I totally disagree...
I don\'t think it would be a good thing to implement any of these ideas. If we used these, PlaneShift will become a game of constant death and thievery. Newbies won\'t have a chance against higher level thieves, thus they \"grief\", lose interest in the game, and eventually quit PlaneShift altogether. Also, I believe that the devs are leaning toward a game not based on PvP and thieving; player vs player combat. The world of PlaneShift would become a wasteland full of barbarians and ruffians; evil little n00b players that kill the newbies every chance they can get.
They want PlaneShift to be an MMORPG unlike any other; a breakthrough in the online gaming society. If you want a PvP and PK game, go buy Diablo 2.
In other words, if we use this idea, PlaneShift will go to waste. I\'m not saying we should leave out PvP and thieving altogether, but not have it on such a large scale. Perhaps make NPCs \"robbable\"? Maybe have it so that people can only rob you if it\'s nighttime and they are close to your level. Maybe they have to have certain skills to rob you. For example; if the thief had only a level 5 pickpocketing level, and the victim had an awareness of 10, than the thief would be caught and both would engage in combat, the thief recieving a defence and attack demotion for the fight since he was caught.
So, as you now see, PlaneShift is not the kind of game that is built over PvP or thieving. Too much freedom for thieves and PKers, and our precious PlaneShift could be lost forever. No more decent people around, just spammers, hackers, Player Killers and thieves.
Go buy Diablo 2...