Thankyou all for the positive feedback!
The model was created using splines, which I surfaced and converted to mesh. It is based off a mouse spider originally. It had around 600 faces so I set about changing it and slowly optimising it until a form took shape that pleased my eye. Eventually I had a model I couldn\'t change much further. I optimised it still, eventually a bit too much as I had to recreate the legs from scratch. I exported a 1024x1024 bmp using texporter and set about making a skin.
An insect is no original idea I admit, but what satisfied me about this insect is that it is the result of a journey.
This journey was playing around rather then setting out specifically to make it, in that way I consider it unique to me.
However this creature needed a reason to exist a purpose for being... it needed a source and a purpose. Ants and bees are the perfect inspiration for any hive... admittedly though it has great influence from Gothic and Gothic 2. There are creatures ingame called mine crawlers and field raiders, one looks like an huge ant thing and the other a huge upright beetle. I have to admit I never thought of the Kwama, perhaps I find them too uninspiring.
I hope to one day model what it is I see in my mind, different hive species living in different areas. Great forest hives made from leaves and secretions on the forest floor and in the greatest trees. Under ground hives of stone and rock, carved from the jaws of vicious warrior/workers who protect the inner nest... a place filled with the Queen. She is both ruler and prisoner, too heavy and bloated to move she serves as life giver and controls the hives very survival. These creatures are afterall very large and with size comes low numbers a hive would only consist of 30 - 60 members depending on size and food sources. I also have models for warriors and a few complete queen concepts... but the wait until the forager is done
(still need to be texture mapped and textured too :S ) oh I also have a cute pupae.
I am happy there are quests this creature may fill, for now though I\'m concentrating on my end goal.
Complete a model and submit it to the devs and see what they say. In order to do that I\'m on focused on this model atm and trying to be realistic about my task. Besides I hope to learn to add bones properly and convert over to the desired format without a hitch.... trust me I have many models that will follow after I manage that..... riding animals... odds and ends... weaponry... a boat somewhere (damn harddrive crash lost me 80% of my stockpile!) etc all at various stages waiting to be finished and seen
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Anyway typed so much I\'ve forgotten what I was saying
. So I\'ll end by saying this model took ~8 hours to make, ~8 hours to texture.... the hardest part is finding the time atm to do this stuff
. I\'ll post some raw images of the queen and warrior etc concepts later.
*edit* I am tired while typing this so I\'m trying to correct my most obvious errors */edit*