Author Topic: Relation of in game months to RL dates  (Read 3951 times)

novacadian

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Re: Relation of in game months to RL dates
« Reply #15 on: September 26, 2010, 06:09:46 pm »
It escapes me how beating to death an unfinished feature in an unfinished game accomplishes anything.

If it were unfinished, then there is no problem with me. Instead, we seem to have two contradictory game times. That is, the one which Miadon has noted; four real hours to one game day ratio (although it may be in fact a 6:1 ratio) and the Settings Team's posting that one game day equals one real day. That does not sound unfinished to me; but a contradiction of terms.

Right now if anyone asks a character how many cycles has passed since an event has passed there is normally considerable OOC chatter trying to figure out which system to use. This is not just me; that confusion has been observed a number of times.

If there is no time; and it is frozen until out of Beta; then my suggestion would be to remove the clock from the Information window. Then, the resulting confusion would be gone.

- Nova

[ Edit : Or change the clock to reflect the real time of the server's gmt. ]
« Last Edit: September 27, 2010, 01:55:28 pm by novacadian »

miadon

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Re: Relation of in game months to RL dates
« Reply #16 on: September 27, 2010, 01:40:54 pm »
I don't mind dates for the time being 1:1 but what gets me is why the dates have not stuck to 32 days = 1 PS month and then updating the calendar as needs be each year.
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LigH

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Re: Relation of in game months to RL dates
« Reply #17 on: September 28, 2010, 01:23:06 am »
Calendars are a source of joy in general. Have you ever heard about the 13-month calendar project? 13×28 days = 364 days + 1 World Holiday (+ 1 leap day, as usual).

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miadon

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Re: Relation of in game months to RL dates
« Reply #18 on: September 28, 2010, 02:19:24 am »
Calendars are a source of joy in general. Have you ever heard about the 13-month calendar project? 13×28 days = 364 days + 1 World Holiday (+ 1 leap day, as usual).

Have seen a number of proposed alternate calendars including a 'metric' calendar which seems really silly to me.
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Zalya

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Re: Relation of in game months to RL dates
« Reply #19 on: September 18, 2011, 06:49:34 pm »
There could always be 6 light cycles per full PS day... Just sayin...
(23:25:58) Elady says: Zalya are you trying to eat a ruby?
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novacadian

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Re: Relation of in game months to RL dates
« Reply #20 on: September 18, 2011, 08:19:27 pm »

Nova wishes he could applaud Zalya's proposal.

Vakachehk

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Re: Relation of in game months to RL dates
« Reply #21 on: September 18, 2011, 08:54:38 pm »
Great idea Zalya, I think it's fairly logical and would easily work in Planeshift. :thumbup:
You maybe roleplaying but you could still be OOC.