*edit, I'm going to rewrite my post here, because I had a missconception, I will leave the original post below
I have a couple suggestions/questions. Now I read that at some point you plan to implement multiple servers when the need arises, and the dev's have stated that it is not yet necessary. Now I may be ignorant, but server seems to never have an uptime greater than 3 days, and usually never make that 3 day mark anyways. Having 2 servers would obviously take up the slack if one were to fail. I realize that the code may not be developed yet to support multiple servers, but a response to this would be nice. Secondly, assuming that the code for multiple server support is not implemented yet, how about a scheduled reboot of the server daily, at the lowest usage times. I would be willing to wait 10 min each time i play, in order to have the server running, especially on the weekends when nobody is able to get to the server. We had the server down for a couple of days a couple weeks ago. Now again, I may be ignorant, and you may not wish to auto reboot the system every day, in order to stress test the code. Again a response would put not only my mind at ease, but others that might be wondering as well. Now I realize that you all are very busy with life, and you have put an enormous amount of time and effort into this game. You owe us nothing, and we owe you our appreciation, which speaking for myself, you have. I felt this deserved a new thread, if the mods disagree, I understand. One last suggestion. I would recommend a dedicated thread for posting about the servers being down. This may not be so much for the devs, but for the players, to at least know that a server issue is posted about. I know this is somewhat frowned upon, since the devs probably check the server status when they can anyways, and before checking the forums. But like I said, it's more for the players than the devs.
Regards
*edit I opened this thread assuming that we had 1 server handling the player connections, and one server handling the npc, aka 2 machines. The server map
http://www.planeshift.it/psworldmap.php?type=servers shows 2 servers (actually it shows 3, but i had only seen 2 at the time, my bad). You may wish to skip down a bit, because my discussion assumed this, and since we really only have one machine, the logic apears to be a bit flawed end edit*
Hello,
I'd like to start off by saying that this is a wonderful game. I'd like to thank the developers for donating their time and effort so that the rest of us can enjoy this game for free. I's also like to thank fragnetics for hosting the server. With all of that said, so you know where I'm coming from...
I have a couple suggestions/questions. Now I read that at some point you plan to implement multiple servers when the need arises, and the dev's have stated that it is not yet necessary. Now I may be ignorant, but both the player server, and the NPC server seem to never have an uptime greater than 3 days, and usually never make that 3 day mark anyways. Having 2 servers for each would obviously take up the slack if one were to fail. I realize that the code may not be developed yet to support multiple servers, but a response to this would be nice. Secondly, assuming that the code for multiple server support is not implemented yet, how about a scheduled reboot of the servers daily, at the lowest usage times. I would be willing to wait 10 min each time i play, in order to have both servers up and running, especially on the weekends when nobody is able to get to the servers. We had the servers down for a couple of days a couple weeks ago. Now again, I may be ignorant, and you may not wish to auto reboot the systems every day, in order to stress test the code. Again a response would put not only my mind at ease, but others that might be wondering as well. Now I realize that you all are very busy with life, and you have put an enormous amount of time and effort into this game. You owe us nothing, and we owe you our appreciation, which speaking for myself, you have. I felt this deserved a new thread, if the mods disagree, I understand. One last suggestion. I would recommend a dedicated thread for posting about the servers being down. This may not be so much for the devs, but for the players, to at least know that a server issue is posted about. I know this is somewhat frowned upon, since the devs probably check the server status when they can anyways, and before checking the forums. But like I said, it's more for the players than the devs.
Regards