Author Topic: Baldur's Art Thread  (Read 35165 times)

Baldur

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Re: Baldur's Art Thread
« Reply #330 on: August 29, 2015, 01:28:03 pm »
Ohh Baldur, that looks awesome! Good job! :)
Took me about 3 months off and on :) On to the next!


Eonwind

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Re: Baldur's Art Thread
« Reply #331 on: September 01, 2015, 02:23:41 am »
Really really awesome!  :D

Baldur

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Re: Baldur's Art Thread
« Reply #332 on: September 01, 2015, 11:38:59 am »
Some quicker ones, trying to get comfortable with GIMP and speed painting :) More fungi!


First try


Second try

Aramara Meibi

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Re: Baldur's Art Thread
« Reply #333 on: September 01, 2015, 12:46:29 pm »
they're both great but that second one is just gorgeous.
all blessings to the assembled devotees.

Rigwyn

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Re: Baldur's Art Thread
« Reply #334 on: September 01, 2015, 06:00:02 pm »
Love this idea in general and yes, that last one is really cool.   :thumbup:

Baldur

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Re: Baldur's Art Thread
« Reply #335 on: September 07, 2015, 03:30:55 pm »
Tried something new :)

Illysia

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Re: Baldur's Art Thread
« Reply #336 on: September 07, 2015, 05:17:25 pm »
I like the color palette for for this latest one Baldur. :D

ecirtaeB

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Re: Baldur's Art Thread
« Reply #337 on: September 08, 2015, 03:21:47 am »
It's nice to see some new artwork around, I've always liked your sketches in particular :)

Illysia

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Re: Baldur's Art Thread
« Reply #338 on: September 08, 2015, 10:36:21 am »
Sorry to be off topic but.... YULBAR DOING THE BUTT WIGGLE. *squee* \\o//

Baldur

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Re: Baldur's Art Thread
« Reply #339 on: September 08, 2015, 06:59:47 pm »
Still seems too abstract to be seen as a fungus on steroids, but toadstools aren't very exciting... Next will be something which relates to my present relation to fungi (I find them very exciting for reasons difficult to describe even to those I've studied with).

I'll link an interview a student colleague had with me which better describes it (if anyone cares to read it):
http://pzwiki.wdka.nl/mediadesign/User:Themsen/RWRM4-1
« Last Edit: September 08, 2015, 07:06:15 pm by Baldur »

Baldur

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Re: Baldur's Art Thread
« Reply #340 on: September 26, 2015, 11:37:47 am »
Here's a forest of mushrooms :P


Trying to make a fungi forest without the typical toadstool, but it tends to look like trees x) I need to go surreal, baby!

Illysia

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Re: Baldur's Art Thread
« Reply #341 on: September 26, 2015, 10:09:18 pm »
If you used faint color to differentiate parts of the mushrooms it would probably have the mushroomy effect you are looking for. It looks good though Baldur.  :)

Baldur

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Re: Baldur's Art Thread
« Reply #342 on: September 27, 2015, 03:44:04 am »
Thanks Illysia, I'll bear that in mind! True. It's about getting the surfaces right (surfaces being very difficult). Havent gotten around to coloring it or, detailing it further. Using greytones seems to be a good starting point.

Illysia

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Re: Baldur's Art Thread
« Reply #343 on: September 27, 2015, 02:32:39 pm »
I really like it in graytone actually, which is why I suggest faint color, it's just that it's harder to tell what you are looking at in absolute gray. However, you've got me. It's better than any mushrooms I've done and unlike my last project, it's finished. :D

Baldur

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Re: Baldur's Art Thread
« Reply #344 on: September 27, 2015, 05:13:49 pm »
you've got me. It's better than any mushrooms I've done and unlike my last project, it's finished. :D

Nope, I got nothing :P Now go make mushrooms!!!