Author Topic: Baldur's Art Thread  (Read 35368 times)

Earl_Listbard

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Re: Baldur's Art Thread
« Reply #195 on: November 06, 2007, 02:17:01 pm »
Great drawings, I really like the Dendroids....
Dendroids? Whazzat? :|

Dendroid = tree people... uhhh think ents from lord of the rings. Only they look even more tree like then the ents do.


Ehm... Heros of might and magic  :D

zorbels

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Re: Baldur's Art Thread
« Reply #196 on: November 10, 2007, 12:41:05 pm »
 :woot: By the gods Baldur! You are becoming a fantastic artist, and every picture you post shows more and more improvment. Way to go and keep em coming.
   I've been outside, it's overrated and the graphics suck!

Baldur

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Re: Baldur's Art Thread
« Reply #197 on: November 17, 2007, 08:19:53 am »
Name: Micapollex(Latin: "Graisethumber)
Size: That of a trailer dweller.

Description: No fighting, there's always enough amphibian male seaweed-meadbilcher to go around for all of you ladies.

Earl_Listbard

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Re: Baldur's Art Thread
« Reply #198 on: November 17, 2007, 10:45:43 am »
Its naked Santa! ;D

zorbels

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Re: Baldur's Art Thread
« Reply #199 on: November 17, 2007, 01:48:49 pm »
I don't know what to say other than it looks like a preganet seaweed. ::|

 ;) lol ... still the drawing is great. Way to go baldur.
   I've been outside, it's overrated and the graphics suck!

Kieve

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Re: Baldur's Art Thread
« Reply #200 on: November 17, 2007, 02:27:52 pm »
Fascinating... rather grotesque-looking, but fascinating. :)
I like the fins though.


Baldur

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Re: Baldur's Art Thread
« Reply #201 on: November 17, 2007, 03:49:12 pm »
Thank you for the response *bows*

Some may call it grotesque, I call it interesting. The possibilities with art, like the net, are practically endless. It's what they say: "Only your imagination can decide" and I hold true to that belief. Art may not host a community, a painting can't host a forum, but it surely can describe a feeling or opinion in one whole expression like few mediums can.

Anyway, i'm rambling on. Thank you, friends.

I'm thinking of shooting for a gamedeveloping-related program in one of the institutes running these courses. I want more out of this! I'm shooting for graphics, something i've worked with here as a prospect before my priorities changed back to school. We're going to learn 3D modelling in Maya and i'm going to have the time to refine my skills in graphics! :)

Otherwise, if that doesn't happen, i've thought of physical planning. The school project i'm currently working in is to create an environment outside my school from the opinions of the students of my school. :D

Raa

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Re: Baldur's Art Thread
« Reply #202 on: November 17, 2007, 07:40:37 pm »
Dubble-yoo-tee-eff.

Baldur

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Re: Baldur's Art Thread
« Reply #203 on: November 19, 2007, 12:58:19 pm »

Baldur

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Re: Baldur's Art Thread
« Reply #204 on: November 24, 2007, 08:55:50 pm »
I'm not sure whether this should be posted but as it's already official on Deviantart, then why not add it here. Here are some of the textures I made during my prospect period. Some of the models I know were created by Illysia and thanks should go to her and the anonymous modellers of the prospect team, as well as my critics including the lovely Venae_Rell. Thank you.

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« Last Edit: November 24, 2007, 09:03:04 pm by Baldur »

Raa

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Re: Baldur's Art Thread
« Reply #205 on: November 24, 2007, 09:02:43 pm »
Those are good. I especially like that one on the bottom left.

One and only tanner

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Re: Baldur's Art Thread
« Reply #206 on: November 24, 2007, 09:06:06 pm »
i love the staff really brillient,
* One and only tanner loves staffs with stabby bits on the bottem, usful for when you run outa mana

Eodun

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Re: Baldur's Art Thread
« Reply #207 on: November 25, 2007, 07:42:13 pm »
Wow, all that objects are great, but the staff is superb, and the knife is a bit over the top ones, too, IMO.
"I think 640k will be enough for everyone"

Baldur

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Re: Baldur's Art Thread
« Reply #208 on: November 26, 2007, 04:57:52 am »
Thank you all :)
And I appreciate the time people have taken to comment on my art, it was hard work working on these. Primarily because i'm such a procrastinator, secondly because I knew far less than I needed to know about texturing in the first place it seemed.  All was worthwhile in the end, though. The prospect team is a great place to find close friends and grow as a person. I would definately recommend it. :)
« Last Edit: November 26, 2007, 04:59:35 am by Baldur »

Draklar

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Re: Baldur's Art Thread
« Reply #209 on: November 26, 2007, 06:42:46 am »
Hmm... I have to say I enjoy your concept art much more than the textures. I mean, the textures rock as for Planeshift, but maybe that's it. It all appears to me to be pretty much in Planeshift's style, much less your own. Your concept art strikes me as raw and disturbing, whereas the textures are rather simple eye-candies. They lack the depth or the folklorish feeling of your usual work... But I guess you had certain standards to abide by as you worked on these, so it's not much of a fault by itself ;)
AKA Skald