Author Topic: (3D) Monster - Hive Forager  (Read 1572 times)

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(3D) Monster - Hive Forager
« on: October 17, 2004, 07:06:13 am »
My first monster created in the hopes to learn more about modelling/animating and hopefully to contribute to Planeshift itself.

The Forager

This beasty belongs to an  as yet unnamed insect hive society... which relies on these relatively docile creatures to gather its resources from outside of the hive/nest. I have roughly worked out my concept for the creature and its hive. Anyway more info on these will come later.

The forager beast forages for the hive, normally docile they will only engage in conflict if they think you are considered food; if they are under attack; if aiding another forager or if they are securing a food source from competitors.
Unfortunately this leads to \'disputes\' in farmland regions as farmers attempt to prevent these raiders from stripping their fields bare or carrying off domestic animals.
A foragers primary task is to raid the surrounding areas of the hive; to gorge itself on food ( to bring back food from its holding stomach to share); to gather materials for the hive.

Mesh Totals:

  Verts: 108
  Faces: 219



Click an image below to view a large version.





Notes : The texture at the moment is quite large, however reducing it back to 256x256 shows only a slight drop quality, which I can improve easily.
Excuse the lighting if it seems a little too dark,  I haven\'t added any lighting.
I\'m now getting its bones together :) or learning too, then it\'ll be animation and conversion. I have a lot to learn!
« Last Edit: October 17, 2004, 07:29:08 am by Stydracos »

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War

Tapo

  • Hydlaa Resident
  • *
  • Posts: 79
    • View Profile
(No subject)
« Reply #1 on: October 17, 2004, 08:16:59 am »
wow, thats pretty kick-a$$. I really like it. Really good design. I would be happy to do a search n destroy on that suka. Thats good stuff Stydracos, keep it up.

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #2 on: October 17, 2004, 09:57:16 am »
Very nice Stydracos!
I want to model monsters, but as I am new to 3d I have no idea where to start. Any advice?

I like Red Jelly Beans!

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #3 on: October 17, 2004, 01:25:03 pm »
Nice, very low-poly, yet semi-detailed...
I was thinking of modeling such a concept but you beet me to it, maybe modeling a queen & some \"Soldier Harvesters\" then we can make a quest for it kill the queen harvest or somthing... could model a large cave to go into & search for the queen....

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Icefalcon

  • Veteran
  • *
  • Posts: 1610
    • View Profile
(No subject)
« Reply #4 on: October 17, 2004, 01:32:33 pm »
Very Nice, Im sure this could be put in-game. The textures seem fine to me. Good Model.  8)

Waylander

  • Veteran
  • *
  • Posts: 1562
  • Constantly correct since 1988
    • View Profile
(No subject)
« Reply #5 on: October 17, 2004, 01:50:32 pm »
Heh that is really good, maybe you and Zeraph should work together to get the whole race done.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Tapo

  • Hydlaa Resident
  • *
  • Posts: 79
    • View Profile
(No subject)
« Reply #6 on: October 17, 2004, 02:32:27 pm »
Quote
Originally posted by Zeraph
Nice, very low-poly, yet semi-detailed...
I was thinking of modeling such a concept but you beet me to it, maybe modeling a queen & some \"Soldier Harvesters\" then we can make a quest for it kill the queen harvest or somthing... could model a large cave to go into & search for the queen....


lol what a coincidance, i wrote a quest yesterday on something very much like that. its in wishlist.  give me a PM if you want to see the whole  version wid the details, Zeraph.

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #7 on: October 17, 2004, 11:19:10 pm »
Good idea Armeen, Zeraph and Stydracos could do this easily, my advice, enlist the help of ArcaneFalcon, another talented individual.

Tapo, you\'re thinking this could be your Orca race aren\'t you? I read your quest and I approve of it, except for the name of the adventuring troupe, change it, and I\'m happy.

So does anyone have any ideas on where to start with monster design? What is the best way? I am eager to learn. Did you use box modelling and extrusion? Or Splines?

I like Red Jelly Beans!

fireofsoul

  • Hydlaa Citizen
  • *
  • Posts: 385
    • View Profile
(No subject)
« Reply #8 on: October 18, 2004, 02:57:20 am »
Those are awsome !

ArcaneFalcon

  • Hydlaa Notable
  • *
  • Posts: 591
  • ?
    • View Profile
(No subject)
« Reply #9 on: October 18, 2004, 03:03:31 am »
Indeed, that is great stuff Stydracos.  I can\'t help but think of the Kwama from Morrowind when I see \"forager\" and hear talk of soldiers and caves of these.  I\'ll see if I can find the kwama art, I\'ve got it here somewhere...

:emerald:

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #10 on: October 18, 2004, 03:47:20 am »
Arcane, that was my first thought as well, Kwama, stupid little things they were.

I like Red Jelly Beans!

