About the number of folds, you could be right. I heard those numbers from a friend, who is by all means not an authority on the subject.
I think it is the perspective that makes one side of the cross larger than the other, though when you mentioned it I did do a double take.
As for sword tutorials, I need to know what type of tutorials you are looking for. To my knowledge there aren\'t any specific sword tutorials, though there are many tutorials that will give you the skills to make a sword. The question is, are you trying to make low poly in-game swords, or higher poly render swords? I think I can safely assume you know basic sword proportions and designs, so all you really need is the skills to translate those into a model. The best tutorials are the ones that come with max (Help>Tutorials). If you are looking for others, I would recommend
this site for some of your higher poly stuff. As for low poly stuff, you can box model swords pretty easily.
Here is a tutorial on box modeling. That one is for box modeling a character, but the same skills apply to any sort of box modeling.
This site also has a good amount of max tutorials, just be careful \'cause it mixes a lot of ads in with the tuts.
:emerald:
Edit: Upon looking further I have found a sword tutorial which may be of use. It has some good sword anatomy links for those who don\'t know the parts of a sword as well.
Here is the site I got it from, the tutorial I\'m talking about is the first one.
:emerald: