Save the comments made ingame, I only feel it was too short, and / or maybe too easy.
That might be a good thing, though, since it allows players with few time to participate throughout the entire event.
It
did feel odd to get an intelligent response off the NPCs.
(and frankly, I didn\'t even think they could be part of the quest after the initial talk with Harnquist, until I got a hint that they are.
)
As LigH noted, the group split, which I attribute to three factors:
1) uniform running speed:
There is no way of temporarily gaining extra speed to catch up in case you got delayed by texture loads, controls going mad, trying to talk while moving, etc..
This means that a group must gather frequently, and at locations that are known to be correct (without being obvious before arriving there!).
2) uncertainity about when to move initially. I think that accounted for the initial split that pervailed through at least half the quest.
3) lack of communication within the group. A formal game-mechanics group might have eased that, though it\'d take some discipline to not abuse it for quest information.
Also, the hints were appearing after participants had already visited the locations, at least occasionally, which was mildly confusing at times. That is in part due to the fanning out, and in part due to the tech issues.
But overall, it ran pretty well and was fun. :tup: