....was made easier, would you prefer it? Being able to max everything in a couple of weeks for example.
If yes, would it not mean that everyone was, rather quickly, equally leet and defeat the object of you levelling up in the first place?
If no, should levelling take even longer than it does now?
If niether, is the system perfect as it is?
As I mentioned before, with too much reply to off topic discussions of wipes and stuff, I think it is pretty well balanced. I do not think everyone should be able to, or want to spend the time to be able to make perfect swords, axes, daggers, be maxed out on all the ways of magic, and such. it should be, as it is now, a real achievement to max out on any skill/ability. your first perfect sword should be an event to hold a party, IMO.
The only Asterisk is on repair armor. I have met quite a few who could make a perfect sword (on Fragnetics, not here on EZPCUSA, and check it out, that is the section of the forum we are discussing this... ) but I do not think I ever met anyone who could repair Platemail. I know I worked a lot and even I, one who "grinds" a lot, gave up on it. To make it more balanced, you could give unseen points for Blacksmithing to apply to armor repair, maybe, and this is just a suggestion, for every 5 points of BS maybe 3 points towards Chainmail repair, and 2 points towards Platemail repair. that way, if you have say level 10 on repair armor, you can work on your blacksmithing skill to help get you to be able to repair your chainmail or platemail.
Currently (In fragnetics again) PPle seem to run around either in leather or nekkid, and don platemail only for special rare events, so not to ruin it while hunting Ulbers, for example. Maybe that is the intention, but I think it would be reasonable to buff the Repair armor skill a bit.
super high level magic training is hard, long time, and really expensive? yeah, I kind of expect it would be. I remember during the Guild war on fragnetics people were wearing 2 brown way rings, and looking for any weapons that would buff them up even a little, because they were maxed out on Brown way, and with that, they were able to take out any sword, axe or Crystal Way Mage. that tells me that magic is not too weak, as I hear a lot. When you stand no chance against someone who is using one Way, because you are not, that really essentially makes it the only reasonable way to follow (excect some CW for healing, of course). AS Mu talks about
http://mu.ranter.net/theory/ that can limit the options people play. trouble is it is nearly impossible to see what effects are, until you test them. I would of never guessed th power of the Brown way before the guildwar. and Bamko on Fragnetics has a decently high Brown Way.
There Pizik, hope that helps.