Ahh, this is a argument that I can have with myself?a hard core RPG environment or a fun action game environment, the only thing to remember is since it is skill based or point based (same thing) you can have a guy who is a warrior and has a very small heal spell, My fear is all warriors would have to go this rout if you employ harsh healing penalties, thus create a very magic common place, everyone casts some magic or another?but back to the issue on hand cause I can come up with 5 solutions to that.
First is RPG emersion on a text based communication is limited, only people with a 30+ WPM and decent spelling can enjoy it. The rest will be Strong silent types, who show that actions speak louder then words.
So, that coupled with the fact that I love logging onto a game for 20 minutes at 4 in the morning and killing a couple of monsters, or at other times I want to dedicate 4-8 hours to getting into a party of adventures and solving the reason the local towns water supply has dried up. I like both, but the only way to do both is for easy healing not having to go to a convalescent home that takes me 15 minutes to get to in order to heal up.
My proposal (similar to Vengeance?s) is you heal nothing standing around or while in combat, (outside of magic) but when you sit down (becoming more vulnerable) a timer starts at the 10 second mark you start to heal 1/20th of your damage every 2 seconds. So in 50 seconds you are fully healed?this can be adjusted to be 2 minutes for all I care, any more then that and it becomes obnoxious. If that was the case then I?d limit the number of spells a character can cast be day and then be done with it.
While I?m on this subject, what is Role-playing for everyone here?
I?ve role played all sorts of games and there is a wide variety.
Harn World for example is much more ?realistic? then D&D, you do not get into a fight lightly in Harn no matter what you are fighting.
Is it D&D, and are we basing this game on some of the great D&D computer RPGs of out time?
What I?m driving at is Role playing is very different for many different people, Text based communication is a poor role playing environment and in a MMORPG you don?t have a party camp button or a GM looking at the party thinking he is not going to attack you because you guys are pretty banged up, no saved game and no turns to think what the hell to do.
If every time we used all our spells and our Tanks are beat up I had to wait 45 real time minutes so we could even do anything I?d be finding another game real fast.
Remember in MMORPGs there is no time acceleration so we can heal up and if death is a harsh as everyone is hoping for then basically we would all hang out close to the cities and become farmers and tradesmen, that?s realistic. The only problem is 90% of the players would quit in 15 days and any love of this game would be lost because the only ones who get anywhere are the ones who are on 12 hours a day and 5 days a week, then they would help their friends and this would become a clique fest where you have the haves and have-nots, realistic and true to real life, but not where I will spend any of my free time, with a bunch of arrogant snots who think they are the bomb because they live on a game.
So, back to my question, what is Role-Playing for you and what would be your ideal text based communication computer environment for that?
Also what your typical down time (I?m speaking real time here) for a close combat be in the game?
Would magic pool regenerate faster then health? If so why?
If it is to make healers more necessary, then let me tell you that healing during combat is more then enough to necessitate healer types.
Frankly, from my experience little downtime makes a game more enjoyable. But others may have a very valid argument to that and it could be that in knocks my socks off as it gets implemented.
We could also be real harsh and say if you die you die unless a friend resurrects you or pays for a resurrection and all your items are taken by the thief who back stabbed you to kill you 10 seconds after you logged on and went to meet a friend just outside the city gates to go after a wild dog that has been killing the sheep of a local Shepard and almost killed the Shepard. Now that would be realistic and Role playing at it?s finest.
Of course after waiting 3 hours for a resurrection and having a friend reequip you with his hand-me-downs you will seek out the thief and get your stuff back, only to find he is part of a bandit camp of in the near by foot hills, so you head there and you find out that the camp was just cleared (an hour ago) by a party of brave adventures and they went back to town to heal up their wounds and collect the bounty on the bandits heads (you head back to town to see if you can collect you stuff back) well you find out that the party sold most of the stuff and or some have logged off?well your friend now tired of all of this tells you ?well I?m going to logg, can you pay me back for the equipment and the Rezz?? you explain that you can?t since the guy stole all your money, he says ?np pay me back when you have a chance?
Now you are a lonely guy with borrowed cloth and a borrowed sword and a Shepard out there is losing sheep because you didn?t do your job and you now must start over to regain your former glory but it will have to wait for another day?you have spent 7 Real Time hours, trying to get your self to what you lost from dying.
Now what about a party that dies in the wilderness? We could have their body?s just rot there? I mean we are going for a realistic role playing environment.
Anyway please ignore the sarcasm, it?s late and I am waiting on a phone call, but I really would like to know what type of role playing environment many of you would like to have.
As a GM I have been harsh and overly nice, often in the same campaign. But I have to admit I try my hardest not to wipe the party out while still being fair.
As not once has any party I ran resurrected a dead guy in a dungeon just to be nice, (in a paper and pencil game) the campaign is usually over when the party is wiped out.
So knowing how many others would like their environment to be would answer a great deal to me as far as how you think the game should be and perhaps help the developers gear it in such a way.
Anyway just some thoughts.