gion
Guest
posted 07-12-2001 23:42 GMT
That castle thing is a verry nice idea.
I only see one problem about it.
U cant be online always, so there could be a situation that a big castle hase only a few
guild members online to defend it. The enemy
guild isnt stupid and planned it attack on a
time on wich most of the defenders of the castle are ofline.
I tryed to think about something to solve
this but i couldnt.
Did u guys think of anything regarding to this problem ?
whitti
PS W.T.B. Member
posted 08-12-2001 19:52 GMT
you could hire NPC chars to help defend your castle. You would have to pay them quite a lot though
ParaSite
Guest
posted 08-12-2001 22:04 GMT
Lol
the same discussions over and over again...
I think this doesn\'t work. For example, I saw a discussion about PK on the same forum a month ago. It had 73 replies or
something, but in the end, there wasn\'t a real agreement about it. I think we should leave subjects like Pking to the Planeshift
crew. After all, everybody has his own opinion about it.
This is just my opinion, feel free if you want to keep discussing about PKing.
hiana
Guest
posted 14-12-2001 13:30 GMT
An assault on an enemy castle has to be proposed, lets say 24 hours in advance, then they have a window of 6 hours, where the
attack can be made.
whitti
PS W.T.B. Member
posted 14-12-2001 20:41 GMT
Me and Zink are on the Planeshift crew lol
Buechler
Guest
posted 15-12-2001 06:01 GMT
I believe that pking should be possible in \"theory\" anywhere. But highly discouraged in town because of high level town guards.
But outside of town it should be pking allowed but lvl restictions obviously. Trust me once players realize who the pkers are they
will gang up on the pkers who are pking outside of town. Pvp is an Essential Part of Planeshift plze don\'t submit to people who
believe in lame \"Everquest\" PVP.
Because Eq recently made it impossibly to pk till lvl 6 even on there strictly Pvp servers. DOn\'t make this bad mistake Everquest
did. Make pvp allowed at all levels but have like a 4 lvl diff between attacking. For example a lvl 5 dwarf could attack a lvl 9 human
or a lvl 1 human.