I don\'t know how to change it or tell, mine were always just automatically set on tris. Also, if you are going to add the extra detail in the tail like that, then you should smooth out the body. Personally, I wouldn\'t expect that to be much bigger than a chicken or small dog in game, so I think a boxy tail with a good texture is fine. If, however, you are aiming for something larger, then you will need to add the same amount of detail into the body so it doesn\'t look extra blocky and inconsistent when blown up (ie large, not blown up with explosives...). This is a great mesh, don\'t get me wrong, just some room for improvement imho.
:emerald:
Edit: When I say to smooth out the body, I mean use the bevel tool and get rid of some of the jagged edges. This should smooth it pretty good without making the poly count skyrocket. I would look to spend maybe 30-50 tries smoothing the body/adding detail.
:emerald: