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Messages - Talad

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46
General Discussion / Re: Call to action, MacOS developers!
« on: January 06, 2020, 06:59:37 am »
Hi, yes that's the request, to compile our current source code hosted on sourceforge and provide the executable files, adding then on top the art files you find in the windows or linux releases. Those files are the same between platforms.

47
General Discussion / Call to action, MacOS developers!
« on: October 11, 2019, 06:46:21 pm »
Hi,
if you have a Mac and you have some programming knowledge, let us know if you want to try to compile PlaneShift to 64bit, as Apple dropped the support of 32 bits and so our Mac client doesn't work anymore. We need someone with a Mac to recompile it and make it available to our Mac players.

Thanks!

48
PlaneShift News and Rules / Patreon Site
« on: September 15, 2019, 08:13:01 am »
We created a new Patreon site where you can support our developments!

The fundraising is done to port PlaneShift to the new Unreal Engine, which will allow better graphics and more functionalities.

The money collected will be used to port PlaneShift to the new Unreal Engine, which will allow better graphics and more functionalities.

It is a pretty significant effort considering the millions of lines of code and the thousands of 3D assets, but we are proceeding well, and committed to complete it!

Become a Patreon

49
Unreal Engine / Re: Unreal development: latest news
« on: June 26, 2018, 06:10:10 am »
This is something done recently live on stream. PLEASE NOTE THE PICTURE IS OF THE OLD PS CLIENT, NOT UNREAL.



Thanks to eonwind for the positive post above, but there is still A LOT before having what we have in the current PS.....

50
Unreal Engine / Unreal Engine Progress , NPC dialogues and exchange
« on: April 16, 2018, 03:59:48 pm »
Here is a screenshot of an NPC we can speak with by clicking on bubbles for quest triggers and we can pop up the exchange window to trade items. At the moment the window is not yet functional, this is the work of the next days!

May Laanx be with you :)


51
Unreal Engine / Updates UE development
« on: March 08, 2018, 06:46:37 am »
Hi,
just a quick update on my side, yesterday night I managed to have the quest back-end system working. It properly assigns the quest to the NPC and the NPC answers when you use the right trigger. We are still missing all the client side (chat bubbles / choices) which will follow later on.

In the screen shot below you see the demo quest script on the right, this is the one who sits server side in the database, and  you see the first trigger is "goldore". In Unreal i'm chatting with the dermorian, and saying to her "goldore". You see in the chat window she answers properly based on the quest.


52
Unreal Engine / Re: Live streaming of UE development
« on: March 08, 2018, 06:01:33 am »
We will stream also tonight! Join us.

53
Unreal Engine / Re: Live streaming of UE development
« on: February 19, 2018, 01:39:29 pm »
Also today we will have live streaming of Unreal Engine developments. Join us!

https://www.youtube.com/user/PlaneShiftOfficial/live

54
Unreal Engine / Re: Live streaming of UE development
« on: February 14, 2018, 04:12:41 am »
The test worked ok, we had some people watching and interacting in the chat. I've rescheduled another one for today and tomorrow.

55
Unreal Engine / Re: Live streaming of UE development
« on: February 13, 2018, 02:34:53 pm »
Ok, tonight we will do a first test. Here is the event on the calendar:

http://www.planeshift.it/events/142/1518555600

56
Unreal Engine / Live streaming of UE development
« on: February 12, 2018, 08:39:15 am »
Hi,
would you be interested if I stream live (for example twitch or youtube live or facebook) while I develop PlaneShift in UE? It can be a schedule of few hours every day in the evening of Central Europe Timezone. Will some of you watch/participate?

57
Wish list / Re: Freemium content to help pay for development
« on: February 12, 2018, 07:54:41 am »
There are many  good business models which are not impacting much the actual gameplay.

I would classify those in 4 categories, from the less disrupting, to the most:

1) External only: The payment should not affect in any way the gaming experience. This includes donations, merchandizing (tshirts, mugs, ...), web site recognitions (badges on forums, and such)

2) Paid client services: name changes, move a char to another account, email change and such, could be all paid services for few $. In addition access to beta features on test server, participate to special development events, ...

3) In game visual enhancements: engravings on rings, cloaks, signs of guilds, sparkling effects on weapons, guild entrances, beautifying elements already existing in game. This should have no gameplay impact, just visuals

4) In game item skins and models: new models for weapons (example spiked weapon), new textures for clothes (like new robe color), new enhanced models (like a special torso plate with new geometry), new mounts. Those are accessible only to the ones who pay.

5) In game accelerators: experience boosters, buying items, travel quick to the other side of the map,

6) In game powerful items: the sword +200 strength none has, the mount +200 speed none has, the spell to deal 2000 AoE damage none has.

Of the ones above I think I'm pretty much fine with 1, 2 and 3. I start to have issues with 4 as the content will not be available to everyone, and I always wanted the content to be fully available without payments. I have a major problem with 5 and 6, I think those completely disrupt the game, and those will never be applied in a game I develop.

What you think?

58
Wish list / Re: Development Speed and Player Counts
« on: February 12, 2018, 07:28:53 am »
Just  ignore the previous poster (I removed his post), spamming our forums since 10+ years with multiple accounts and posting negative feedback all the time. One of those open source fanatics I never liked.

Back to the discussion, we have never been interested in open source per se. We have been interested in open source as an enabler of building a community of developers and allowing people to contribute. We like Open Development, meaning we want to allow everyone to see our source code, learn from it, and join the team to contribute. GPL is not a good license after all, as it limits the reusability with other proprietary software, it creates a bubble of code you cannot exit from. This is why for the UE version of PlaneShift we are going to use a more open license like Apache or MIT.

About the number of developers, at the moment we have myself and ravna, plus we have received very good help from 3 other people I met in unreal engine community, who have provided insight and advise.

About the current openess, I give access to our UE SVN repository to whoever is interested to help. Everyone is welcome.

About current progress, I think I will start to post some more screenshots, I could even start to stream on twitch the development sessions if anyone is interested. Where we will learn together how to proceed. I think more interactivity will help to keep the interest alive.

59
I think the issue is this part:
Could not write stringtable file '/this/lang/english/stringtable.xml'.

Ensure the user you are using to launch PS can write that file. Or change the permissions on that file so everyone can write it.

60
Wish list / Re: Development Speed and Player Counts
« on: January 24, 2018, 01:37:12 pm »
Hi,
at the moment in our bank we have about 4000$ which came from donations and sponsorships through the years. We are using the money mainly to pay for websites, hardware, accountants and taxes.

With 4000$ you cannot make an MMO :) Usually the investment needed is above 10 million dollars, see: https://www.openhub.net/p/planeshift and https://www.openhub.net/p/planeshift/estimated_cost for a total of about 16 millions.

We are honored to still see people playing PlaneShift, when the game is quite obsolete for graphics and limited in gameplay compared to new games. We love you for still be playing ! :)

Unreal Engine is the only solution, we know it, I know it. Will it happen? Possible.

If any of you out there has excessive amount of money and wants to donate to speed up development or to hire me to work full time on PlaneShift, go ahead! :) Until then we will continue to do what we can, carrying on also our life duties in the meantime. Getting older your duties become more demanding, and I'm no more 20 years old!

In any case don't lose faith.

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