I would like to start this off by thanking our Dev's for looking into advancing this game into a better engine. This is a needed step so this community can advance and grow in the future. Also, thank you to all the people that are commenting, this helps everybody understand potential concerns and benefits of this new engine.
With that being said, let me see If I have this straight about unreal:
Advantages from what we have now:
1) Much better visual effects (backgrounds, characters, items, etc.)
2) Much better mechanical movements (smoother and looks more natural)
3) More potential Dev's available due to engine is easier to work with
In other words, this could be a much more appealing game, in the long run attracting more people to play. Also, with more people working on it, the number of man hours to work an update may be the same as now but the time can be shortened due to having more people working on an update.
Disadvantages from what we have now:
1) Computer requirements may be slightly more than it is now
In other words, the people that having been looking to play the game or comeback and play the game again but there computers will not play the game, still can not come back. The people that can barely play the game, will not be able to play the game now. Short run, we will reduce the amount of people that can play this game.
Unknowns:
1) A cost maybe associated with the new engine
Everything else, we should have roughly the same like; detail of landscape control and sound effects.
Is this right? Am I missing any significant advantages, disadvantages or unknowns?