Cha0s and Karyuu, et al:
I do not consider anyone who loves PS and wants it to be successful, to be an enemy, no matter how we might have disagreed. And what I post is genuinely intended to be helpful.
I have not posted until now, because I have been watching, and evaluating what you have been doing here...
Before the praise, the problems:
1. To be blunt, the rules page is worded in such a way, that when it was first posted, I and many others were ready to take you folks apart, or leave the game in disgust.
I have deconstructed that page, and defined what has caused such a reaction. I invite Cha0s to allow me to assist him with an editing that includes his clarifications here, and will deal with other things that might still be misunderstood.
2. For you to proclaim yourselves Role-play Masters, was taken as incredible hubris.
The responses were not kind, or respectful.
In an effort to help you compensate for this, I will attempt here to change player perception of the name, to something more friendly and positive.
I propose that from this day forward, you be known as RPMs, or \"Spinners\" (of tales and quests...)
Praises:
Why am I giving you my endorsement?
1. I have been preaching this, almost from my first post: that players take the resources they have been given, and make the best fun that they can think of.
You Spinners are doing the same thing, and are trying to make more fun out of what you have, regardless of what it was intended for.
2. I have also been saying, that there is no way a canned NPC quest can compete with actually interacting with a human.
You are attempting to use your resources to replace asking for a quest, with unplanned human interactions, and you are exploring how to deal with the unforeseen and unplanned events that follow.
3. Those GMs who become Spinners will get to play, and have fun in their role as GMs, a lot more of the time.
God knows, you guys certainly need and deserve to have fun.
And if the person you are interacting with, is having fun, chances are, that you will too...
Conclusion:
I have spent hours at a time with Noobs, giving advice, training, and entertaining, but I have never gone to the advice channel, to play the role of user\'s guide.
And I have never wanted to be a GM.
I have always believed it would make me cranky to miss out on so much of the fun with other players, cease to live the story of Verrliit, and become one who has responsibilities, duties, and is expected either be dealing with the ignorant, disruptive and ill-behaved, or waiting alertly until the next one shows up..
But...
I will be delighted to participate in the next event I can reach, and will give what aid I can during the event, and it\'s analysis.
The Dark Lady
Verrliit