PS: all other applications making use of sound works.
After ending up with the first error:
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion `map->l_init_called' failed!
I came across another topic about the error. Following the advice of murdering the PS libvorbis library, I managed to get further in starting PS.
But only to a black window.
./pslaunch
WARNING: No shader plugins found!
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available
Opening GLX2D
Creating Context
Checking for updates to the updater: Video driver GL/X version (indirect renderer)
Indirect rendering may indicate a flawed OpenGL setup if you run on a local X server.
Visual ID: 0x0000000000000021, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
NOTIFY: OpenGL renderer: Software Rasterizer (vendor: Mesa Project) version 1.4 (2.1 Mesa 7.6)
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
NOTIFY: Multisample: disabled
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
WARNING: could not load plugin 'crystalspace.renderloop.step.generic.type'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
WARNING: could not load plugin 'crystalspace.rendermanager.unshadowed'
No rendermanager set!
Mounting skin: /planeshift/art/pslaunch.zip
Texture Manager parsing /paws/launcher/imagelist.xml
Mon Jan 25 16:11:58 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Jan 25 16:11:58 2010, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Mon Jan 25 16:11:58 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Jan 25 16:11:58 2010, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Mon Jan 25 16:11:58 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Jan 25 16:11:58 2010, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Mon Jan 25 16:11:58 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Jan 25 16:11:58 2010, Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
Mon Jan 25 16:11:58 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Jan 25 16:11:58 2010, Could not open image: >/paws/base/maps/leather/left_1.png<
Mon Jan 25 16:11:58 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Jan 25 16:11:58 2010, Could not open image: >/paws/base/maps/leather/right_1.png<
Mon Jan 25 16:11:58 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Jan 25 16:11:58 2010, Could not open image: >/paws/base/maps/leather/top_1.png<
Mon Jan 25 16:11:58 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Jan 25 16:11:58 2010, Could not open image: >/paws/base/maps/leather/bottom_1.png<
DEBUG: Initializing OpenAL sound system
DEBUG: Retrieving available devices.
DEBUG: Available OpenAL device: PulseAudio Software
DEBUG: Available OpenAL device: OSS Software
DEBUG: Default OpenAL device: PulseAudio Software
DEBUG: No device specified
DEBUG: Falling back on default device
DEBUG: OpenAL context frequency: 44100 Hz
DEBUG: OpenAL context refresh: 43 Hz
DEBUG: OpenAL context uses asynchronous (threaded) context
DEBUG: OpenAL context should support 255 mono sources
DEBUG: OpenAL context should support 1 stereo sources
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Update Available!
Clicking on the X button of window (only title bar, no mouse pointer, area is completely black in colour), I get the additional:
DEBUG: Closing OpenAL sound system
DEBUG: Closing OpenAL sound system
Segmentation fault
What is happening?