ArcaneFalcon

  • Hydlaa Notable
  • *
  • Posts: 591
  • ?
    • View Profile
(No subject)
« Reply #11 on: October 18, 2004, 09:04:08 am »
Here, got it.  I\'ll only link to it, \'cause it\'s like 200 some kb.  http://www.freepgs.com/falcon/images/Splash_KwamaWarrior.jpg

Edit: These guys live in caves and harvested the kwama eggs that the queen layed.  The little guys you could find outside, but the workers and warriors were only found inside their caves.
« Last Edit: October 18, 2004, 09:06:42 am by ArcaneFalcon »

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #12 on: October 19, 2004, 04:03:44 am »
Quote
Originally posted by Adeli
Very nice Stydracos!
I want to model monsters, but as I am new to 3d I have no idea where to start. Any advice?


My advice is to play around first, don\'t aim too high straight away. Do some models just to learn where everything is in your 3d program -> tool wise, get used to all the cool stuff and see what it is useful for...

Tutorials are handy, if you don\'t want to do them... just reading them can help give you quick tips on tools you didn\'t know about or techniques.

A good tip is don\'t be afraid to start again, sometimes if you\'ve got a screwy model wasting time fixing it would be better served doing it more carefully fromm scratch.
You\'ll probably end up with a better result and especially now that you have a rough idea on what you wanted.

Another tip is to save often and using slightly different names (I use a number on the end) that way you can\'t lose any good work through error or through optimizing etc.

As for 3d programs well thats a different topic all together... not one I can really offer a good answer for as it comes down to personal choice. I\'d suggest finding any demos or free 3d programs (Some have been mentioned in the forums) and giving them a go.

Hope that helps!

*edit* I know I double posted, I just wanted to split the posts up and well answer a bit more personally. */edit*
« Last Edit: October 19, 2004, 05:09:45 am by Stydracos »

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #13 on: October 19, 2004, 04:56:51 am »
Thankyou all for the positive feedback!

The model was created using splines, which I surfaced and converted to mesh. It is based off a mouse spider originally. It had around 600 faces so I set about changing it and slowly optimising it until a form took shape that pleased my eye. Eventually I had a model I couldn\'t change much further. I optimised it still, eventually a bit too much as I had to recreate the legs from scratch. I exported a 1024x1024 bmp using texporter and set about making a skin.

An insect is no original idea I admit, but what satisfied me about this insect is that it is the result of a journey.
This journey was playing around rather then setting out specifically to make it, in that way I consider it unique to me.

However this creature needed a reason to exist a purpose for being... it needed a source and a purpose. Ants and bees are the perfect inspiration for any hive... admittedly though it has great influence from Gothic and Gothic 2. There are creatures ingame called mine crawlers and field raiders, one looks like an huge ant thing and the other a huge upright beetle. I have to admit I never thought of the Kwama, perhaps I find them too uninspiring.

I hope to one day model what it is I see in my mind, different hive species living in different areas. Great forest hives made from leaves and secretions on the forest floor and in the greatest trees. Under ground hives of stone and rock, carved from the jaws of vicious warrior/workers who protect the inner nest... a place filled with the Queen. She is both ruler and prisoner, too heavy and bloated to move she serves as life giver and controls the hives very survival. These creatures are afterall very large and with size comes low numbers a hive would only consist of 30 - 60 members depending on size and food sources. I also have models for warriors and a few complete queen concepts... but the wait until the forager is done ;) (still need to be texture mapped and textured too :S ) oh I also have a cute pupae.

I am happy there are quests this creature may fill, for now though I\'m concentrating on my end goal.

Complete a model and submit it to the devs and see what they say. In order to do that I\'m on focused on this model atm and trying to be realistic about my task. Besides I hope to learn to add bones properly and convert over to the desired format without a hitch.... trust me I have many models that will follow after I manage that.....  riding animals... odds and ends... weaponry... a boat somewhere (damn harddrive crash lost me 80% of my stockpile!) etc all at various stages waiting to be finished and seen ;) .

Anyway typed so much I\'ve forgotten what I was saying :). So I\'ll end by saying this model took ~8 hours to make, ~8 hours to texture.... the hardest part is finding the time atm to do this stuff :D. I\'ll post some raw images of the queen and warrior etc concepts later.

*edit* I am tired while typing this so I\'m trying to correct my most obvious errors */edit*
« Last Edit: October 19, 2004, 05:02:23 am by Stydracos »

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #14 on: October 19, 2004, 05:13:31 am »
I know a lot of the tools, but I\'m still learning, I got Blender and hated it... the UI was horrible...
I now have 3dsmax6, and am working my way through that.
I even have GMAX, which is a modified max4
LWW are sick of people trying to submit weapons, just so you know.
« Last Edit: October 19, 2004, 05:22:42 am by Adeli »

I like Red Jelly Beans!