So for starters, There should be a skill, to defends yourself, while unarmored, it would train the same as the other armors do. But the skill would be in use for, when a person wears Nothing, or they are wearing simple clothing. The skill makes sense in my mind, as a person would be 'most' able to doge, without any armor at all, and people can build up a resistance to pain. As i have noticed, IRL i seem to have a high pain tolerance when it comes to breaking my bones....But an example, would be, if you walk barefoot, over a gravely road, all the time, eventually the bottom of your feet harden, and its hurts almost not at all. Another example, is that a person hits you on the arm, over and over again, in the same spot everyday, eventually you dont feel it anymore, this is the kind of thing i mean by this, but feel free to add to the idea.
Also, since unarmored, and Melee would corrispond, just as daggers and LA sword MA and axe HA seem to do, I figure they would go to the same level as each other, but thats a thought.
My other wish, is about the mana potions, as i have noticed today, The regular mana potion, Heals around 25 mana, compared to the maximum, 222 mana, or more if you have buffs..Since the string of quests for the sleep glyph is broken, as far as i am aware, Its about time mana potions are tweaked a little bit, as the greater mana potions only heal around 50 mana. Compare the mana you get to the price it costs, and your are out 3k every 300 mana or so you use....
Instead of these set numbers for mana potions, mana potions should heal a % of your mana, Minor mana potions, around 20% Normal mana potions around 40% Greator mana potions, around 75% and then there should be a Masterade mana potion, or somthing of the such, implemented to heal 100%